Modifié par SkullandBonesmember, 23 avril 2010 - 08:00 .
Next time Bioware, don't lie
#176
Posté 23 avril 2010 - 07:59
#177
Posté 23 avril 2010 - 08:21
I recently set the difficulty to Casual for the Colossus fight because I wanted to be done with it fast, and wasn't i surprised that it seemed to be more difficult than on Veteran where I usually play. I used up 5 medi-gel in this fight, which was 5 more than on my several Veteran runs.
@OP:
Patience is the key here. Proceed slowly and make sure to send your squadmates into cover. The right approach is more difficult, but you have better cover from the Colossus once you're past the open area. I don't know if there is an end to the geth before you reach the Colossus, because I've never had the patience to wait that long.
Modifié par Ieldra2, 23 avril 2010 - 08:21 .
#178
Posté 23 avril 2010 - 09:29
And I can sympathize. I kept getting my butt kicked on my first run-through (on casual) of ME1. And that was even easier.
#179
Posté 23 avril 2010 - 09:37
kraidy1117 wrote...
Azint wrote...
I have a Cthulhu doll. It invades my mind when I sleep.
I want a Cthulhu doll!!!
I have a plush Cthulhu. Cutest Elder God ever!! Which reminds me, I went into a game store once, and they had a nifty Cthulhu figurine, and I exclaimed "Ooooh, Cthulhu. Cute!" To which the sales rep replied, "I don't think Cthulhu would appreciate being called cute, I think he would eat you." To which I replied, "That has to be in my top ten best ways to die, being eaten by an elder god."
#180
Guest_wiggles_*
Posté 23 avril 2010 - 10:05
Guest_wiggles_*
SkullandBonesmember wrote...
Go balls out with the combat and kiss the Halotards asses if you must, but it would be appreciate if you don't lie and act like casual is for the story fans. Thanks.
Video game elitism is the most pathetic type of elitism. I mean, ME1 wasn't exactly an artistic achievement like Wild Strawberries or anything.
#181
Posté 23 avril 2010 - 10:19
Playing on the hardest difficulity in ME2 contributes more to the story than in ME1. You are playing the most skilled/badass soldier the galaxy has to offer, and he/she can plow through enemies on Insanity because of your skill as a player, not because you have 1337 gear and buffs (like in ME1, Barrier/Immunity spam
I always avoided higher difficulities in games before, the unlocking system and the obsession over ME1 made me try it and after I figured out I am capable of doing it I kinda stuck with it now.
To me it feels more statisfying to win a hard battle because you got the quad, rather than just to roll fighter/thief/wizard or whatever multiclass and beat the game with it's own system.
Modifié par Khayness, 23 avril 2010 - 10:22 .
#182
Posté 23 avril 2010 - 10:31
i think its down to your gameplay and how you preceive rpg games.
#183
Posté 23 avril 2010 - 10:58
Sand King wrote...
Explanation from George: Greedo shot first.
Explanation from BioWare: Thermal ammo is better than infinite ammo.
Explanation from Karl Marx: it sells better.
So, STFU, Lord Vader, and move on.
Modifié par Zulu_DFA, 23 avril 2010 - 11:02 .
#184
Posté 23 avril 2010 - 12:04
SkullandBonesmember wrote...
Through certain members here, and other gamers, I think I speak for all RPG fans that want story most. It's kind of weird. My first game was a pain in the ass which is why this is just my 2nd time through. But for some reason, despite having spiked to level 30, and the difficulty being set to what you call "for those who favor the plot over combat", it's even more of a pain in the ass as opposed to the first time around. As I alluded to in another post, it pisses me off the enemies surround us, but not only that, THEY DON'T END. I have spent the last 45 minutes trying to pass the geth on the world Tali is to recruit her but there's no limit to the enemies. WTF? Go balls out with the combat and kiss the Halotards asses if you must, but it would be appreciate if you don't lie and act like casual is for the story fans. Thanks.
I agree, story is #1. Modeling the game play after Gears of War somehow brought with it near story modeling, too.
#185
Posté 23 avril 2010 - 12:40
Just my opinion, but BioWare did an excellent job to balance the story with the combat.
Oh, and the music? Um.. I just can't say enough there!!!
#186
Posté 23 avril 2010 - 12:53
What's the point of making a video game if the point is story alone? Read a book.
I agree that ME2's story is pretty shoddy, but that doesn't stop it from being a great game overall.
