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Dragon Age - MMO


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46 réponses à ce sujet

#1
Snicker433

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BioWare should bring out a Dragon Age MMORPG, (console baced). :innocent:

#2
yasuraka.hakkyou

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/facepalm, face doublepalm, and facedesk are not enough.
/facewall.

anyway, there have been a ton of these threads. people are going to say F--- No or something similar to NWN (or w/e it was), I'm sayin' right now.

and I very much agree with darthnemesis below.

Modifié par yasuraka.hakkyou, 23 avril 2010 - 01:34 .


#3
Darthnemesis2

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No, negative, nyet, non, nein, and for the last time HELL NO!!!!!

#4
Johnny Jaded

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I don't normally do this, but...

Posted Image

#5
yasuraka.hakkyou

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I haven't seen that one, Johnny, nice.

#6
joey_mork84

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Agreed.. This is a big NO.

#7
NvVanity

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People don't seem to realize why these things dont work.

#8
askanec

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Bioware is already making a Star Wars MMO.

#9
MoonChildTheUnholy

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Another MMO are you kiding?



/facecrush :D

#10
bronxchulo

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i wouldnt mind a DAO MMO. i hate to say this but once FFXIV comes out i'll be spending almost all my time there because i love playing online with other players and questing and everything. Heck i been waiting for the Marvel Universe MMO

#11
Domyk

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Posted Image

#12
Domyk

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NvVanity wrote...

People don't seem to realize why these things dont work.


They do work as evidenced by the World of Warcraft machine that is raking in millions every month.  On the other hand the Fantasy genre is already saturated with MMO's and most will get swallowed up by the WOW machine.

Bioware understands this so is going the Sci Fi KOTR route.

#13
TheMadCat

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I don't know, the sci fi genre is pretty saturated these days as well though not to the extent of the fantasy genre. Not like it matters how saturated it is though, BioWare could stick their label on a baggie full of dog :wub: and still sell a million units.

#14
Lexaconn

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I come from playing Age Of Conan, and upon asking why it couldn't be more friendly for solo players, I was told to go away and find myself a single player game, so I did. And now that I've found one that I'm very happy with, I'd hate to see it destroyed by being turned into an MMO...
Want multiplayer? Go away :devil:

#15
Lantrov

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I wouldn't trust Bioware to make any MMO as of yet considering how they failed to resolve some glaring bugs that occured in Awakening. Sounds a tad extreme, I just have my doubts considering the memory leak (is it even fixed?) that came with Origins, and the "lose all your gear" bug in the Silverite Mines for one.

#16
Ryllen Laerth Kriel

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I used to play WoW. I didn't like coming home from work to pay to go to work trying to put together raids. I stopped playing WoW. True story, I know, it needs more embelishments like ninjas.

I commend what Bioware is trying to do with their Star Wars MMO, with smaller instance groups and an attempt at incorporating roleplay into them. I'm sure it will be fun to some extent but I'm not interested. Pay-to-play gets kind of rediculous and I'd rather read a good book or make a painting than toss money out the window each month to do the same old thing that millions of others are doing.

Now, that said, I think that WoW is strong enough that introducing a competitor in the fantasy MMO ring would be a mistake. Sure the graphics are getting a little old and gameplay is stagnant. I don't think the world of Thedas could ever make the jump to a MMO without every bit of plot the writers came up with becoming contrived. I'm pretty sure David Gaider would hang himself.

I'll use an example from WoW. The world dragons and epic instances in WoW are all pretty flashy and impressive. When I first started playing WoW years back, I wanted to rally a small army of players together and take out some giant monsters just like everyone else. Well...after pouring the time and money into guild activities, then farming the same dragon/instance 200+ times and saving the kingdom from the same nemisis over and over, while rival guilds do the same, takes all the magic out of the epic instance.

