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Dragon Age - MMO


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#26
yasuraka.hakkyou

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and to add on to the pointless section, ^ don't forget special mounts that made Blizzard like a billion dollars, I think it was, the first damn day. /facepalm. F--- ridiculous.

#27
searanox

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MY FAVOURITE GAME IS WORLD OF WARCRAFT AND I THINK EVERY GAME SHOULD BE WORLD OF WARCRAFT

ALSO MY FRIENDS PLAY RUNESCAPE ALL THE TIME, MAYBE BIOWARE CAN MAKE A DRAGON AGE: RUNESCAPE EDITION

WHILE THEY'RE AT IT, I'D LIKE THEM TO IMPLEMENT A VISA SWIPE-N-KILL SYSTEM INTO DRAGON AGE 2

BASICALLY, YOU SWIPE YOUR CARD THROUGH A CUSTOM GREY WARDEN CARD READER™

THE MORE MONEY YOU SPEND, THE MORE DAMAGE YOU DO

**** I LOVE CAPITALISM

Modifié par searanox, 23 avril 2010 - 03:15 .


#28
yasuraka.hakkyou

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LET'S ALSO DOUBLE OR TRIPLE THE PRICE OF DLC WHILE HALVING THE ACTUAL CONTENT INSIDE! YEAH!

#29
Guest_Luc0s_*

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perterje wrote...

I don't really care about stats or XP, but I do care a great deal about the story. I don't want to be one of a thousand "heroes" running around killing the same boss. And in an MMO, the immersion gets kicked out the window when I've finally killed a boss, only to see him respawn behind me when I run out of his camp...

I've had a most satisfying experience playing Dragon Age, getting to live out a story as the one, true hero. It was never important what level I was. Only how close I was to unfolding the story happening around me.


That's why games like Guild Wars do it right, while WoW indeed fails.
In Guild Wars, every story-driven dungeon or quest is "personal", meaning that it's unique for only you and your party. That way when you kill a dragon or complete a quest, the dragon stays death and the quest stays completed. Other players might still kill the dragon in their game, but in yours she's death forever.

Also, WoW and other MMO's usually have a pretty good and interresting story, but it's all text-based. This is something where an Dragon Age MMO could beat the crap out of WoW, by keeping the dialogue system that DAO had. It would be something that no other MMORPG has so far.

I believe that a real creative game-designer can actually do it, make a good MMORPG with a good story as in a single player game.

#30
CybAnt1

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yasuraka.hakkyou wrote...

and to add on to the pointless section, ^ don't forget special mounts that made Blizzard like a billion dollars, I think it was, the first damn day. /facepalm. F--- ridiculous.


Well, I love that. BTW, AFAIK, you still need to earn 5000 (ingame) gold to get the High Speed Flying (Riding) skill for that $30 (real dollars) flying mount -- and I don't think it's that much faster. The regular high speed mounts have a 280% speed increase, this one has a 310% speed increase. Oh yeah, and looks cool. Forgot that. 

Personally, I hated grinding for gold to get regular riding skill, I hated grinding for gold to get regular flying skill, and gave up on grinding for gold to get high speed flying skill. It's just a dumb*ss way to force players who otherwise avoid the auction house and other crap to make them start selling stuff there, because it's either that or grind for a LOOOOONG and boring time, or raid like mad, to get that gold. Or buy it with real dollars from some helpful Chinese gold farmer. Which is what a lot end up doing.

Whateva. Another non-redeeming feature. 

#31
Domyk

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TheMadCat wrote...

I don't know, the sci fi genre is pretty saturated these days as well though not to the extent of the fantasy genre. Not like it matters how saturated it is though, BioWare could stick their label on a baggie full of dog :wub: and still sell a million units.


What's out there?  Most are average Sci Fi titles.  Star Wars Galaxies is a failure.  If Bioware hits the jackpot and ups the ante they will dominate the Sci Fi genre of MMO's

#32
Lest

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"Never!
Not in a Million years!
Absolutely Not!
No way José!
No Chance Lance!
Nay!
Negatory!
Umm Umm
Nah ah!
OH OH!
And of course my own personal favorite of all time, Man Falling Off of the Cliff:
NOOOOOOOOOOOO..!
*Splash.* "

-Dr. Cox.

#33
oblivionenss

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Posted Image

Modifié par oblivionenss, 23 avril 2010 - 07:12 .


#34
Telemachos004

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I don't know about an MMO- but they definitely need to enable a 4 player co-op where you can host a game with friends and such.

#35
Loc'n'lol

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Telemachos004 wrote...

I don't know about an MMO-


No !

but they definitely need to enable a 4 player co-op where you can host a game with friends and such.


