You have a MASSIVE problem with difficulty.
#126
Posté 09 novembre 2009 - 12:56
Playing with a mage on Nightmare. The difficulty is a joke. I can jsut storm in turn everyone into walking bombs and laguh as they explode.
#127
Posté 09 novembre 2009 - 12:57
personally, i tend to use 3 mages and a bard (for the mana replanishing song and lock picking, the one time i did not bring a bard there were locked chests everywhere), and while some fights are super easy (mass paralyze + deathcloud + earthquake + cone of cold = sit around and wait for stuff to die), some are near impossible due to resists, enemy placements, or enemies using stuns/knockdowns, i've yet to find a fight i could not do, after reloading a while and testing things, but without any actual numerical info being given in spell/ability descriptions (apart from cooldown and mana cost) it can be a bit of a hit and miss.
Also, having all of your part teleported to the npc being talked to, after i had put my rogue just behind the mage wich was about to tunr hostile after we finish conversation, not fun, having enemies guaranteed to get the first strike (one of wich is to paralyze my mage who is in charge of CC) is also not fun, had te reload one fight about 12 times until the enemy mage dcided to cast lightning bolt instead of paralyze, after wich it was pretty much a cakewalk.
#128
Posté 09 novembre 2009 - 01:36
Final fight at the Anvil of the Void at normal difficulty. Levels 12 and 13, Morrigan, Leliana, Oghren and my warrior. I have 2 allied golems, that are weaker than hostile ones, and theres four of them. In addition Branka is a huge threat by her own. I was able to take out only two golems before I got wiped out, tried many tactics for no better result. I had to change to easy for this fight to proceed.
Am I supposed to visit dwarves later, at higher levels (but I was ok before this particular fight)? Or was my group composition weak (I gave Morrigan some healing spells to increase survivability)?
As for now I think that this fight was not just hard, it was unfair and after hours of questing underground game tries to tell you: you know, you shouldn't come here yet, now get back and try your luck somewhere else. If I'm wrong then please tell me how you manage to win this fight, give me some advice, maybe I'm missing something.
#129
Posté 09 novembre 2009 - 01:44
Jlcebrian wrote...
Right now, the only way to play the game is the less fun: maximize your characters, micro-manage your tactics, choose always the optimal selection in game terms. In other words, forget about making whatever character you'd like or selecting companions because you happen to like them. An unbalanced party is going to get crushed in normal mode.
You can always switch to 'too-easy mode', but unfortunately Bioware made the common mistake of believing that casual players are players who don't want neither challenges nor fun.
I think the definition of fun is relative, I enjoy micro-managing (I'm terribly hands-on) as far as optimizing your group, I don't think thats necessarily true, in my own opinion my current group is fairly unbalanced:
Me (Spirit Healer) Wynne, Morrigan and Alastair, it's a fairly squishy group, and if Alastair drops things can get very messy, the damage output isn't incredible either but I like the characters, so I'm not sure I agree with you, and yes
I have re-loaded more times than I want to count, but it's about trial and error, and yes micro-management is big part of it, but thats really the name of the game, same as BGII really (if you want to push your chars to the limit)
Liches in BGII anyone?
I'm not saying it's too easy, nor too hard, I'm playing on normal and finding it very agreeable, there are moments of hair-pulling horror (mostly of my own making granted) but most of the time it's challenging yet not to the point where I want to smash my keyboard over my head and phone my local asylum.
#130
Posté 09 novembre 2009 - 01:47
#131
Posté 09 novembre 2009 - 01:50
Kreidian wrote...
This is just plain stupid now.
It's as if Bioware suddenly forgot all concept of difficulty levels.
I'm playing on normal and I'm expecting it to be challenging but fun, there's still pleanty of more difficult settings available where I would expect much harder fights. Instead what I get is more and more impossible fights that cannot be won unless you do everything perfectly.
There is no fun to be had slamming against one brick wall after another. But that's what every fights is turning into. In all seriousness what the hell were you thinking here? Either they've completely failed to balance the game properly or they made the "proper" gameplay too obtuse to be of any use.
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can. I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights.
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
Denial!!! Cry CRY CRY! If it upsets you this much don't play!!! So many ppl crying if its not you and the game why am I lv16 & why have I never had to do a fight more than 4 times? Oh yeah b/c its YOU NOT the game. See i improve my tactics, learn weaknesses & learn from battle xp instead of crying!!!!!! I would offer advice but so sick of everyone crying instead of trying new tactics, asking for advice, trying different party members, reading the manual in case u overlooked something simple instead just cry!!!! see how much crying helps you win!!! I had to fight a high dragon I kept dying but then i just cried & it fell over!! WIN!!!!!
