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Do you want an inventory system in Mass Effect 3?


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#51
Sesshomaru47

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Zulu_DFA wrote...

Sesshomaru47 wrote...

Yes, if it mean I can mod my weapons and not have a power for ammo because that's stupid and they shouldn't so lazy and think of something better for soldiers. I miss my modifications, my armours....wahhh


Mass Effect 2 is not sci-fi. It's fantasy in space. Why can't the Soldier be a master of ammo enchantments?


That's it! It's just like ban fire! Next game everyone will be angsty and look like girl if they're a guy and guy if they're a girl and we'll be off to defeat the evil Fal Cie...wait a second...

#52
KotOREffecT

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Zulu_DFA wrote...

Sesshomaru47 wrote...

Yes, if it mean I can mod my weapons and not have a power for ammo because that's stupid and they shouldn't so lazy and think of something better for soldiers. I miss my modifications, my armours....wahhh


Why can't the Soldier be a master of ammo enchantments?


Enchantments!

#53
Raphael diSanto

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[quote]Skilled Seeker wrote...

[quote]Raphael diSanto wrote...
Hell, for me, the ultimate RPG would be 40 hours of movie that I could make decisions in and tell Shepard what to do and when. I don't think we'll ever get that (I do understand that no one else would like that, haha), [quote]

Isn't this what Heavy Rain is? Posted Image
[/quote]

Uh, I have no idea, hehe. Is it?

#54
GTYKDME22

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Yez

#55
marshalleck

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Skilled Seeker wrote...

I hate what Microsoft has done to PC gaming. Those bastards claim to support it yet they are directly responsible for PC games not happened more than any other company (Halo, Gears of War, Alan Wake are a few examples).


Oh please. It's software piracy and unified hardware profiles that drive developers to consoles.

As for the topic, no inventory. ME2's system worked and most importantly, it made sense within the context of the game. Being able to cart around 47 assault rifles and 25 full suits of armor in ME1 is just stupid. Most inventory systems in most RPGs are bad as well. If you're going to do inventory, do it right by combining encumbrance with a mass/bulk measurement so that it's impossible to carry around an inventory that should rightfully fill a large storage room inside a military armory. Of course, that's far too restrictive and 'not fun' for a video game, so best leave it out entirely or do what Bioware did with ME2.

Modifié par marshalleck, 23 avril 2010 - 10:18 .


#56
tonnactus

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It was a big joy to found and give your squadmembers good armor in Mass Effect.

#57
tonnactus

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Skilled Seeker wrote...

I would like an inventory but not the santas bag in ME1. It has to be small so you have to tactically decide what to keep, Its silly running around with 100 sets of armour.

In the Tank.A little fantasy please.

#58
Anacronian Stryx

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A inventory like Dead space has.. not to small to be without merit, Not to big to be utter nonsenses.

#59
WilliamShatner

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"Do you want an inventory system in Mass Effect 3?"



Hell yes.



I had no problems with the layout of the inventory in Mass Effect.



The only annoying thing was when your inventory was full and you pick up new items. You can't make space for those items, you have to omni-gel them.

#60
DarthCyclopsRLZ

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A compromise.



More loot and items (guns, armors, bio amps, omni-tools, gloves, upgrades, whatever), but you can't bring any of it during missions.



Not quite sure if ammo should remain a power or not, but if one piece of equipment/upgrade could be changed, ammo would be the only exception

#61
Ecael

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KotOREffecT wrote...

Zulu_DFA wrote...

Sesshomaru47 wrote...

Yes, if it mean I can mod my weapons and not have a power for ammo because that's stupid and they shouldn't so lazy and think of something better for soldiers. I miss my modifications, my armours....wahhh


Why can't the Soldier be a master of ammo enchantments?


Enchantments!

Posted Image

#62
adriano_c

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Although I was pretty disappointed with the "streamlined" RPG features early on, I can't say I truly miss the inventory system at this point.

What I would like, however, is a much more detailed pre-combat "load out" screen, wherein you select from a greater variety of weapons customization, armor and miscellaneous stuff for yourself and your team members. Instead of looting items off of corpses, at the end of each mission (if they choose to keep this) it shows a list of post-mission gathered salvage. These things are later made available to the aforementioned "load out" screen.

-edit. I'm mainly against the "typical inventory" because it does not make any sense to me. How exactly is Shepard hauling around ten suits of armor, twelve guns, and so forth? A middle ground, however, would be to let players see what item each "mob" dropped, but not loot it. All this stuff would be detailed and collected afterward.

