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so much trouble at the battle of redcliffe!!!


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#1
Sef24

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ive beaten this game months ago as a rogue, now im playing a mage. i have it saved during the battle. near the fire once you rush down the hill (after the first waves) i can not for the life of me win.
all seems fine but then every npc dies off fast and then we just get overwelmed. i dont get it. am i doing something wrong?

i dont remember having problems last time.
i dont have any health pots, just mana with my mage partly healing while dpsing mostly

every character has a tactic to focus my target so i burn them down quick and it just doesnt work. i end up dying with like 10 mobs and no npcs....

help please?

#2
Urshakk

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Did you let the militia get drunk at the tavern? Because that severely weakens them and they suck hardcore. If you didn't, then they should be fairly strong, throw them heals with your mages so they live longer. Use Cone of Cold, Mind Blas,t or Force Field, or any fire spells (they are weak against it) if you have them.

Modifié par Urshakk, 22 avril 2010 - 10:34 .


#3
Sef24

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yea i did get them drunk hehe. also i didnt lie to them about the blessing. that may have been the problem because last time i remember i lied and also never knew about the tavern drinking part.



anyways i finally did it.

though it felt very cowardly, with just me and alister alive i brought the last 10 or so mobs up to the top and had those npcs finish them as im running around like a chicken



felt more cowardly then actually acomplishing it.....



oh well

#4
Astranagant

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Look on the bright side: every militiaman who dies will drop a full set of equipment for you to loot.

#5
Hundbert

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It has nothing to do with the guards beeing drunk or not. I finished this battle so many times with them both sober and drunk it's no problem.



The only reason you're having problems is because you do this battle too early when you're too weak.

I did this on hard mode with most of the npc down outside the chapel still alive.



Did you not follow the intended order? Ostagar / Korcari Wilds > Lothering > Circle Tower > Redcliffe Village and Redcliffe Castle > Brecilian Forest > Haven > and then after all this you can hit Denerim or Orzammar in either order you prefer > then The Landsmeet and the rest of the game.



A good trick to use before turning difficulty slider to easy mode is to put some aoe spell in one of the directions the undead come from.



I set up grease and earthquake in a place so i had to fight less enemies at the same time. Try this.

#6
Unrefined-Nemesis

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Make sure your AOE spells don't hit your allies that way they will fall down less quicker. The tip is to spam your spells before they cross over the flames to reduce the amount of work down.



Have Wynne, Morrigan and Yourself in party.



Wynne will earthquake, Morrigan will elemental spells and yourself with elemental spells.



I found it easy with dual cast spells using morrigan and my own warden to prevent the corpses from crossing the fire and having wynne heal with ease.


#7
Zy-El

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Put Wynne in the middle of the fight and use Group Heal every so often. Concentrate your melee attacks on a single baddie. Take them down as fast as you can. Also helps to have Leliana picking off the weaklings with a sliver of health left; her arrows will follow the undead no matter where they run which they do a lot of.



Furthermore, you get a prize if EVERYONE lives.

#8
AlanC9

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Hundbert wrote...
Did you not follow the intended order? Ostagar / Korcari Wilds > Lothering > Circle Tower > Redcliffe Village and Redcliffe Castle >


Is it really intended that you do the Circle Tower first?

#9
Zy-El

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In the Circle Tower, you get the Fade = bonus stats. Namely +5 Cunning. If you're a Warrior or Mage, this means you never have to put any points into Cunning. For a Rogue, it's a bonus to all your talents.

#10
asaiasai

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For that battle i use 2 tanks usually Allistair and Shale and i alternate taunts between them allowing the weak ass militia to privide the DPS such as it is. I heal everybody by controlling the mage unless i am the mage then i dps while another (Wynne or Morrigan) will heal. They will not heal the militia unless you make them by controling them but pause when you need to set up a heal. I have kept everybody in town alive and Tegan will give you a special reward, (Tegan fans do not get excited it is not that special) some helm. If your tanks are set up right, since the skelies are pure melee DPS, for the most part your tank(s) should be able to blow most of that DPS off. Keep the aggro on your tanks heal them as needed and you should be ok. This is on normal skill so anything higher and you might need to change things up a bit.



Hope this helps

Asai

#11
Valaz

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Shale is not a tank, please use that term properly.



Tanking is different to powerhouses in terms of roles.



Alistair imo is one of the best tanks mainly because of the defensive side he has and can also cleanse which is vital usually, he is never out of my party hes just too ideal, he can adapt to any situation.



