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Quick Question - Heads & Helms


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#1
Kutkh

Kutkh
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Hi all, apologies if this has been asked before/is common knowledge - I searched about and couldn't find any answers.

What governs whether or not a helmet displays the character's head? I've created a new full-face helm (using the Executioner's model as a base) but I'm finding that the player's face clips through the front of the mask. This doesn't happen with the Executioner's itself, so I'm guessing there's a flag I've missed somewhere to hide the character's head. Is it in the MMH?

Help greatly appreciated. 

#2
Kutkh

Kutkh
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Agh - murphy's law. I worked it out immediately after writing this. If anyone else is looking for this info, you simply have to change the value in the item's GDA.



Go to G2DA_ROW_LIST -> 0 -> G2DA_COLUMN_8 and edit the "value" field.



1 = Hide face

0 = Show face



I'm sure there was an easier (and less public) way to figure this out!