You have a MASSIVE problem with difficulty.
#101
Posté 09 novembre 2009 - 10:09
#102
Posté 09 novembre 2009 - 10:14
Cone of Ice x 2 mages...Freeze,crowd control,shatter.
Werewolves dungeon..one mage cast Ice storm and other mage electrical storm..sit and watch them slowly die.
Pause is your friend..running back and fighting in doorways makes crowd control easier too
Just a few things that have made playing this game successful.
Oh yeah dragons dont like ice.
Good luck
Modifié par Volkira, 09 novembre 2009 - 10:15 .
#103
Posté 09 novembre 2009 - 10:15
#104
Posté 09 novembre 2009 - 10:24
Serenity84 wrote...
I'm playing on hard and it seems just fine so far for the most part.
However, the random encounters are absolutely unforgiving. A mob of bandits can absolutely slaughter you and drain your resources.
I totally aggree, besides random mobs drop sometimes very good stuff..
#105
Posté 09 novembre 2009 - 11:19
#106
Posté 09 novembre 2009 - 11:25
I am around level 10 and have been playing on normal but I am finding it fine so far... My party survives most battles intact, but a few of them result in one or more deaths. I have managed to avoid my whole party dying so far. Maybe things get much harder further on in the game, but at the moment I am very happy playing on 'normal difficulty'. Maybe things are different for other people, but I currently can not see any justification for the word "MASSIVE".
#107
Posté 09 novembre 2009 - 11:33
It's a tactical game not a point and click slash fest.
#108
Posté 09 novembre 2009 - 11:54
#109
Posté 09 novembre 2009 - 11:55
Absolutely love the game, slew my first dragon last night and was thrilled for another hour at least. Hehe.
#110
Posté 09 novembre 2009 - 12:09
Case in point in the werewolf lair. There is a door you open that has a pack of about eight wolves on the other side, it's the first wolves you encounter after making your way through the undead. I have found absolutely no way to pull one or two or three. As soon as you aggro one (even just going through while stealthed) the whole pack charges in. On normal they have an 'overwhelm attack'. Suffice to say they would overwhelm and rape someone. Then it was eight wolves vs three. What's that? Oo overwhelm again, another party member torn to shreds. About ready to rage and punch my desk after multiple wipes where I was lucky to take down one wolf, I came to the forums and found out that you could switch to easy. I tried and didn't even have a person go below 75%. The difference between the two is huge.
I chose normal difficulty because I don't have to worry about min maxing or missing essential skills. I've literally been playing games for years and I'm no expert. I also don't want to pause for every single action I have to do. If I wanted to pause and minmax and micro manage my group I'd be playing on hard or nightmare.
Suffice to say - thanks for letting me know I can adjust the difficulty. I can now finish the game without breaking the disk from wiping on stupid packs of random crap. Although there's a sense of guilt from getting past these group encounters by 'cheating.'
Oh and my group is myself as a rogue, Leliana, Morrigan (she's a **** but I haven't found another mage yet) and Alistair.
#111
Posté 09 novembre 2009 - 12:10
#112
Posté 09 novembre 2009 - 12:12
otherwise i pause before the fights and look at the layout of the area and how many guys are trying to kill me, and i take them one by one as wynn heals/cc;s
as far as people saying taking alot of mages, mages are only good as long as you control the friendly fire, god knows how many times ive killed one of my own party members.
the game is hard, i get frustrated on some fights, but im in love with the challange.
and im just wondering how much time did you spent solving the puzzle before the ash's
it took me a little more then a hour of being really confused and droping my pc a couple of times
#113
Posté 09 novembre 2009 - 12:17
Spaceweed10 wrote...
You need a brain to play this game - go back to 'WoW', maybe?
I understand the topic starter was a tad abrasive, but way to launch a personal attack...
Jesus, Some people.
#114
Posté 09 novembre 2009 - 12:23
Kreidian wrote...
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
Yes it should.
I don't know how far you are in the game, or how much patience you possess, but from experience, having played near enough every Bioware game made since the early days, there's a few things you can always do to help yourself out.
1. Party composition - Try different setups, some teams are just better better suited at a given task, no matter the gear.
2. Try different ways of positioning your characters, believe it or not, it does make a massive difference.
3. Don't be stingy with your consumeables.
4. Play a fight on easy.
I find the difficulty fairly balanced, some encounters are def. harder than others, I have probably lost a few hairs/grown a couple of grey ones up until now, but it's definitely worth it, I'd just advise you to keep trying, following the above points if its not working out for you, then try and come back later to finish the current quest.
I think the major issue most people have with DA:O is that they're not spoonfed easy solutions or that the encounters aren't always 'zergable', and it's a terrible mentality from the players point of view, it's sadly something that in many cases stem from (I hate to say it) WoW.