Yes !

Modifié par _Loc_N_lol_, 23 avril 2010 - 08:07 .


#36
soteria

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yasuraka.hakkyou wrote...

and to add on to the pointless section, ^ don't forget special mounts that made Blizzard like a billion dollars, I think it was, the first damn day. /facepalm. F--- ridiculous.


I think it's great.  Buying vanity pets and other cosmetic items with real money is a service players asked for, and doesn't confer any advantage to anyone in-game.  If they really made a billion off it, good on them.  Unless you're the type of person who hates to see anyone have something you don't have, it couldn't possibly have a negative impact on your own experience, so who cares?

I would really like to see co-op for future DA games, but not so much an mmo.

#37
CybAnt1

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I'd just like to see them let me buy the riding skill with real money. The mounts themselves are not that expensive (in terms of ingame gold). There's even in-game ways to get a 310% speed mount as fast as the vanity one you can buy with real dollars.



Because they don't, that's why the game's huge gold farmer population exists. Who will sell you the ingame gold for real money. Their decision to do this keeps a lot of people in China employed.



The joke is, of course, you can just sit out and wait. They eventually made the regular riding skill cost a pittance and be available at level 20. The riding skill, which is really the only main reason casual players grind for gold, always eventually becomes affordable, if you just wait. So I will.












#38
TJSolo

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CybAnt1 wrote...

I have heard they are going to be making aspects of the upcoming KOTOR MMO "groundbreaking".

Don't know what that means. I haven't played many MMOs but the one I have played seems to suffer from the flaw that AFAIK most suffer from: it's the same exact story from level 1 to level 80, with many repetitive quests. It's a BIT different for Horde & Alliance but both sides are pretty much progressing through the same areas.

The list you have about WOW is just a listing of leveling up, dailies, or basic time killers for people. The real meat and potatoes of WOW would be pvp, the auction house, and raiding. Raiding being the more interesting form of player vs NPC.

Those little bits on your list are just the smaller parts. The goal of WOW is to somehow interact with others.

#39
Ryllen Laerth Kriel

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soteria wrote...


I'll use an example from WoW. The world dragons and epic instances in WoW are all pretty flashy and impressive. When I first started playing WoW years back, I wanted to rally a small army of players together and take out some giant monsters just like everyone else. Well...after pouring the time and money into guild activities, then farming the same dragon/instance 200+ times and saving the kingdom from the same nemisis over and over, while rival guilds do the same, takes all the magic out of the epic instance.


This is tangential, but why do players say things like this: 200+ times on the same dungeon--really? Ok, Onyxia had a one week reset if I recall correctly, so the only way you did this is if you were running two or three characters through every single week. If you think about it, even 50 times would mean going in there every week straight for a year. I can't think of a raid dungeon I was still running after a year. We always moved on to the next tier of content.


It depends on several factors. First, were you in a large guild? If so, then likely would end up playing through an instance almost that many times to prep everyone's main character. WoW instances used to have 40 person raids, and for everyone's main to get tier sets and other frivilous items you had to go to the instances over and over. And I didn't say you would go 200 times a week. Three instances a week, wait for reset then raid again the next week. It's just a boring, crappy way to insure players wittle their lives away on a game without putting real content into it, all the while charging a subscription fee.

If people like that kind of stuff, fine. But I got tired of it pretty fast. My biggest issues against MMO RPGs would be how quests, lore and roleplay are sabotaged by the developers and the players. No significant change can ever occur in the story of the game world. WoW's game lore in particular changed constantly so that after a year no one could ever take it seriously or make sense of it.


That said, although I enjoy online play immensely, I don't think Dragon Age is anywhere near balanced enough to survive even cooperative play, and Bioware hasn't shown any indication that they want to balance it, so...



When was WoW's gameplay ever balanced? The PvP is rediculous. Posted Image

#40
soteria

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I didn't say you would go 200 times a week, either, but you did say "same dungeon 200 times." I'm just saying that's impossible unless you decided to send all your alts through every week as well. The size of the raid is irrelevant to the number of times you would go there, since the lockout was and is still a week (typically).



If you thought raiding was boring, why do it? I loved it, though I never would have agreed to keep on going to the same place over and over again. *Progressive* raiding, meaning you're always working on new bosses and content, is what I enjoyed. Honestly, the only people that could really complain about a lack of new content would be the guilds that had cleared everything... which has never been a lot of people.



To put it more clearly, a lot of people complain that MMO's are all about the gear grind--a treadmill where you constantly struggle to get the best gear, until they release new stuff and then you try to get that. I disagree. To me, the gear was always the tool you used to beat the newer content. The thrill of seeing new bosses and the rush of euphoria after beating a challenging encounter for the first time was what I loved about WoW. Gear, whatever. If you're out there working toward harder bosses, it comes naturally.