Modifié par Astranagant, 23 avril 2010 - 12:54 .
#187
Posté 23 avril 2010 - 01:07
I think the OP got the response he deserves. Come in with guns blazing, expect to be fired upon in return.
#188
Posté 23 avril 2010 - 02:21
#189
Posté 23 avril 2010 - 02:31
SkullandBonesmember wrote...
Stan/Javier, somebody lock this now.
Agreed.
#190
Posté 23 avril 2010 - 02:35
Astranagant wrote...
Gameplay > everything else.
What's the point of making a video game if the point is story alone? Read a book.
There are such games too, they are good for the story part, but have little replayability afterwards. ME2 on the other hand gets replayability on the battle system, which IMO is a huge improvement over ME1 one.
As for the Colossus, you need to advance slowly trough the battle field, look for the next cover, kill the Geth that would kill you when running towards it, and repeat. KEEP AN EYE OUT FOR DESTROYERS! They have flamethrowers
One of the best, and toughest foghts in the game, especially enjoyable at Insanity. That is "enjoyable" in a slightly masochistic manner
#191
Posté 23 avril 2010 - 02:42
SkullandBonesmember wrote...
kraidy1117 wrote...
RPG does not mean story, he does not have a narrow point of view, good try at failing even more.
Of course not. The benchmark for an RPG is a leveling system. Just as the original Doom is the benchmark for modern day shooters. Genres certainly don't evolve. Guys like Nozy are insane.
"Who?"
No it's not. The benchmark for an RPG is whether or not you can play a role; that is - whether or not you can take on the persona you want to and make different story-affecting decisions based on that persona, within the limitations of the available technology and choices.. That's why it's called a role-playing game. Gosh, look at that, it's right there in the nomenclature. It's an RPG. Not an LSG. Roleplaying game. Not a levelling system game.
#192
Posté 23 avril 2010 - 02:43
Astranagant wrote...
Gameplay > everything else.
What's the point of making a video game if the point is story alone? Read a book.
I agree that ME2's story is pretty shoddy, but that doesn't stop it from being a great game overall.
In classic shooters like Half-Life the story is there only to give you a reason to shoot things. Yes. Although it may be an interesting and consistent story itself. And in WW2 shooters no story is necessary at all, just there are the Krauts -- kill them!
But in a game like Mass Effect, the story is the gameplay. The "BIG CHOICES", dialogues with NPCs and squadmates, exploration, customization, even hacking minigames are essential parts of the gameplay. The shooter elements are there, because, hey, it's a war story!
Emphasizing the shooter element in ME2 pushed the story into the background. And whenever it came to conflict between the story telling and shootery gameplay, the story was disregarded. Now the ME universe "constructed" for the original game is barely holding together, and plotholes are countless.
But as a matter of fact, as a shooter ME2 is quite weak too. All "levels" are basically the same, and all enemies are the same. Even compared to Mass Effect, it lacks variety. Where did the enemy snipers go, to start with?
Certainly, some people do enjoy hardworking their way to the final boss through the same levels with different class character on insanity, but was that the point of ME2? If yes, then OP is quite right and BioWare misled a great many people. If not, or not the only point, then ME2 failed to make it up to the original game.
ToJKa1 wrote...
... especially enjoyable at Insanity. That is "enjoyable" in a slightly masochistic manner
Explains much. Is ME2 a game for perverts?
Modifié par Zulu_DFA, 23 avril 2010 - 02:47 .
#193
Posté 23 avril 2010 - 02:47
Astranagant wrote...
Gameplay > everything else.
What's the point of making a video game if the point is story alone? Read a book.
I agree that ME2's story is pretty shoddy, but that doesn't stop it from being a great game overall.
You say that like reading a book's a bad thing.
Besides, books aren't interactive. You don't get to make plot decisions in books. At least not outside of the old "choose your own adventure" books, which really is what BioWare are making here, just with prettier pictures.
#194
Posté 23 avril 2010 - 02:49
Zulu_DFA wrote...
Astranagant wrote...
Gameplay > everything else.
What's the point of making a video game if the point is story alone? Read a book.
I agree that ME2's story is pretty shoddy, but that doesn't stop it from being a great game overall.
In classic shooters like Half-Life the story is there only to give you a reason to shoot things. Yes. Although it may be an interesting and consistent story itself. And in WW2 shooters no story is necessary at all, just there are the Krauts -- kill them!
