Do you want an inventory system in Mass Effect 3?
#1
Posté 23 avril 2010 - 03:44
The inventory system on Mass Effect was good but very messy. Rather than having 7 coloumns of the same item. They should have just the one item with the multiplier of how many of that item you own.
So instead of : Fire ammo, Fire ammo, Fire ammo, Fire amo. It shoudl have just read Fire ammo X 4. This way it would have been much better I think. I think most inventory systems had being doing that for years, which was why it was a surprise to see BioWare but a basic version in.
I also suggest bringing it back, as I don't think upgraded ammo should have to be done by experience points. If anything they should have been resource material or just bought from weapon shops. It makes no sense to have Shepards skill involve ammo upgrades as he doesn't make them. So I think they should be bought or resourced and you have to buy/create them for each individual team member.
What do you think?
#2
Posté 23 avril 2010 - 03:46
#3
Posté 23 avril 2010 - 03:48
#4
Posté 23 avril 2010 - 03:48
Managing an inventory like Mass Effect 1 or Dragon Age on the console is a pain, so I doubt they'll actually return to that.
#5
Posté 23 avril 2010 - 04:02
If its the first then I can support the devs concerns. Consoles are restricted in most parts bar graphics it seems. But if its the latter, then its up to the gamer to keep the inventory system to a minimum. This is why games have shops for you to sell stuf at, or either a drop or combine feature.
I doubt BioWare will ever sell out to the pick up and play gamers, and I know that Mass Effect is a different type of game to the first. The entire story is based more around combat than exploring. But these days you feel like the devs forget about the gamers who made there first game a big name anyway.
I know us forum users are the minority when it comes to devs listening to there fans. Devs go off market research than forum suggestions and you can't blame them. We are the few, and even we all have mixed opinions on what we would like in the game. But I just hope BioWare bring more RPG elements back to the game.
No one is saying you can't have Mass Effect with the gun play of Gears of War and the exploration and interaction of Oblivion. Personally I feel thats the best of both worlds.
Just look at how weak Fable 2 became. They tried to appeal to the masses by making it simple, and in the end they made a game that you could romp through just by tapping the X button, with no end of quest or hiden bosses. Even the last boss was a joke and this is from a guy who considered Fable to be one of the best RPG's around.
Did I just go off into a rant? Sorry about that chaps.
#6
Posté 23 avril 2010 - 04:06
Also, it would be great to have an inventory you could access anywhere during missions, to swap out different modules that can integrate with your armor, but not too many.
#7
Posté 23 avril 2010 - 04:11
You would always have access to items handle any problem. Than pick your inventory at the beginning of the mission and try to pick the best allrounder.
#8
Posté 23 avril 2010 - 04:11
Have the different items actually be unique and useful and I'll be snug as a bug.
#9
Posté 23 avril 2010 - 04:12
I preferred the inventory (gearing up and such) of ME1. I WANT THIS!
#10
Posté 23 avril 2010 - 04:12
Ecael wrote...
I think Christina Norman suggested that they'll bring some RPG elements back, but it's safe to say that it will still be a lot simpler than Mass Effect 1.
Managing an inventory like Mass Effect 1 or Dragon Age on the console is a pain, so I doubt they'll actually return to that.
inventory on Dragon Age was fine for me. it's mainly because they stacked repeated items.
#11
Posté 23 avril 2010 - 04:19
I hated ME1 inventory (on x360, although it was improved on the PC version).
Leave the ME2 way of handling equipment OR do something else, but don't go back to ME1 style.
#12
Posté 23 avril 2010 - 04:19
Ok I am soldier class. For this mission I will take fire ammo as I know I wil be facing human enemies. Grunt is a tank so he won't need the armour upgrade, instead I will give him extra power and recoil upgrades for his shotgun. Tali will go in with stabilizer upgrades to stand a better chance against the Vangaurds, and also 50% shield protection.
I just think it makes missions more exciting when you actually have to plan them out, instead of running out and holding the shoot button.
Modifié par Brako Shepard, 23 avril 2010 - 04:20 .
#13
Posté 23 avril 2010 - 04:33
only thing that bugged me was what u point out about listing of items (fire ammo, fire ammo, fire ammo vs. fire ammo x3).
i'm sorry but giving garrus a sniper rifle (tricking out his sniper skills) and giving him the maximum overheat damage upgrades on a level X spectre rifle was just beautiful. i remember turning corners in ME1 and second i saw an enemy it would go flying across the room and stick to a wall dead in one shot from garrus. fun stuff.