Modifié par adriano_c, 23 avril 2010 - 10:50 .


#63
Zulu_DFA

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KotOREffecT wrote...

Zulu_DFA wrote...

Sesshomaru47 wrote...

Yes, if it mean I can mod my weapons and not have a power for ammo because that's stupid and they shouldn't so lazy and think of something better for soldiers. I miss my modifications, my armours....wahhh


Why can't the Soldier be a master of ammo enchantments?


Enchantments!

Posted ImagePosted ImagePosted Image

#64
cepapoe

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Hell no to bringing back the ME1 inventory.... I spent an hour and a half one time upgrading everyone's equipment, putting in new mods, and finally turning the rest into omnigel and selling it. I would prefer to go mineral mining over that, and I hate mineral mining.

That is not to say I would be completly against an inventory,  For example: having 6 or so weapons possibilities in each category; rather than the 2 or three we have now. Also, I wish they would bring back omnitools and biotic amps for added flexibility/customization for tech heads and adepts.

It would be interesting if they added a custimzation system like they have for armors now (though with more effect than 3-5%). For example, an upgrade that would allow you to carry more clips, but the trade off is you would have to pass on another upgrade that might increase rate of fire. An accuracy upgrade vs increased damage. Even with no added weapons over what we have now in ME2 someone's assult rifle might work competly diffrent than someone else's given they might prefer completly diffrent set up upgrades for thier gun. I would also imagine these upgrades would make the gun look slightly diffrent, with added ammo clip holders or an add on for the guns targeting computer for example.

#65
Noble 1

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I want a the ME1 Inventory with one change, I don't want it to say:

Heat Sink

Heat Sink

Heat Sink

Heat Sink

Heat Sink

Heat Sink



I want it to say:

Heat Sink (6)



Also, when I open a container, I want these options:

A: Take the selected Item

A (Hold): Take All

B: Leave All

X: Reduce selected one to omni-gel

Y:Reduce all to omni-gel

#66
Hadark

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Raphael diSanto wrote...

As a hardcore RPG gamer and tabletop roleplayer for more than 20 years, I say no to inventory.

Hadark wrote...
That's just like saying, "let's take the guns out of the shooter."


False comparison, my friend. A shooter means you shoot things, thus you need some way of shooting them. Guns, bows, whatever. An RPG means you're playing a role. It's a roleplaying game. Improvsational method acting. Making decisions based on your character's personality that affect the story line. It's an RPG (roleplaying game), not an IMG (inventory management game). The only thing an RPG needs to be considered as an RPG is the ability to let you play a role of your choosing.

Yes, I know. I made the same statement about levelling on another thread.. because RPGs don't have to be about levelling either. They're about the story, about playing the role that you define and making plot-affecting decisions based on that role.

They're not about the inventory management or the levelling or the skill points, or anything like that. Just because most RPGs have previously been about those does not mean all have to be.. And it does not mean that without those systems a game is not an RPG.

Hell, for me, the ultimate RPG would be 40 hours of movie that I could make decisions in and tell Shepard what to do and when. I don't think we'll ever get that (I do understand that no one else would like that, haha), but I don't think we should stray too far from the "Choose your own adventure" type formats that BioWare is giving us.

p.s. Dragon Age inventory management was annoying too. First thing I do on all my Dragon Age saves is hack the save file and bump my carry capacity to 250. Both ME1 and DA suffer from the same problem when it came to inventory systems, a problem that MMOs solved years ago:

I want to be able to look at an item, compare an item with what I (and my squad have equipped), buy items, sell items and switch out equipped items (on myself and my squad) all in the same screen.



Bravo!  Well said.  Great, valid points, so......... Thank you for supporting exactly what i had said.
Yes of course an RPG is very story driven (as it should be), but it also surrounds your character that you build
and level up in the "Choose your own adventure"  type format that Bioware is giving us


also

Raphael diSanto wrote...

I want to be able to look at an item, compare an item with what I (and my squad have equipped), buy items, sell items and switch out equipped items (on myself and my squad) all in the same screen.



                                                               Thus,  as i said inventory should be fixed not forgotten

Modifié par Hadark, 23 avril 2010 - 11:42 .


#67
Brako Shepard

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I think weapon skematics would be brilliant. Add some spice to the weapons being built. Fallout 3 had some great weapon skems thrown in. But Mass Effect should make them more realistic.



So you buy the skems from a shop. It then shows details on what materials are needed. Then you go scan planets for these items. If you can't find the items, the shop can either sell or trade you unwanted items for them.