But in a game like Mass Effect, the story is the gameplay. The "BIG CHOICES", dialogues with NPCs and squadmates, exploration, customization, even hacking minigames are essential parts of the gameplay. The shooter elements are there, because, hey, it's a war story!
Emphasizing the shooter element in ME2 pushed the story into the background. And whenever it came to conflict between the story telling and shootery gameplay, the story was disregarded. Now the ME universe "constructed" for the original game is barely holding together, and plotholes are countless.
But as a matter of fact, as a shooter ME2 is quite weak too. All "levels" are basically the same, and all enemies are the same. Even compared to Mass Effect, it lacks variety. Where did the enemy snipers go, to start with?
Certainly, some people do enjoy hardworking their way to the final boss through the same levels with different class character on insanity, but was that the point of ME2? If yes, then OP is quite right and BioWare misled a great many people. If not, or not the only point, then ME2 failed to make it up to the original game.ToJKa1 wrote...
... especially enjoyable at Insanity. That is "enjoyable" in a slightly masochistic manner
Explains much. Is ME2 a game for perverts?
Aren't you that guy that thinks Doom 3 is a good shooter?
... Yeah.
#195
Posté 23 avril 2010 - 02:54
InvaderErl wrote...
Aren't you that guy that thinks Doom 3 is a good shooter?
... Yeah.
It's not the best, by far, but it's better then ME2. Especially at night with lights out.
#196
Posté 23 avril 2010 - 02:56
ToJKa1 wrote...
There are such games too, they are good for the story part, but have little replayability afterwards. ME2 on the other hand gets replayability on the battle system, which IMO is a huge improvement over ME1 one.
And many folks will feel just the opposite. There are already tons of games out there, and that do it much better, if all you care about is shooting and blowing stuff stuff up.
Myself, if the story and the characters aren't any good I don't have much reason to play it more than once. ME2 certainly has better gameplay mechanics than ME1 but I don't have any reason at all to go back and replay it. On the other hand, I can still go back to ME1 today and have a blast with it.
Different players like different kinds of games. BW went one way with ME1 and a different way in ME2.
#197
Guest_Randy_Mac_*
Posté 23 avril 2010 - 03:38
Guest_Randy_Mac_*
#198
Posté 23 avril 2010 - 03:49
Thats a decent amount I think, as this game is based mostly on combat. Saying that so was the first game, but lacked combat if anything.
But as I have mentioned before. I would not consider either of the Mass Effect games strict RPG's. There more action adventure as they are both combat based games. In either game, there was a serious lack of puzzle or minigame sections.
#199
Posté 23 avril 2010 - 03:56
Zulu_DFA wrote...
InvaderErl wrote...
Aren't you that guy that thinks Doom 3 is a good shooter?
... Yeah.
It's not the best, by far, but it's better then ME2. Especially at night with lights out.
Meh, can't really see how in any way but fair enough.
#200
Posté 23 avril 2010 - 03:59
Nozybidaj wrote...
ToJKa1 wrote...
There are such games too, they are good for the story part, but have little replayability afterwards. ME2 on the other hand gets replayability on the battle system, which IMO is a huge improvement over ME1 one.
And many folks will feel just the opposite. There are already tons of games out there, and that do it much better, if all you care about is shooting and blowing stuff stuff up.
Myself, if the story and the characters aren't any good I don't have much reason to play it more than once. ME2 certainly has better gameplay mechanics than ME1 but I don't have any reason at all to go back and replay it. On the other hand, I can still go back to ME1 today and have a blast with it.
Different players like different kinds of games. BW went one way with ME1 and a different way in ME2.
I agree that the story part was a bit weak in ME2 (personally i choose to see it as a symptom of the second-part-in-a-trilogy syndrome
combat just flows nicely enough for me to try it. I do replay a games to revisit their storylines too, and i usually get more out of the story on the second time trough, but it's really the gameplay that matters more to me.
Zulu_DFA wrote...
InvaderErl wrote...
Aren't
you that guy that thinks Doom 3 is a good shooter?
... Yeah.
It's
not the best, by far, but it's better then ME2. Especially at night
with lights out.
It's a good, old fashioned, no brains
required FPS. As a former wannabe doomgod that's just what i want every
now and then. Also, i've played Doom 3 trough quite many times, not because of the story (yes, it infact HAS a story




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