object oWaypoint = GetObjectByTag("wexarch");
vector vPosition = GetPosition(oWaypoint);
location lLoc = GetLocation(oWaypoint);
SetPosition(GetHero(), vPosition, TRUE);
when i have that code and put it in a trigger, the cutscene executes two times immediately after character generation, even though the player is in another room and haven't stepped on the setposition trigger yet. i got this problem with another setposition script and i'm unsure what is causing this to happen.
Modifié par gordonbrown82, 22 avril 2010 - 10:15 .





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