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Definitive In-Game proof that Zaeed is not 40.


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#51
Tlazolteotl

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DarthCaine wrote...

The ages on the main site are crap
Grunt isn't twenty something
Tali's like 16


Well, to be fair it's never stated anywhere what age quarians actually mature at.
They may live for 100 years or so, but that doesn't mean 25 isn't pre-pubescent.

#52
kraidy1117

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DarthCaine wrote...

The ages on the main site are crap

Grunt isn't twenty something

Tali's more like 14


But Shepard is 32.............:sick:

#53
Nivenus

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Canonical evidence indicates Tali's 24. Which seems appropriate - young enough to be somewhat of a prodigy for her talents, but old enough that sending her on her pilgrimage (at 22) doesn't seem irresponsible. And while I suppose one could make the argument that Tali's the quarian equivalent of a teenager, I think there's ample evidence that she isn't pre-pubescent - assuming that people actually know what that means (hint - it doesn't mean 14 or 16).

#54
Lemonwizard

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Zulu_DFA wrote...


There must be something that distinguishes science fiction from other sorts of fiction, like, say, fairy tale. And this something is... [surprise!Image IPB] science. A man like me, who has no college level scietific education (and wasn't very good at physics at school) must be unable to nail any such innaccuracy. Pitifully, I see it, so to say, at every corner of Mass Effect 2.

Probing gas giants for heavy metals is not creative speculation. It's outright insult of scientific common sense, born of (a) laziness, (B) carelessness, and/or © gross incompetence. I pick "b" (in dim hopes it will change for ME3), but it still voids the sci-fi element.





To your first point....why? Why does a story set in space need to have scientific justification and not just be an entertaining fable? Is it because there's no orcs? I think the term science fiction is used much too broadly, as much science fiction has very little grounding in real science. Mass Effect is not speculative fiction, which I think is a better term for what you're trying to describe.



Oh, and regarding getting heavy metals out of gas giants....there's plenty of real scientific evidence to suggest that many gas giants have solid cores. The bigger issue with that is how advanced is the Normandy's mining equipment that it can retrieve it from those depths and not get flattened under the pressure.

#55
Zulu_DFA

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Nivenus wrote...

I fail to see how hard science fiction and action shooter gameplay are inconsistent. Gameplay genre and setting genre are not the same thing.


1. Thermal clips. Ask an infantryman, what's the heaviest thing in the world. Ammo. Because you need just one piece of everything else. Ammo is never enough.
Also, how did the thermal clips made into the Collector base? Oh, I'm sorry, Collectors use them too... Scratch this one.
Also, while "universal" when you pick 'em up, you con't use those from your SMG for your SR.

2. Bullet velocity. It's slower in ME2 "mass accelerator" weapons, than in today's gunpowder weapons.

3. "Kinetic" and "biotic" barriers protecting from everything, including fire, solar radiation, vacuum and "biotic" attacks (that are supposed to be gravity manipulations).

4. Legion gets healed by medigel.

Just a few from the top of my head.

In Mass Effect shooter gameplay elements did not contradict the setting. They supported it. In ME2, they make the setting look like a cheap hoax.

BTW, if shooter gameplay is all we care about, I support Raloi Assault Rifle in Mass Effect 3.

Modifié par Zulu_DFA, 23 avril 2010 - 09:12 .


#56
Zulu_DFA

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Lemonwizard wrote...

Oh, and regarding getting heavy metals out of gas giants....there's plenty of real scientific evidence to suggest that many gas giants have solid cores. The bigger issue with that is how advanced is the Normandy's mining equipment that it can retrieve it from those depths and not get flattened under the pressure.


Are you kidding me? I know it sounds bad, but Jacob is right. Gravity is a mean mother.

Actually all this resource gathering business is just another ill concieved story braker of ME2. In Mass Effect you didn't need to gather minerals. It's not even an RPG feature. It's a strategy game feature. What you collect in RPGs is some unique items, "artefacts".

Modifié par Zulu_DFA, 23 avril 2010 - 09:02 .