It would be cool to have the likes of the machinegun fitted with a grenade launcher or flame thrower add-on.



You wouldn't carry items with you either. Each time you board the Normandy, any items you picked up during a mission or returned from shopping/exploring, the items would then transfer straight to your weapon/item box. You can then go to the box and select what weapon, upgrades etc you want to kit your team out for in the next mission.



They also need to bring back tech and decript abilities back. Shepard shouldn't be able to do everything himself. They need to look at Mass Effect again, and realise how important it is to upgrade different skills for different team members.

#68
Tooneyman

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YES!

#69
TJSolo

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Without getting lost in some old and useless comparisons.

Yes, I want inventory in ME3.

#70
vinak

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I'd like an inventory system in ME3. i would also like some RPG in ME3 as well...

#71
ThePasserby

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Hadark wrote...

ThePasserby wrote...

I feel the same way. I've always considered inventory management to be something I have to put up with in order to play an RPG. I'm glad ME2 removed that source of annoyance. I'd rather ME3 remains free of an inventory, as I'm enjoying ME2 as is.



That's just like saying,  "let's take the guns out of the shooter."   
ME2 is a great game and does very well to stand onit's own,  but as a series, it shouldn't take out anything that makes a great RPG.  (a Bioware standard).  Inventory  is important, it should be fixed not forgotten.


I fail to see the analogy. Besides, what you said is a strawman's argument - "no inventory" is by no means the same as "no guns in a shooter". More precision, less hyperbole, please.

#72
Hahren

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ME1 and ME2 have some really good things going for it when it comes to items. Here are a couple of my thoughts on the two games.



ME1 pros:



Ammo is an item, and not a power

Squad members have more than just weapons to select. I miss outfitting my squad with armor!



ME1 Cons:



No stacking inventory. Inventory was horribly cluttered. Often times items you find are useless. Money wasn't much of an issue as you collect so much junk!



ME2 Pros:



Modular armor pieces for fine tuning to a play style. I like this over the armor upgrades of ME1.

Full sets of armor with additional bonuses. Blood Dragon armor for instance has 15% power damage. This is slightly higher than anything you can obtain with modular armor. This power bonus also includes 10% shields. With some characters I like to fine tune, and others I'll go with a full set. This was probably one of the biggest changes to gear that I loved! They also look completely different. A huge improvement over just color swaps of ME1.



I preferred the biotic/tech research upgrades. Most of the biotic implants/omni-tools in ME1 were garbage. The 10% increments in damage, and then the unlocked potential of duration/cooldown are mechanically smoother in my opinion.



ME2 Cons:



You have little control over the gear of your squad outside of weapons. The couple of research potentials of like Mordin/Jack are ok, but left me wanting more.



For ME3 I would hope to see a hybridization of the great features of both games!

#73
Terraneaux

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I'm totally fine with the simplification of the inventory. They should spend less time worrying about items and more worrying about story and gameplay.



Equippable armor would be nice though.

#74
Hadark

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ThePasserby wrote...

Hadark wrote...

ThePasserby wrote...

I feel the same way. I've always considered inventory management to be something I have to put up with in order to play an RPG. I'm glad ME2 removed that source of annoyance. I'd rather ME3 remains free of an inventory, as I'm enjoying ME2 as is.



That's just like saying,  "let's take the guns out of the shooter."   
ME2 is a great game and does very well to stand onit's own,  but as a series, it shouldn't take out anything that makes a great RPG.  (a Bioware standard).  Inventory  is important, it should be fixed not forgotten.


I fail to see the analogy. Besides, what you said is a strawman's argument - "no inventory" is by no means the same as "no guns in a shooter". More precision, less hyperbole, please.


Awww,  poor,poor passerby.Posted Imagelol    Don't think to hard you might break something. I'm not gonna hold your hand
or carry you through this.  It would seem to be a waste of time....      But i will try to simplify
 I wasn't saying they were the same but they are both important to their respective genre.
The inventory as well as a few other things were taken out of ME2.   In doing so game 2 in series became a
Shooter with light RPG elements.   I would like for a strong RPG with some things returned ( inventory ),
fixed not forgotten.

#75
Archereon

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Terraneaux wrote...

I'm totally fine with the simplification of the inventory. They should spend less time worrying about items and more worrying about story and gameplay.

Equippable armor would be nice though.


Itemization is a part of the gameplay.  It shouldn't be all consuming like it is in some games, but it sholdn't be discounted.