Hi all, apologies if this has been asked before/is common knowledge - I searched about and couldn't find any answers.
What governs whether or not a helmet displays the character's head? I've created a new full-face helm (using the Executioner's model as a base) but I'm finding that the player's face clips through the front of the mask. This doesn't happen with the Executioner's itself, so I'm guessing there's a flag I've missed somewhere to hide the character's head. Is it in the MMH?
Help greatly appreciated.
Quick Question - Heads & Helms
Débuté par
Kutkh
, avril 23 2010 05:45
#1
Posté 23 avril 2010 - 05:45
#2
Posté 23 avril 2010 - 06:05
Agh - murphy's law. I worked it out immediately after writing this. If anyone else is looking for this info, you simply have to change the value in the item's GDA.
Go to G2DA_ROW_LIST -> 0 -> G2DA_COLUMN_8 and edit the "value" field.
1 = Hide face
0 = Show face
I'm sure there was an easier (and less public) way to figure this out!
Go to G2DA_ROW_LIST -> 0 -> G2DA_COLUMN_8 and edit the "value" field.
1 = Hide face
0 = Show face
I'm sure there was an easier (and less public) way to figure this out!





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