And this is why MMOs will always suck and the roleplay aspect is contrived. Any quest your character participates in will be done and redone and that horse will be beaten to dust and then to subatomic particles, over and over and over and over. Farm, farm, farm, farm, pay subscription fee, farm, farm, farm, farm, pay subscription fee...uh-oh! Game developer is releasing new instance to farm for gear...farm, farm, farm, farm...pay subscription fee. Damn, yet another "new" instance, why am I farming for this crap?

All those epic dungeons immediately turned insignificant by the hungry-hungry hippos mentality of MMO gear driven player consumption. It's endless motivation really and easy for game developers to make new, lousy content with a few international interns locked in a closet somewhere not even making minimum wage to earn their company millions. There's not even a logical story attached, there is no roleplay in WoW or any other MMO, there can never be.

That's why all the writers at Bioware would hang themselves, and I wouldn't blame them really. The KotOR MMO is pretty much creative suicide, I still can't believe Bioware is doing it but the company is just jumping on the money train like alot of game developers are, so I don't blame them. Hopefully they'll switch back to patching bugs and making real games after the KotOR MMO is released.

Modifié par Ryllen Laerth Kriel, 23 avril 2010 - 08:06 .


#17
frayjog

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Ryllen Laerth Kriel wrote...

I used to play WoW. I didn't like coming home from work to pay to go to work trying to put together raids. I stopped playing WoW. True story, I know, it needs more embelishments like ninjas.

I commend what Bioware is trying to do with their Star Wars MMO, with smaller instance groups and an attempt at incorporating roleplay into them. I'm sure it will be fun to some extent but I'm not interested. Pay-to-play gets kind of rediculous and I'd rather read a good book or make a painting than toss money out the window each month to do the same old thing that millions of others are doing.

Now, that said, I think that WoW is strong enough that introducing a competitor in the fantasy MMO ring would be a mistake. Sure the graphics are getting a little old and gameplay is stagnant. I don't think the world of Thedas could ever make the jump to a MMO without every bit of plot the writers came up with becoming contrived. I'm pretty sure David Gaider would hang himself.

I'll use an example from WoW. The world dragons and epic instances in WoW are all pretty flashy and impressive. When I first started playing WoW years back, I wanted to rally a small army of players together and take out some giant monsters just like everyone else. Well...after pouring the time and money into guild activities, then farming the same dragon/instance 200+ times and saving the kingdom from the same nemisis over and over, while rival guilds do the same, takes all the magic out of the epic instance.

And this is why MMOs will always suck and the roleplay aspect is contrived. Any quest your character participates in will be done and redone and that horse will be beaten to dust and then to subatomic particles, over and over and over and over. Farm, farm, farm, farm, pay subscription fee, farm, farm, farm, farm, pay subscription fee...uh-oh! Game developer is releasing new instance to farm for gear...farm, farm, farm, farm...pay subscription fee. Damn, yet another "new" instance, why am I farming for this crap?

All those epic dungeons immediately turned insignificant by the hungry-hungry hippos mentality of MMO gear driven player consumption. It's endless motivation really and easy for game developers to make new, lousy content with a few international interns locked in a closet somewhere not even making minimum wage to earn their company millions. There's not even a logical story attached, there is no roleplay in WoW or any other MMO, there can never be.

That's why all the writers at Bioware would hang themselves, and I wouldn't blame them really. The KotOR MMO is pretty much creative suicide, I still can't believe Bioware is doing it but the company is just jumping on the money train like alot of game developers are, so I don't blame them. Hopefully they'll switch back to patching bugs and making real games after the KotOR MMO is released.


As someone who grinded to High Warlord, I agree with this post.  The PvP content in WoW is just as much a treadmill as the PvE.  It's really depressing to think of how many hours I wasted on that terrible game.

#18
Elhanan

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Based on many threads and posts seen here in the new Forums, what I thought at one time would be a terrific idea to have a Bioware content based MMO has now me now wondering if I want to join such a community in play. Having what appears to be a large number of potential Player Killers (or at least self based, myopic, immature gremlins) has me shaking my head negatively.... *sighs*

#19
diggerthedwarf

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If Bioware made a DA MMO, I would never read about it, never think about it and never speak of it. I would simply prented that such a travesty never occured.