#41
CybAnt1

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The list you have about WOW is just a listing of leveling up, dailies, or basic time killers for people. The real meat and potatoes of WOW would be pvp, the auction house, and raiding. Raiding being the more interesting form of player vs NPC.


Well then, I must be a WoW vegetarian. I'm on a RP server and mostly avoid PvP. I buy stuff in the auction house, I rarely sell it. I've never been on a raid. I'm not in a guild and don't want to be. 

They could make it less boring for people who mostly want to play it like a SP game, they just don't. And those meaty things that should make it more interesting don't interest me. Oh well. 

#42
Ryllen Laerth Kriel

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soteria wrote...

To put it more clearly, a lot of people complain that MMO's are all about the gear grind--a treadmill where you constantly struggle to get the best gear, until they release new stuff and then you try to get that. I disagree. To me, the gear was always the tool you used to beat the newer content. The thrill of seeing new bosses and the rush of euphoria after beating a challenging encounter for the first time was what I loved about WoW. Gear, whatever. If you're out there working toward harder bosses, it comes naturally.



Isn't this a contradiction though? You say it's not about the gear but the experience of getting to a new dungeon or to fight new bosses. But to get to said dungeons you need the new gear, especially for the annoying resistance fights that Blizzard is especially fond of. So you really can't say "Gear, whatever." You can scrape by on bare minimums to topple dungeons and bosses. Raiding could be fun when we did that, but when an instance is beaten and put on farm status to upgrade guild members, and it always came to that...it's boring as dirt. But hey, if you enjoyed it, cool! Posted Image

#43
Grossbard

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no

#44
eucatastrophe

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CybAnt1 wrote...

I'd just like to see them let me buy the riding skill with real money. The mounts themselves are not that expensive (in terms of ingame gold). There's even in-game ways to get a 310% speed mount as fast as the vanity one you can buy with real dollars.


Which 310% can you buy through IRL money?

The Celestial Steed scales with your flying speed. So if your character has a 310% flier (through high-end raiding, high-end PvP or doing the seasonal achievement line), then the Celestial Steed for only THAT character flies at 310%.

On my level 33 NE hunter, it is just a land mount. On my druid, it flies at 310%.

#45
soteria

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Ryllen Laerth Kriel wrote...

soteria wrote...

To put it more clearly, a lot of people complain that MMO's are all about the gear grind--a treadmill where you constantly struggle to get the best gear, until they release new stuff and then you try to get that. I disagree. To me, the gear was always the tool you used to beat the newer content. The thrill of seeing new bosses and the rush of euphoria after beating a challenging encounter for the first time was what I loved about WoW. Gear, whatever. If you're out there working toward harder bosses, it comes naturally.



Isn't this a contradiction though? You say it's not about the gear but the experience of getting to a new dungeon or to fight new bosses. But to get to said dungeons you need the new gear, especially for the annoying resistance fights that Blizzard is especially fond of. So you really can't say "Gear, whatever." You can scrape by on bare minimums to topple dungeons and bosses. Raiding could be fun when we did that, but when an instance is beaten and put on farm status to upgrade guild members, and it always came to that...it's boring as dirt. But hey, if you enjoyed it, cool! Posted Image


I'm saying gear is a means to an end, rather than the end, as some people claim.  Most of those resistance fights only really require a few people to have the gear--the rest can get by with stamina gear, which you should already have.  Note, I'm not talking about Molten Core and Blackwing Lair...  Blizzard has changed their design policy since then.  Sure, farming is boring, but if that's all you ended up doing I'd say that's your guild's fault.  We would only do farm content one night (two hours) a week.  IMO, a lot of peoples' complaints about WoW and MMO's in general are really a product of having a bad or no guild.  Find a group of mature individuals you enjoy spending time with and play with them.  That's a lot easier in the new raiding environment with only 10/25 man raids than it was in the old 40-man days.

#46
Nukenin

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I don't know what's worse, discussing nonexistant Dragon Age MMOs, off-topic discussion of extant MMOs, or smelly cheese-flavored stockings.  Stinks, leaves a bad taste in mouth, kinda perverse—I can't make up my mind!

#47
CultKiller

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^ I'd stick with the socks. At least you can wash them and the smell and taste go away. MMOs are the real-life-blight upon the gaming world. All they do is promote cyber sex. There is no immersion, no story, and no end. They're like that annoying song "this is the song that never ends. It just goes on and on my friend. Some people started singing it not knowing what it was and they'll continue singing it forever just because this is the song that never ends..."