Does anyone know how the bloodmage healing penalty stacks with items that have +% healing recieved? So for example I just got a belt that has +10% healing recieved. If I had blood magic running, and I was wearing that belt, how would it all stack out? would I get 11% of the healing? or 20%? Just curious. I don't have blood magic yet on this character so I can't test it myself.
Bloodmage healing penalty vs +healing effects
Débuté par
Vysirez
, avril 22 2010 08:46
#1
Posté 22 avril 2010 - 08:46
#2
Posté 22 avril 2010 - 09:38
+X healing received from items simply doesn't work at the moment.
#3
Posté 23 avril 2010 - 02:41
you can get a mod that make +xHealing effects working...(I Have It)
Anyway,It works like this:
Blood Mage Only gets 10% Heal
Someone heals You For 100 HitPoints
Then You Would get 10,But with +"50%" Healing you would get 15 HitPoints.
I'm pretty sure its like this,but i never tested,i think the +x Healing works after the healing penalty.
Anyway,It works like this:
Blood Mage Only gets 10% Heal
Someone heals You For 100 HitPoints
Then You Would get 10,But with +"50%" Healing you would get 15 HitPoints.
I'm pretty sure its like this,but i never tested,i think the +x Healing works after the healing penalty.





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