#57
Tlazolteotl

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Nivenus wrote...

Canonical evidence indicates Tali's 24. Which seems appropriate - young enough to be somewhat of a prodigy for her talents, but old enough that sending her on her pilgrimage (at 22) doesn't seem irresponsible. And while I suppose one could make the argument that Tali's the quarian equivalent of a teenager, I think there's ample evidence that she isn't pre-pubescent - assuming that people actually know what that means (hint - it doesn't mean 14 or 16).


You can say with your "ample evidence," that quarians can breed at 25?

This is in a setting where a pilgrimage is the quarian equivalent of fighting a thresher maw on foot.
I.e. its only bearing on age & maturity is exactly like being allowed to drink alcohol. Totally arbitrary.

#58
Tlazolteotl

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Zulu_DFA wrote...

1. Thermal clips.


Thermal clips make no sense, even in regards to what they're supposed to do.
Say you're on half "ammo" for every weapon, and pick up a thermal clip. "Ammo" for every weapon increases.
Cool so far.
Fire one weapon a bit, and eject a thermal clip ... the "ammo" for every other weapon does not decrease.
Fail.

Thermal clips are not a universal heat management device ... they're just ammo packs.

#59
Skilled Seeker

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Zulu_DFA wrote...

Tokion wrote...

casedawgz wrote...
Miranda = 35 = genetically engineered in 2150, before BAaT and First Contact. Biotics were not yet properly reasearched.


Hmm Interesting, that means Miranda's father found out about biotics in short 2 years. Which might be possible to 'fill the plot' since we know he is a powerful man.

Taken from Masseffect wiki
Humans, from the planet Earth, Are the newest sentient species of notable size to enter the galactic stage and are hands-down the most rapidly expanding and developing. They independently discovered a Prothean data cache on Mars in 2148, and the mass relay networks shortly thereafter.



From Kasumi DLC codex entry (approx.):

"Greyboxes" were developed as early as 2140 to counter Salarian photographic memory.

17 years before First Contact! Does this make any sense to anyone???

I seriously hope they make their heads and arses wired together for ME3.  If not... Well, I guess storytelling is not BioWare strong arm., That will be all I'll have to say.

No one said humans developed them.

#60
Ray Joel Oh

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DarthCaine wrote...

The ages on the main site are crap

Grunt isn't twenty something

Tali's more like 14


Ew, what?  No.

#61
Zulu_DFA

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Skilled Seeker wrote...

Zulu_DFA wrote...

From Kasumi DLC codex entry (approx.):

"Greyboxes" were developed as early as 2140 to counter Salarian photographic memory.

17 years before First Contact! Does this make any sense to anyone???

I seriously hope they make their heads and arses wired together for ME3.  If not... Well, I guess storytelling is not BioWare strong arm., That will be all I'll have to say.

No one said humans developed them.


This is exact quote:

Tokion wrote...

When Synthetic Insights first released them onto the market in 2140, grayboxes were hailed as a way humans could level the playing field between themselves and the salarians, whose natural eidetic memories gave them an advantage.


It implies, that Synthetic Insights knew about both Humans and Salarians in 2140. How is this possible, if the Charon Gate was encased in ice until 2149?

#62
Tlazolteotl

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Well, there's precedence ... Liara definitely can't have kids yet.

#63
Skilled Seeker

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Zulu_DFA wrote...

Skilled Seeker wrote...

Zulu_DFA wrote...

From Kasumi DLC codex entry (approx.):

"Greyboxes" were developed as early as 2140 to counter Salarian photographic memory.

17 years before First Contact! Does this make any sense to anyone???

I seriously hope they make their heads and arses wired together for ME3.  If not... Well, I guess storytelling is not BioWare strong arm., That will be all I'll have to say.

No one said humans developed them.


This is exact quote:

Tokion wrote...

When Synthetic Insights first released them onto the market in 2140, grayboxes were hailed as a way humans could level the playing field between themselves and the salarians, whose natural eidetic memories gave them an advantage.