#20
Guest_Luc0s_*

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I'm not against a DAO mmorpg. At least it would be better than World of Warcraft. And spending tons of time in creating an awesome (looking) character would actually make sense.

I mean you can create an awesome chatacter in DAO and give it the best gear in the game. But what use does it have except for making the game much much easier (too easy?). And some people are even spending hours of time min-maxing their character and tweaking it to be a real killer, but why? Why would you do that?

At least in an MMO it makes sense to min-max your character and try to make it as "l33t" at possible, so you can actually defeat your enemies (other online players who also try to be as strong as possible). With an offline RPG, all you can do is build an elite character, solo the entire game and brag about it on the forum.

Modifié par Luc0s, 23 avril 2010 - 01:27 .


#21
Lexaconn

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I don't really care about stats or XP, but I do care a great deal about the story. I don't want to be one of a thousand "heroes" running around killing the same boss. And in an MMO, the immersion gets kicked out the window when I've finally killed a boss, only to see him respawn behind me when I run out of his camp...

I've had a most satisfying experience playing Dragon Age, getting to live out a story as the one, true hero. It was never important what level I was. Only how close I was to unfolding the story happening around me.

Modifié par perterje, 23 avril 2010 - 01:51 .


#22
soteria

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I'll use an example from WoW. The world dragons and epic instances in WoW are all pretty flashy and impressive. When I first started playing WoW years back, I wanted to rally a small army of players together and take out some giant monsters just like everyone else. Well...after pouring the time and money into guild activities, then farming the same dragon/instance 200+ times and saving the kingdom from the same nemisis over and over, while rival guilds do the same, takes all the magic out of the epic instance.




This is tangential, but why do players say things like this: 200+ times on the same dungeon--really? Ok, Onyxia had a one week reset if I recall correctly, so the only way you did this is if you were running two or three characters through every single week. If you think about it, even 50 times would mean going in there every week straight for a year. I can't think of a raid dungeon I was still running after a year. We always moved on to the next tier of content.



That said, although I enjoy online play immensely, I don't think Dragon Age is anywhere near balanced enough to survive even cooperative play, and Bioware hasn't shown any indication that they want to balance it, so...

#23
Pubknight

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I'm always confused when it is a suggested a game like this be made into an MMO.

When one looks at the things that make Dragon Age great, the character development, the interactions with those characters, the story... those are all items that would vanish in an MMO.

And if you take those away, what would be the appeal of the game?

#24
Loc'n'lol

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Well, Awakening, kinda balanced things up (emphasis on kinda) : now every class is equally overpowered :P

#25
CybAnt1

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I have heard they are going to be making aspects of the upcoming KOTOR MMO "groundbreaking".



Don't know what that means. I haven't played many MMOs but the one I have played seems to suffer from the flaw that AFAIK most suffer from: it's the same exact story from level 1 to level 80, with many repetitive quests. It's a BIT different for Horde & Alliance but both sides are pretty much progressing through the same areas.



Basically, just about every quest in WoW is:



a) kill x number of creature y

B) gather z resource from killing creature y (and so let's say it's "red scales" and they drop it 10% of the time and you need 10 scales -- it's essentially quest a, with "kill 100". Only more frustrating because without mods you don't know the drop rate).

c) kill boss z at the back of the cave after killing hordes of lesser mobs

d) go fetch something q (usually which you can only get to after killing hordes of lesser mobs)



There's a rare number that are unusual & different, but you are pretty much doing quests a-d over and over again. Only the variables and areas where you're doing it change.



I like the addition of vehicles in the last expansion, which basically added a bunch of quests of type e, which were



e) ride around in your vehicle slaughtering hordes of creatures with the vehicles' abilities



But that was about it. Most were still the same repetitive stuff.



And sure, if you want to do anything else, there's arenas, instances, raids, battlegrounds, and doing stupid stuff for pointless achievements. Plus random PvP griefing if you get tired of all that. And oh yeah the weird holiday stuff.



I hope this one can break the mold.