#132
Posté 09 novembre 2009 - 01:53
#133
Posté 09 novembre 2009 - 01:54
The fights that just absolutely destroy me are the random bandits, the bandits in Denerim and those highway skeleton attacks. Also fights that initiate from Dialogue are difficult.
If I can start the fight as I like, say preposition, plan targets etc, things works great. If I don't get that option, its a very difficult fight. If I survive that fight, even with one guy standing, I am happy!
I could not beat the High Dragon on Hard. I could not beat the High Dragon on Normal. I was to proud to try the High Dragon on Easy. I opted to not fight, hoping to go back, after I find some fire resistance gear.
I however, am loving the challenge of this game.
#134
Posté 09 novembre 2009 - 02:04
Kreidian wrote...
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can.
If you're having this much trouble on normal, no you're not.
How about you get better, rather than blame the game for your inadequecy?
#135
Posté 09 novembre 2009 - 03:43
On most RPGs and the like, the smart thing you do is heal the damage and focus fire on one critter before the next.
In this game, in close fighting, you need to spread your CC out more by switching targets frequently. You also need to pay attention to whats going on more. One of my 'favorite' party wipes was when the AI used walking bomb on someone and the explosion took out my whole party. I saw it cast it but I didn't react properly and boom.
In this one keep as many strong enemies 'down' as possible, and focus on the weaker ones first.
#136
Posté 09 novembre 2009 - 03:59
Kreidian wrote...
This is just plain stupid now.
It's as if Bioware suddenly forgot all concept of difficulty levels.
I'm playing on normal and I'm expecting it to be challenging but fun, there's still pleanty of more difficult settings available where I would expect much harder fights. Instead what I get is more and more impossible fights that cannot be won unless you do everything perfectly.
There is no fun to be had slamming against one brick wall after another. But that's what every fights is turning into. In all seriousness what the hell were you thinking here? Either they've completely failed to balance the game properly or they made the "proper" gameplay too obtuse to be of any use.
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can. I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights.
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
Then why did you post this? You don't want people's opinions on the matter yet you post it on the forums anyway?
Obviously its your fault for not being able to play the game well, which (let's face it) is why you're getting your ass kicked in Hard mode. And yes, it is your fault, you aren't playing as well as you think you are, because you are having difficulty with the mode.
Its called HARD mode for a reason, if its too easy then you should skip it, if its too hard you need more experience on normal. Restart on normal, figure out the perfect builds for your characters, learn to use traps, poisons, and everything else at your disposal, and if its too difficult than give up. Don't complain about it on the forums, just quit. Its a game, no one cares if you rage quit, if you're not having fun you shouldn't be playing.
#137
Posté 09 novembre 2009 - 04:28
However, I would remind you that you do have the option to change the difficulty in this game for just one battle. It doesn't mean you have to play on easy the entire game, just change it for one battle.
#138
Posté 09 novembre 2009 - 04:31
The only issue i have is how easy it is to miss your chance to get the healer mage in your party, a buddy of mine killed her (without any intention of provoking the confrontation) and now is stuck on almost every elite he comes across
You have the option to turn on easy mode, so if you brought the wrong party for an encounter, find yourself without any consumables, or simply don't have access to healing spells/failed at building a proper tank then you can turn on easy mode and tell yourself that it is because of these reasons rather than you are bad at the game.
Normal mode assumes some knowledge of how to play the game, use of consumables, a fairly balanced party and some common sense, if you lack any of these then yes you are going to find some fights hard. Thinking that the game is not worth playing because you are forced into playing on easy is the wrong way of looking at it imo, personally i find a lot of fights hard, but after some reloads i get them down and also i think inoculate myself against making the same mistakes on similar encounters later on.
I should point out a few things about my play through though, i have shale, and he makes up for my horribly set up alistair, if i didn't have shale then i would not have a tank. Secondly, i researched the reaver specialisation before aquiring it, thus took wynne out of my party before desecrating the ashes, had i not done this i would now be without a healer and would have basicly broken the game.
All in all i have had some good luck, and indeed avoided some back luck by looking ahead, and i have not had to turn on easy once yet, i have yet to see a fight that can't be beat by careful consideration and strategy mode, even if it took 30 reloads (blood mage hideout, andraste's ashes dragon encounter, and flemeth took me atleast an hour each to brute force successful tactics).