It implies, that Synthetic Insights knew about both Humans and Salarians in 2140. How is this possible, if the Charon Gate was encased in ice until 2149?

Time warp.

#64
Lemonwizard

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Zulu_DFA wrote...

Lemonwizard wrote...

Oh, and regarding getting heavy metals out of gas giants....there's plenty of real scientific evidence to suggest that many gas giants have solid cores. The bigger issue with that is how advanced is the Normandy's mining equipment that it can retrieve it from those depths and not get flattened under the pressure.


Are you kidding me? I know it sounds bad, but Jacob is right. Gravity is a mean mother.

Actually all this resource gathering business is just another ill concieved story braker of ME2. In Mass Effect you didn't need to gather minerals. It's not even an RPG feature. It's a strategy game feature. What you collect in RPGs is some unique items, "artefacts".




Did you even read the second half of what you quoted? Because I don't see much purpose in arguing with somebody who agrees with you.



Also, I wish you'd addressed my first point instead of completely ignoring it.

#65
Zulu_DFA

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Skilled Seeker wrote...

Zulu_DFA wrote...

Skilled Seeker wrote...

Zulu_DFA wrote...

From Kasumi DLC codex entry (approx.):

"Greyboxes" were developed as early as 2140 to counter Salarian photographic memory.

17 years before First Contact! Does this make any sense to anyone???

I seriously hope they make their heads and arses wired together for ME3.  If not... Well, I guess storytelling is not BioWare strong arm., That will be all I'll have to say.

No one said humans developed them.


This is exact quote:

Tokion wrote...

When Synthetic Insights first released them onto the market in 2140, grayboxes were hailed as a way humans could level the playing field between themselves and the salarians, whose natural eidetic memories gave them an advantage.


It implies, that Synthetic Insights knew about both Humans and Salarians in 2140. How is this possible, if the Charon Gate was encased in ice until 2149?

Time warp.


And TIM is the Shadow Broker. And Miranda's "father" who made her for...er... entertainment (possibly explains how she is a biotic, too).

#66
Tlazolteotl

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Miranda: who are you calling a plot hole?

#67
Lemonwizard

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Tlazolteotl wrote...

Miranda: who are you calling a plot hole?



I'm sure Engineer Donelly would like to investigate her plot hole.




Okay, I'm done being 12 now.

#68
Sajuro

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They asked Zaeed what his age was an he said forty, Shepard and the crew don't believe him but are you really going to ****ing argue with Zaeed?

#69
Zulu_DFA

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Lemonwizard wrote...
 Why does a story set in space need to have scientific justification and not just be an entertaining fable?

 

Because for a story to just be an intertining fable you don't need to set it in space in the future, and come up with a prices timeline linking it out to our today's life.

Is it because there's no orcs? 


Lack of orcs is insufficient to make a story science fiction.

I think the term science fiction is used much too broadly,

Agreed.
 

as much science fiction has very little grounding in real science.


A piece of fantasy in space is not science fiction. It is a piece of fantasy in space, which often gets marketed under the label of science fiction to collect dollars from people who are reluctant to buy elven/orcish stuff. This goes even for the Star Wars.

Mass Effect's codex used to be quite hard by comparison. Even asari boinking was well explained... Mass Effect 2 has just mocked it all up.

Mass Effect is not speculative fiction, which I think is a better term for what you're trying to describe.


Not sure what you're trying to say here.

#70
Zulu_DFA

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Sajuro wrote...

They asked Zaeed what his age was an he said forty, Shepard and the crew don't believe him but are you really going to ****ing argue with Zaeed?


WIN.

Quoting this for another thread.

#71
Lemonwizard

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Zulu_DFA wrote...

Lemonwizard wrote...
 Why does a story set in space need to have scientific justification and not just be an entertaining fable?

 

Because for a story to just be an intertining fable you don't need to set it in space in the future, and come up with a prices timeline linking it out to our today's life.

Is it because there's no orcs? 


