Warden's Keep Majorly bugged?
#26
Posté 09 novembre 2009 - 07:15
The only reason why Warden's Keep isn't completely worthless is because I can't be bothered to mod the game and add a few boxes to the camp. I bought it in good faith thinking that, even if it wasn't crucial to the plot, it would come up a few times after I cleared it and act as an actual camp, but this certainly doesn't make me look forward to any future DLC.
#27
Posté 09 novembre 2009 - 07:42
#28
Posté 09 novembre 2009 - 07:45
#29
Posté 09 novembre 2009 - 07:46
#30
Posté 09 novembre 2009 - 07:48
#31
Guest_Crawling_Chaos_*
Posté 09 novembre 2009 - 07:53
Guest_Crawling_Chaos_*
I also got a pretty OP sword out of some superman ore.
There's a storage chest, a store, and a smithy.
Pretty good I say.
#32
Posté 09 novembre 2009 - 07:54
Haven't gone back, but I wasn't expecting to walk in and find the place all put back together, since it is just a family that'll be using it. With 2 Wardens left and the world still being in crisis, I really don't see why this place should ever be fully opened up during normal game play.
#33
Posté 09 novembre 2009 - 08:06
RyodorRilaith wrote...
Definitely an enjoyable afternoon of playing, Alistair definitely looks a whole lot better with the Warden Commander's Armor and a heavy shield with the Warden logo on it.
Haven't gone back, but I wasn't expecting to walk in and find the place all put back together, since it is just a family that'll be using it. With 2 Wardens left and the world still being in crisis, I really don't see why this place should ever be fully opened up during normal game play.
Why wouldn't it be opened up - we just cleared the frigging place, ffs...
#34
Posté 09 novembre 2009 - 08:07
Crawling_Chaos wrote...
I also got a pretty OP sword out of some superman ore.
What does the superman ore have to do with the DLC? I got it from a random travel encounter. Seems unrelated to the Keep.
I just completed the Keep story. Was a good story, though too short. Not quite $7 worth though. The armor looks great, but I don't think we want DLC to just mean "pay real money to buy in-game items". And I didn't realize that I couldn't go back into the Keep. Lame! I still have the history quest to complete :-(
And I agree in terms of the advertisement. They're really coming close to false advertisement. They sold it as a new base of operations, and that sounded awesome. Am a little disappointed that it's not integrated into the overall story, and that I can't go back to visit Avernus.
I really hope they open it up in a future patch, and let you continue quests and/or speak to Avernus!
#35
Posté 09 novembre 2009 - 08:36
CorwynNiTessine wrote...
Crawling_Chaos wrote...
I also got a pretty OP sword out of some superman ore.
What does the superman ore have to do with the DLC? I got it from a random travel encounter. Seems unrelated to the Keep.
I just completed the Keep story. Was a good story, though too short. Not quite $7 worth though. The armor looks great, but I don't think we want DLC to just mean "pay real money to buy in-game items". And I didn't realize that I couldn't go back into the Keep. Lame! I still have the history quest to complete :-(
And I agree in terms of the advertisement. They're really coming close to false advertisement. They sold it as a new base of operations, and that sounded awesome. Am a little disappointed that it's not integrated into the overall story, and that I can't go back to visit Avernus.
I really hope they open it up in a future patch, and let you continue quests and/or speak to Avernus!
The ore from the random encounter is tied to Warden's Keep. You wont experience that random encounter if you don't have the DLC.
#36
Posté 09 novembre 2009 - 08:45
Spaceweed10 wrote...
RyodorRilaith wrote...
Definitely an enjoyable afternoon of playing, Alistair definitely looks a whole lot better with the Warden Commander's Armor and a heavy shield with the Warden logo on it.
Haven't gone back, but I wasn't expecting to walk in and find the place all put back together, since it is just a family that'll be using it. With 2 Wardens left and the world still being in crisis, I really don't see why this place should ever be fully opened up during normal game play.
Why wouldn't it be opened up - we just cleared the frigging place, ffs...
I agree. At the very least put all the merchants (the two of them) and the party chest in the first large room when you walk in. Make it so you can still walk through the place. I don't care about it being refurbished (I sort of like it alll gone to seed). That way at least it would feel like it is your base of operations. Oh...and the two dwarf merchants at your original camp should be there.
#37
Posté 09 novembre 2009 - 08:45
#38
Posté 09 novembre 2009 - 08:49
#39
Posté 10 novembre 2009 - 12:09
RyodorRilaith wrote...
Haven't gone back, but I wasn't expecting to walk in and find the place all put back together, since it is just a family that'll be using it. With 2 Wardens left and the world still being in crisis, I really don't see why this place should ever be fully opened up during normal game play.
It was advertised as a base for the party. The whole point of the quest was to reclaim the keep for the Wardens. You can tell Avernus to keep researching ways to help the Wardens. And then you can never enter the Keep again once you've cleared it. You can't even go back to finish the quests. It's not worth anything near $7.
The next time DLC is released, I'm going to want to know exactly what's in it before I even consider buying it.
#40
Posté 10 novembre 2009 - 12:21
I thought it was cleaned up and ready to move into....
I also missed the last codex entry - but since I cant get in Ill have to wait for the next playthrough.
#41
Posté 10 novembre 2009 - 01:46
I Really hope someone does a 'Warden's Keep Reborn' Mod, I doubt the lazy DLC Team is going to fix this mess. It really should have replaced the camp, that was how it sounded both in game and out.
#42
Posté 10 janvier 2010 - 04:34
#43
Posté 10 janvier 2010 - 04:44
#44
Posté 24 avril 2010 - 03:17
#45
Posté 24 avril 2010 - 03:39
The one thing that annoys me, is not being able to go back inside. Why? Because i got all the history of the wardens codex pages then forgot to do the quest. Go me.





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