I use shale myself for not the role of a tank.



As for redcliffe Never really had a problem stick the oil there and ignite it, back it up with fireball and tempest, EQ if you have it, most are dead before they even reach you, the bottom fight is much easier, plant traps at the chokepoints, 80% of my traps were triggered and battle was over fairly quickly.

#12
asaiasai

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Valaz wrote...

Shale is not a tank, please use that term properly.

Tanking is different to powerhouses in terms of roles.

Alistair imo is one of the best tanks mainly because of the defensive side he has and can also cleanse which is vital usually, he is never out of my party hes just too ideal, he can adapt to any situation.

I use shale myself for not the role of a tank.

As for redcliffe Never really had a problem stick the oil there and ignite it, back it up with fireball and tempest, EQ if you have it, most are dead before they even reach you, the bottom fight is much easier, plant traps at the chokepoints, 80% of my traps were triggered and battle was over fairly quickly.


Sorry but if you spec Shale properly she can be a fine tank. She may not be able to mitigate damage as easily as a sword and board but she is immune to grab and overpower moves which a standard sword and board is not. Neither is the best for every fight, Shale works best on Ogres, Dragons and Overpower mobs, where as a sword and board works best when there is many melee enemies, a slight edge goes to Shale in mitigation of magic damage which seems to ignore armor class/rating. Shale also only needs an additional 4 points in another tree to access another mode so if needed she can become DPS, just by switching modes. Where as a specced sword and board can only tank because it takes too many points to open up any of the other DPS trees for the warrior class. 

Asai

 

#13
Valaz

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A valid point, havent tried taking alistair out...thought the story would bug up if you removed the second warden out of your party =/

#14
Yrkoon

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AlanC9 wrote...

Hundbert wrote...
Did you not follow the intended order? Ostagar / Korcari Wilds > Lothering > Circle Tower > Redcliffe Village and Redcliffe Castle >


Is it really intended that you do the Circle Tower first?

I doubt it.  It may be "recommended" by some  players   and  Wiki, or whatever, but  that's light years different. 

If anything, the game nudges  you to Redcliffe first.   Lets see,     In Ostagar, Duncan  mentions Redcliffe.  You've got Rigby's last will from the Kocari wilds, which tells you to return something to Jetta... in redcliffe.  Then you've got  Alistair twice suggesting, in Lothering,  that you go to... redcliffe.  Then there's the Redcliffe knight in Lothering who tells you about  Eamon.... in Redcliffe.;  Why would the game go out of its way  to suggest/name drop Redcliffe  like that so early on, if the  intention is  for you to go to the circle tower  first?

Modifié par Yrkoon, 25 avril 2010 - 12:05 .


#15
Yrkoon

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Valaz wrote...

As for redcliffe Never really had a problem stick the oil there and ignite it, .


Ugh... I did that once.  Really bad Idea.  Nothing stops all the rmilitia from running right into the fires to take on the undead... and then dying from the flames themselves.

Modifié par Yrkoon, 25 avril 2010 - 12:08 .


#16
PhobosBM

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Yrkoon wrote...

AlanC9 wrote...

Hundbert wrote...
Did you not follow the intended order? Ostagar / Korcari Wilds > Lothering > Circle Tower > Redcliffe Village and Redcliffe Castle >


Is it really intended that you do the Circle Tower first?

I doubt it.  It may be "recommended" by some  players   and  Wiki, or whatever, but  that's light years different. 

If anything, the game nudges  you to Redcliffe first.   Lets see,     In Ostagar, Duncan  mentions Redcliffe.  You've got Rigby's last will from the Kocari wilds, which tells you to return something to Jetta... in redcliffe.  Then you've got  Alistair twice suggesting, in Lothering,  that you go to... redcliffe.  Then there's the Redcliffe knight in Lothering who tells you about  Eamon.... in Redcliffe.;  Why would the game go out of its way  to suggest/name drop Redcliffe  like that so early on, if the  intention is  for you to go to the circle tower  first?



I aggree that everything in the story seem to point toward redcliff, I went straight there in my first play because of that

I suggest you to go and open the area of denerim and the circle tower, and you could also open orzamar, that way most of the shop would be open to you for any potion or basic item or ingredient (crafting Lyrium potion for example), but you'll have to deal with the travel encounter

then I would recommend to complete the tower, for the attribute bonus

Modifié par PhobosBM, 25 avril 2010 - 02:15 .