#14
Posté 23 avril 2010 - 04:35
The idea of a limited on-the-ground inventory is reasonable, with an expanded one available on the ship. Maybe somewhere between ME1 and 2, with a half-dozen or so options for weapons, armour, and tech/biotics. And I'd like to see a return of ammo as an item rather than a power, also. classing it with Throw or Overload just makes me think that my Soldier is willing shredder ammo into the guns of his allies; he's badass, but I don't think he's badass enough to increase damage to all organic enemies with the power of his thoughts alone.
Modifié par Temper_Graniteskul, 23 avril 2010 - 04:36 .
#15
Posté 23 avril 2010 - 04:38
#16
Posté 23 avril 2010 - 04:40
Modifié par Tantum Dic Verbo, 23 avril 2010 - 04:40 .
#17
Posté 23 avril 2010 - 04:53
I think I would be fine with between 6-8 of each weapon type so we can have different combos of ammo capacity, clip capacity, ROF, damage per shot, effectiveness vs. certain defenses, etc. The same thing can go for armor pieces.
Add in some sort of upgrade system and I'd be ok ....
#18
Posté 23 avril 2010 - 05:08
#19
Posté 23 avril 2010 - 05:41
Alamar2078 wrote...
I think I can live with something like ME2's system but just MOAR of it. I don't need 20 different shotgun manufacturers with ratings of 1-10.
I think I would be fine with between 6-8 of each weapon type so we can have different combos of ammo capacity, clip capacity, ROF, damage per shot, effectiveness vs. certain defenses, etc. The same thing can go for armor pieces.
Add in some sort of upgrade system and I'd be ok ....
this and OP's idea.
#20
Posté 23 avril 2010 - 05:44
I've never enjoyed the inventory system. First, it's annoying to run back to town to sell when your inventory is full. I had to drive the Mako all the way to town just to sell stuff, then drive all the way back up Peak 15 again. Then you gotta sit at the vendor and tidy the stuff that keeps stacking up, so you can go back and pick up even more stuff. I also didn't enjoy making frequent stops to decide whether the pistol I just picked up is better than the one I already have. Instead of concentrating on the plot, I have to take mental notes on all those stuff I keep picking up. By the end of ME1, I kept so many different ammo, weapon and armor upgrades because I thought they might prove essential at some point, but all they did was clutter up the inventory.
It just feels like a chore managing the inventory, I'm not sorry ME2 did away with it altogether.
#21
Posté 23 avril 2010 - 05:51
#22
Posté 23 avril 2010 - 05:58
askanec wrote...
Rather than creating the next generation of pack-rats, developers should think about why the game needs an inventory system and if it'll make the game more enjoyable, rather than including it simply because traditional RPGs have always had it.
I've never enjoyed the inventory system. First, it's annoying to run back to town to sell when your inventory is full. I had to drive the Mako all the way to town just to sell stuff, then drive all the way back up Peak 15 again. Then you gotta sit at the vendor and tidy the stuff that keeps stacking up, so you can go back and pick up even more stuff. I also didn't enjoy making frequent stops to decide whether the pistol I just picked up is better than the one I already have. Instead of concentrating on the plot, I have to take mental notes on all those stuff I keep picking up. By the end of ME1, I kept so many different ammo, weapon and armor upgrades because I thought they might prove essential at some point, but all they did was clutter up the inventory.
It just feels like a chore managing the inventory, I'm not sorry ME2 did away with it altogether.
I feel the same way. I've always considered inventory management to be something I have to put up with in order to play an RPG. I'm glad ME2 removed that source of annoyance. I'd rather ME3 remains free of an inventory, as I'm enjoying ME2 as is.
#23
Posté 23 avril 2010 - 05:59
#24
Posté 23 avril 2010 - 06:02
Onyx Jaguar wrote...
I prefer the setup of ME 2 where you choose a loadout before the mission. I wouldn't mind them bringing back some of the elements of ME 1 such as weapon customization but not as a go with you everywhere inventory.
#25
Posté 23 avril 2010 - 06:05
I thought the inventory in DA:O was fine and wouldn't mind one like that in ME3.





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