Nivenus wrote...
I fail to see how hard science fiction and action shooter gameplay are inconsistent. Gameplay genre and setting genre are not the same thing.
1. Thermal clips. Ask an infantryman, what's the heaviest thing in the world. Ammo. Because you need just one piece of everything else. Ammo is never enough.
Also, how did the thermal clips made into the Collector base? Oh, I'm sorry, Collectors use them too... Scratch this one.
Also, while "universal" when you pick 'em up, you con't use those from your SMG for your SR.
2. Bullet velocity. It's slower in ME2 "mass accelerator" weapons, than in today's gunpowder weapons.
3. "Kinetic" and "biotic" barriers protecting from everything, including fire, solar radiation, vacuum and "biotic" attacks (that are supposed to be gravity manipulations).
4. Legion gets healed by medigel.
Just a few from the top of my head.
In Mass Effect shooter gameplay elements did not contradict the setting. They supported it. In ME2, they make the setting look like a cheap hoax.
BTW, if shooter gameplay is all we care about, I support
Raloi Assault Rifle in Mass Effect 3.
Modifié par Zulu_DFA, 23 avril 2010 - 09:12 .