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Do you want an inventory system in Mass Effect 3?


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88 réponses à ce sujet

#1
Brako Shepard

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Reason I ask this is because I am going through the original Mass Effect game to create an alternate set for Mass Effect 2 playthrough again.

The inventory system on Mass Effect was good but very messy. Rather than having 7 coloumns of the same item. They should have just the one item with the multiplier of how many of that item you own.

So instead of   : Fire ammo, Fire ammo, Fire ammo, Fire amo. It shoudl have just read Fire ammo X 4. This way it would have been much better I think. I think most inventory systems had being doing that for years, which was why it was a surprise to see BioWare but a basic version in.

I also suggest bringing it back, as I don't think upgraded ammo should have to be done by experience points. If anything they should have been resource material or just bought from weapon shops. It makes no sense to have Shepards skill involve ammo upgrades as he doesn't make them. So I think they should be bought or resourced and you have to buy/create them for each individual team member.

What do you think?

#2
JRCHOharry

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I want some form of inventory, not that thing from ME1

#3
Arab25

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I'd love to have an inventory system. Just so long as it isn't the absolute mess that ME1s was. You have some good ideas sir. I support this idea.

#4
Ecael

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I think Christina Norman suggested that they'll bring some RPG elements back, but it's safe to say that it will still be a lot simpler than Mass Effect 1.

Managing an inventory like Mass Effect 1 or Dragon Age on the console is a pain, so I doubt they'll actually return to that.

#5
Brako Shepard

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What do you mean by difficult to manage, Ecael? Difficult for them to program, or difficult for the gamer?



If its the first then I can support the devs concerns. Consoles are restricted in most parts bar graphics it seems. But if its the latter, then its up to the gamer to keep the inventory system to a minimum. This is why games have shops for you to sell stuf at, or either a drop or combine feature.



I doubt BioWare will ever sell out to the pick up and play gamers, and I know that Mass Effect is a different type of game to the first. The entire story is based more around combat than exploring. But these days you feel like the devs forget about the gamers who made there first game a big name anyway.



I know us forum users are the minority when it comes to devs listening to there fans. Devs go off market research than forum suggestions and you can't blame them. We are the few, and even we all have mixed opinions on what we would like in the game. But I just hope BioWare bring more RPG elements back to the game.



No one is saying you can't have Mass Effect with the gun play of Gears of War and the exploration and interaction of Oblivion. Personally I feel thats the best of both worlds.



Just look at how weak Fable 2 became. They tried to appeal to the masses by making it simple, and in the end they made a game that you could romp through just by tapping the X button, with no end of quest or hiden bosses. Even the last boss was a joke and this is from a guy who considered Fable to be one of the best RPG's around.



Did I just go off into a rant? Sorry about that chaps.




#6
javierabegazo

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Yes to inventory, NO to throwaway inventory items.



Also, it would be great to have an inventory you could access anywhere during missions, to swap out different modules that can integrate with your armor, but not too many.




#7
Brako Shepard

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That might be groovy indeed, but that might also make the game too easy do you think?



You would always have access to items handle any problem. Than pick your inventory at the beginning of the mission and try to pick the best allrounder.

#8
InvaderErl

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Yes, but not the cluster**** that was ME1's inventory.



Have the different items actually be unique and useful and I'll be snug as a bug.

#9
The Governator

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YES!  

I preferred the inventory (gearing up and such) of ME1.  I WANT THIS!

#10
insochris

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Ecael wrote...

I think Christina Norman suggested that they'll bring some RPG elements back, but it's safe to say that it will still be a lot simpler than Mass Effect 1.

Managing an inventory like Mass Effect 1 or Dragon Age on the console is a pain, so I doubt they'll actually return to that.


inventory on Dragon Age was fine for me. it's mainly because they stacked repeated items.

#11
john385

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No.

I hated ME1 inventory (on x360, although it was improved on the PC version).

Leave the ME2 way of handling equipment OR do something else, but don't go back to ME1 style.

#12
Brako Shepard

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Yeah I think it would be groovy to have an inventory where you say...

Ok I am soldier class. For this mission I will take fire ammo as I know I wil be facing human enemies. Grunt is a tank so he won't need the armour upgrade, instead I will give him extra power and recoil upgrades for his shotgun. Tali will go in with stabilizer upgrades to stand a better chance against the Vangaurds, and also 50% shield protection.

I just think it makes missions more exciting when you actually have to plan them out, instead of running out and holding the shoot button.

Modifié par Brako Shepard, 23 avril 2010 - 04:20 .


#13
HAGA NAGA

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i agree with OP. is wanting inventory back.

only thing that bugged me was what u point out about listing of items (fire ammo, fire ammo, fire ammo vs. fire ammo x3).

i'm sorry but giving garrus a sniper rifle (tricking out his sniper skills) and giving him the maximum overheat damage upgrades on a level X spectre rifle was just beautiful.  i remember turning corners in ME1 and second i saw an enemy it would go flying across the room and stick to a wall dead in one shot from garrus. fun stuff.

#14
Temper_Graniteskul

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I always like having an inventory, but in ME1 it was just a complete vortex of swirling crap. It could have been much improved with a better sort system (maybe item by version, then alphabetical, rather than...whatever it did have) and an 'X' to cycle through weapons, armour, ammo, upgrades, and biotic/tech. The KotOR games had massive inventories by comparison, but were easier to navigate through.