Furthermore, at this point in the game i have unlocked arcane warrior, which will allow me to put armour on my casters which i think is going to make parts of the game so ridiculously easy that i might just have to turn the difficulty up a notch.
#139
Guest_Crawling_Chaos_*
Posté 09 novembre 2009 - 04:32
Guest_Crawling_Chaos_*
#140
Posté 09 novembre 2009 - 04:41
Playing on Nightmare, killed Wynne on my playthrough and I still tear through everything. I mean EVERYTHING. I'm playing a rogue w/ Duelist/Assassin spec and more often than not I don't even bother to send my party up front. Morrigan casts Walking Nightmare and my rogue plows through bosses and armies alike. Ogres go down without getting a single attack in, etc, etc.
I feel really overpowered with the late game equipment
Broodmother and Optimus Prime (You'll get it when you meet him) went down on the 1st try, too.
What I'm saying is.. I'd love to see a difficulty level that really is absurdly tough. Think Heart of Winter. Nightmare in DA:O is merely "hard+1".
#141
Posté 09 novembre 2009 - 04:44
It's A dark fantasy RPG. It's not lulzy.
#142
Posté 09 novembre 2009 - 04:57
Kreidian wrote...
This is just plain stupid now.
It's as if Bioware suddenly forgot all concept of difficulty levels.
I'm playing on normal and I'm expecting it to be challenging but fun, there's still pleanty of more difficult settings available where I would expect much harder fights. Instead what I get is more and more impossible fights that cannot be won unless you do everything perfectly.
There is no fun to be had slamming against one brick wall after another. But that's what every fights is turning into. In all seriousness what the hell were you thinking here? Either they've completely failed to balance the game properly or they made the "proper" gameplay too obtuse to be of any use.
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can. I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights.
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
ROFL, stuck at the Ogre eh? What I love about this game is its not only hard but Really Hard and you have to be good to win and when you do win you feel like you accomplished something. Most games never take you down to the wire and give you that do or die epic win feeling.
Just use your head more and watch out overhead some of the bosses attacks are avoidable and you need to stick and move. :happy:
#143
Posté 09 novembre 2009 - 05:01
Kreidian wrote...
This is just plain stupid now.
It's as if Bioware suddenly forgot all concept of difficulty levels.
I'm playing on normal and I'm expecting it to be challenging but fun, there's still pleanty of more difficult settings available where I would expect much harder fights. Instead what I get is more and more impossible fights that cannot be won unless you do everything perfectly.
There is no fun to be had slamming against one brick wall after another. But that's what every fights is turning into. In all seriousness what the hell were you thinking here? Either they've completely failed to balance the game properly or they made the "proper" gameplay too obtuse to be of any use.
And if anyone cares to contradict, I don't care if YOU find this game easier with your uber combinations and/or cheats. I know what I'm doing I have a good team with good armor using all of them as best as I can. I'm not the only one with this problem, even people playing on easy, after the patch, claim the game still has too many impossible fights.
The game should not be this way. At the end of the day all this accomplishes is encouraging people to stop playing the game, which is the opposite of what you should be doing. Unless you're assuming people will use cheats, which is a huge failure on your part yet again.
If you are playing on "normal" mode and having this much trouble:
We have found the problem, and it is YOU ...
The game offers plenty of methods to control the difficulty.
This IS what a CRPG (or any RPG for that matter) should be, not the boring loot-fests that so many have become.
Difficulties are an opportunity to examine what you are doing and come up with something better, not cry about how "hard" it is.
Modifié par KilrB, 09 novembre 2009 - 05:02 .
#144
Posté 09 novembre 2009 - 05:01
(1) Rename "Normal" difficulty to "Challenging".
(2) Add a difficulty level called "Moderate" between the current Normal and Easy levels.
What players need to do:-
(1) If a fight is too hard, try to figure it out with different tactics. If in doubt, run away more.
(2) If it is still too hard, reduce the difficulty level.
(3) If it is too hard on Easy mode, trade in your PC disk for a console version.
(4) Remember... in Soviet Russia, difficulty has a problem with YOU.
#145
Posté 09 novembre 2009 - 05:10
#146
Posté 09 novembre 2009 - 05:15
#147
Posté 09 novembre 2009 - 05:25
As an experiment I've played on both normal and hard setting and didn't notice any difference in difficulty between the two. Perhaps others can confirm this suspicion? Maybe Bioware set a wrong pointer somewhere..





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