Lack of orcs is insufficient to make a story science fiction.

I think the term science fiction is used much too broadly,

Agreed.
 

as much science fiction has very little grounding in real science.


A piece of fantasy in space is not science fiction. It is a piece of fantasy in space, which often gets marketed under the label of science fiction to collect dollars from people who are reluctant to buy elven/orcish stuff. This goes even for the Star Wars.

Mass Effect's codex used to be quite hard by comparison. Even asari boinking was well explained... Mass Effect 2 has just mocked it all up.

Mass Effect is not speculative fiction, which I think is a better term for what you're trying to describe.


Not sure what you're trying to say here.



I'd thoroughly disagree on the Asari thing, but that's just an aside. The point I'm trying to make is that yes, Mass Effect is essentially a fantasy style game in a space setting. So what? It's still a fun game with an entertaining story. It's also much harder than a great deal of purported science fiction (at least in terms of physics, there's an enormous amount of Biology fail present within it). I know that most of this stuff is made up BS, but it does maintain consistency. The technology has clearly defined parameters of what can or cannot be done, and even though much of it is wildly impossible, it does not resort to the incredibly frustrating tactic Star Trek uses of "we can have a technology that does ANYTHING the plot of the current episode requires". That's good enough for me.


Then again, I'm one of those sorts of guys who's read every page on TV Tropes and thus looks at all fiction through this sort of lens and appreciates it anyway, so my willingness to suspend disbelief might be broader than yours.



To better clarify on what I mean by speculative fiction, speculative fiction is a specific brand of science fiction that is very clearly intended to propose something as a possible situation, AKA speculating about the future. These are the works that are difficult to take seriously if they haven't got a strong basis in science. I do not believe Mass Effect pretends to be this. I think at its heart it's an adventure story, and that is what the writers care about most.

#72
Zulu_DFA

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Lemonwizard wrote...
The point I'm trying to make is that yes, Mass Effect is essentially a fantasy style game in a space setting. So what?
It's still a fun game with an entertaining story. It's also much harder than a great deal of purported science fiction (at least in terms of physics, there's an enormous amount of Biology fail present within it). I know that most of this stuff is made up BS, but it does maintain consistency.


Not in ME2, it' doesn't.

ME2 is a good game as standalone (however with little replay value for me, personally), but it utterly failed to live up to the original, in terms of sci-fi, and partially in terms of the story continuity in general.

#73
Lemonwizard

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Zulu_DFA wrote...

Lemonwizard wrote...
The point I'm trying to make is that yes, Mass Effect is essentially a fantasy style game in a space setting. So what?
It's still a fun game with an entertaining story. It's also much harder than a great deal of purported science fiction (at least in terms of physics, there's an enormous amount of Biology fail present within it). I know that most of this stuff is made up BS, but it does maintain consistency.


Not in ME2, it' doesn't.

ME2 is a good game as standalone (however with little replay value for me, personally), but it utterly failed to live up to the original, in terms of sci-fi, and partially in terms of the story continuity in general.




Well if you want to get into story continuity I agree with you there's a great many things I had beefs with.



That said, aside from the already discussed example of thermal clips (which I frankly think could have been better handled by not mentioning it at all in the story/codex and just straight up telling everybody it was gameplay and story segregation), there isn't a whole lot of science in ME2 that wasn't already that way in ME1. And pretty much all the big science fails I can think of that ME2 introduced are the biology ones, which anybody with half a brain and vague knowledge of how darwinism or DNA actually works can tell are full of more holes than your average building in Fallujah.

#74
Zulu_DFA

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Lemonwizard wrote...
 And pretty much all the big science fails I can think of that ME2 introduced are the biology ones, which anybody with half a brain and vague knowledge of how darwinism or DNA actually works can tell are full of more holes than your average building in Fallujah.


Lol!

Yeah, genetic memories of the Rachni were kinda stupid...

#75
Vaenier

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Hah, I figured out the solution to all this timeline screw ups!

Time travel from going faster then the speed of light, duh :P