I bought DA:O the same day as two of my guildmates and they're struggling and getting a bit annoyed when they 'hit the brickwall' but thats because their mindset is that everything is 'tank and spank' and they're relentlessly trying to apply a logic from a game that rewards people even if they put in a minimum amount of effort (Badge loot anyone?)
This is isn't one such game, and thank God.
Thank you Bioware, for not compromising.
Having said that, with a few pointers and help, my guildies are now loving the game, and the occasional frustration only means that once they overcome the encounter, the shouts of jubilation on vent are on par with our first raggy kill back in the day.
Also, it helps if you give us your party composition and mention the encounter in question
#115
Posté 09 novembre 2009 - 12:24
#116
Posté 09 novembre 2009 - 12:24
Kreidian wrote...
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
Yes it should.
I don't know how far you are in the game, or how much patience you possess, but from experience, having played near enough every Bioware game made since the early days, there's a few things you can always do to help yourself out.
1. Party composition - Try different setups, some teams are just better better suited at a given task, no matter the gear.
2. Try different ways of positioning your characters, believe it or not, it does make a massive difference.
3. Don't be stingy with your consumeables.
4. Play a fight on easy.
I find the difficulty fairly balanced, some encounters are def. harder than others, I have probably lost a few hairs/grown a couple of grey ones up until now, but it's definitely worth it, I'd just advise you to keep trying, following the above points if its not working out for you, then try and come back later to finish the current quest.
I think the major issue most people have with DA:O is that they're not spoonfed easy solutions or that the encounters aren't always 'zergable', and it's a terrible mentality from the players point of view, it's sadly something that in many cases stem from (I hate to say it) WoW.
I bought DA:O the same day as two of my guildmates and they're struggling and getting a bit annoyed when they 'hit the brickwall' but thats because their mindset is that everything is 'tank and spank' and they're relentlessly trying to apply a logic from a game that rewards people even if they put in a minimum amount of effort (Badge loot anyone?)
This is isn't one such game, and thank God.
Thank you Bioware, for not compromising.
Having said that, with a few pointers and help, my guildies are now loving the game, and the occasional frustration only means that once they overcome the encounter, the shouts of jubilation on vent are on par with our first raggy kill back in the day.
Also, it helps if you give us your party composition and mention the encounter in question
#117
Posté 09 novembre 2009 - 12:25
Kreidian wrote...
I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights.
Yeah, right. I only see people complain that easy is WAYYY too easy now. People who still struggle on Easy should go play with Lego.
#118
Posté 09 novembre 2009 - 12:33
Spaghetti_Ninja wrote...
Yeah, right. I only see people complain that easy is WAYYY too easy now. People who still struggle on Easy should go play with Lego.
Lol. "Lego Dragon Age! Now available for PC, PS3, and XBox 360!"
#119
Posté 09 novembre 2009 - 12:39
Crimtaro wrote...
My main is a healer, so maybe that changes things a bit for me, but I find the game very easy on Normal settings. I have seriously though about upping the difficulty a bit, but I might just do that on the second play through.
I am a healer also and playing the game in Hard settings feels like playing it on Normal. There were some fights that I had to reload, but that's the point. I think people that find the game difficult don't use a healer.
#120
Posté 09 novembre 2009 - 12:41
Modifié par Katarian, 09 novembre 2009 - 12:41 .
#121
Posté 09 novembre 2009 - 12:41
BroadcastQuality wrote...
Spaghetti_Ninja wrote...
Yeah, right. I only see people complain that easy is WAYYY too easy now. People who still struggle on Easy should go play with Lego.
Lol. "Lego Dragon Age! Now available for PC, PS3, and XBox 360!"
dont give lego any ideas please
#122
Posté 09 novembre 2009 - 12:46
#123
Posté 09 novembre 2009 - 12:47
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can. I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights..
I do care, and I find many DA fans will care too.
Can you kill the BG2 dragons with 6 lv10 characters and a good combination in about 30 seconds? There is a space button, which is pause, and which you can make lot of, lot of, harm
That´s why increased difficulty exists.
Almost all has been told. Speak about the specific encounter you have met. Someone will help (or me after 19th NOV)
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
The game should be challenging and I do inisist on the pause button. In BG2 TOB I was able to kill Abazigal in one turn (12 s) with the appropiate levels and chars
#124
Posté 09 novembre 2009 - 12:53
What I find odd is that when I decided to restart and go through again on nightmare, it really doesn't seem all that different. Certainly not the horrible experience promised in the manual. I'm not sure there isn't something awry with how the difficulty settings are being applied.
#125
Posté 09 novembre 2009 - 12:54
I should add that I am also making sure my main character doesn't die (I consider the other 3 expendible if absolutely necessary), which I think gives the game a sort of "Hard & a Half" difficulty (Nowhere near "Nightmare" tho!) as it has caused me to reload a few times when other characters would have survived the fight had I carried on once the main character went down (He's my tank / aggro control).
Modifié par Raxous, 09 novembre 2009 - 01:03 .





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