Shandepared wrote...
abstractwhiz wrote...
Certainly you should prioritize a human over a geth platform, because the human will be permanently killed, while the geth programs in the platform will be inconvenienced at best, and maybe lose a few memories. But when we're dealing with the permanent destruction of geth programs, then this is as bad as killing living beings.
They are just ones and zeros as far as I am concerned. They may mimic life, but they aren't aren't alive, they don't have a real mind. They are ultimately virtual intelligences after all.
What isn't ones and zeros? You can describe anything that way, from programs to people to the laws of physics.
As for mimicking life, a sufficiently good imitation of life is life, just like a sufficiently good imitation of Beethoven's Ninth Symphony is Beethoven's Ninth Symphony.
Virtual intelligences are a good analogy for individual geth programs, but the geth consciousness isn't a VI, it's an AI.
It is a matter of philosphy, I suppose. I don't care if characters in the game consider them to be alive. Also you can copy-paste a geth program and save it indefinitely. You could even write it down on paper (a hell of a lot of paper). You can not do the same with an organic.
That's not quite accurate. What you should really say is that is easy to copy and store a geth program. Copying and storing an analog of an organic is equally possible, just orders of magnitude more difficult. (Unless you assume the existence of an immaterial soul or some equally unsubstantiated metaphysical baggage.) One system was designed to facilitate copying, storing and loose mind/body coupling. The design of the other was the result of a very expensive and time-consuming search through a small section of the space of all possible such designs.
So it sounds like you're rejecting geth sapience because they are more elegantly designed than organics.





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