The idea of a limited on-the-ground inventory is reasonable, with an expanded one available on the ship. Maybe somewhere between ME1 and 2, with a half-dozen or so options for weapons, armour, and tech/biotics. And I'd like to see a return of ammo as an item rather than a power, also. classing it with Throw or Overload just makes me think that my Soldier is willing shredder ammo into the guns of his allies; he's badass, but I don't think he's badass enough to increase damage to all organic enemies with the power of his thoughts alone.

Modifié par Temper_Graniteskul, 23 avril 2010 - 04:36 .


#15
Skilled Seeker

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I would like an inventory but not the santas bag in ME1. It has to be small so you have to tactically decide what to keep, Its silly running around with 100 sets of armour. Where do you keep that stuff, in Miranda's ass?

#16
Tantum Dic Verbo

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I don't know that the scope of Mass Effect calls for an inventory system. I certainly don't believe that an inventory system is a necessary element in an RPG. I'm pretty happy with the direction Mass Effect 2 went. I don't really need to feel like I'm looting in a space opera. Gary Gygax has passed on, maybe the "kill everyone and take their stuff" assumption in RPG's can pass on as well.

Modifié par Tantum Dic Verbo, 23 avril 2010 - 04:40 .


#17
Alamar2078

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I think I can live with something like ME2's system but just MOAR of it. I don't need 20 different shotgun manufacturers with ratings of 1-10.



I think I would be fine with between 6-8 of each weapon type so we can have different combos of ammo capacity, clip capacity, ROF, damage per shot, effectiveness vs. certain defenses, etc. The same thing can go for armor pieces.



Add in some sort of upgrade system and I'd be ok ....

#18
nov_pl

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yes

#19
Andrew_Waltfeld

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Alamar2078 wrote...

I think I can live with something like ME2's system but just MOAR of it. I don't need 20 different shotgun manufacturers with ratings of 1-10.

I think I would be fine with between 6-8 of each weapon type so we can have different combos of ammo capacity, clip capacity, ROF, damage per shot, effectiveness vs. certain defenses, etc. The same thing can go for armor pieces.

Add in some sort of upgrade system and I'd be ok ....


this and OP's idea.

#20
askanec

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Rather than creating the next generation of pack-rats, developers should think about why the game needs an inventory system and if it'll make the game more enjoyable, rather than including it simply because traditional RPGs have always had it.



I've never enjoyed the inventory system. First, it's annoying to run back to town to sell when your inventory is full. I had to drive the Mako all the way to town just to sell stuff, then drive all the way back up Peak 15 again. Then you gotta sit at the vendor and tidy the stuff that keeps stacking up, so you can go back and pick up even more stuff. I also didn't enjoy making frequent stops to decide whether the pistol I just picked up is better than the one I already have. Instead of concentrating on the plot, I have to take mental notes on all those stuff I keep picking up. By the end of ME1, I kept so many different ammo, weapon and armor upgrades because I thought they might prove essential at some point, but all they did was clutter up the inventory.



It just feels like a chore managing the inventory, I'm not sorry ME2 did away with it altogether.

#21
The Enforcer OS

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Yes, as many have said micro managing was a NUISANCE. Slagging Weapons to Get under 150 NUISANCE. Obviously they did away with this in ME2 which streamlined everything but perhaps a bit much. It's a tough thing to balance, but I do miss a bit of changing things out on the fly.

#22
ThePasserby

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askanec wrote...

Rather than creating the next generation of pack-rats, developers should think about why the game needs an inventory system and if it'll make the game more enjoyable, rather than including it simply because traditional RPGs have always had it.

I've never enjoyed the inventory system. First, it's annoying to run back to town to sell when your inventory is full. I had to drive the Mako all the way to town just to sell stuff, then drive all the way back up Peak 15 again. Then you gotta sit at the vendor and tidy the stuff that keeps stacking up, so you can go back and pick up even more stuff. I also didn't enjoy making frequent stops to decide whether the pistol I just picked up is better than the one I already have. Instead of concentrating on the plot, I have to take mental notes on all those stuff I keep picking up. By the end of ME1, I kept so many different ammo, weapon and armor upgrades because I thought they might prove essential at some point, but all they did was clutter up the inventory.

It just feels like a chore managing the inventory, I'm not sorry ME2 did away with it altogether.


I feel the same way. I've always considered inventory management to be something I have to put up with in order to play an RPG. I'm glad ME2 removed that source of annoyance. I'd rather ME3 remains free of an inventory, as I'm enjoying ME2 as is.

#23
Onyx Jaguar

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I prefer the setup of ME 2 where you choose a loadout before the mission. I wouldn't mind them bringing back some of the elements of ME 1 such as weapon customization but not as a go with you everywhere inventory.

#24
Sand King

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Onyx Jaguar wrote...

I prefer the setup of ME 2 where you choose a loadout before the mission. I wouldn't mind them bringing back some of the elements of ME 1 such as weapon customization but not as a go with you everywhere inventory.



#25
KOKitten

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That inventory sucked in ME1.

I thought the inventory in DA:O was fine and wouldn't mind one like that in ME3.