#17
Guest_Massamies_*

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Brecilian outskirts Varathorn has infinite amount of elfroot for sale.You can go there whenvever you want, but there is no time limit for doing that quest, so you should get elfroot for healing potions and use them to heal group members, and single target heal spells should be saved to militia if you want to save them.

#18
hexaligned

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Mass heal will heal all the milita men, it's actually quite easy to have them all live on Nightmare if you just use it every time the cooldown is up.

#19
MaxxQ

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I usually hit Redcliff last (or before Orzammar) because I tend to go there with at least two archers specced with Scattershot and Arrow of Slaying used from bows such as Falon' Din's Reach (from the Upper Level of the ruins in the Brecilian Forest), and Wolf-Killer (made with the ironbark you find for Varathorn - it has a +4 damage against undead, perfect for this mission).
 
At the top of the hill, during the first wave, as soon as the game starts the attack, I move my party about halfway between the Knights and the oil fire. I start firing scattershot as soon as I see a group of two or three undead, and have Morri or Wynne plop an AoE (either Inferno or Blizzard - Blizzard is better because it can freeze the undead in place for a bit) between the mobs and the grease fire. Earthquake works good here as well.  Any undead that get past the fire, I'll hit with an AoS, or have a mage do a CoC. 95% of the time, the knights never have to go anywhere near the fire, and usually, they're just standing around, twiddling their thumbs.

During the second part of the attack, alternating scattershot between the two archers helps to keep the mob stunned enough that my mage (either Wynne or Morrigan) can hit individuals with spells, or give them time to get an AoE off outside the courtyard when the mobs are coming in. I also tend to keep everyone about 2/3 of the way down the final part of the hill. That keeps them close enough that most skellies are in range, and high enough that the barricades don't block any shots. I still have some trouble with the bonfire, but that's what the fourth party member is for. I send him (Oghren or Sten for sweeping multiple mobs off their feet, or Alistair for tanking) into the thick of things to keep the mobs off the villagers. 

At worst, I've lost two villagers with this method, and that was because I wasn't paying attention to their health for Wynne or Morri to heal, and I couldn't be arsed to reload.

Modifié par MaxxQ, 25 avril 2010 - 07:37 .


#20
Nimopiltzin

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PhobosBM wrote...

Yrkoon wrote...

AlanC9 wrote...

Hundbert wrote...
Did you not follow the intended order? Ostagar / Korcari Wilds > Lothering > Circle Tower > Redcliffe Village and Redcliffe Castle >


Is it really intended that you do the Circle Tower first?

I doubt it.  It may be "recommended" by some  players   and  Wiki, or whatever, but  that's light years different. 

If anything, the game nudges  you to Redcliffe first.   Lets see,     In Ostagar, Duncan  mentions Redcliffe.  You've got Rigby's last will from the Kocari wilds, which tells you to return something to Jetta... in redcliffe.  Then you've got  Alistair twice suggesting, in Lothering,  that you go to... redcliffe.  Then there's the Redcliffe knight in Lothering who tells you about  Eamon.... in Redcliffe.;  Why would the game go out of its way  to suggest/name drop Redcliffe  like that so early on, if the  intention is  for you to go to the circle tower  first?



I aggree that everything in the story seem to point toward redcliff, I went straight there in my first play because of that

I suggest you to go and open the area of denerim and the circle tower, and you could also open orzamar, that way most of the shop would be open to you for any potion or basic item or ingredient (crafting Lyrium potion for example), but you'll have to deal with the travel encounter

then I would recommend to complete the tower, for the attribute bonus


Finally I understand why I also had some serious troubles while "saving" Redcliff village...And I found itstrange as I thought I was meant to go to Redcliff from Lothering. And as from Redcliff you are sent in the quest for finding the marvellous Ashes of Andrasta I did it too, however I could not summon the dragon (fortunately ^_^ ). But when I came back to Haven during the later phases of the game I could summon it and it was no match for me (given that I just killed Flemmeth the Shapeshifter and wanted to slain some more dragons :bandit:). This time I will take other path - the recommended one.

#21
AlanC9

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Zy-El wrote...

In the Circle Tower, you get the Fade = bonus stats. Namely +5 Cunning. If you're a Warrior or Mage, this means you never have to put any points into Cunning. For a Rogue, it's a bonus to all your talents.


Oh, yeah, it's the most rewarding one to do early. I was just questioning whether it's the design intent. I always thought they'd expect you'd do Redcliffe first, especially give some of the quest resolutions there.