Kirabi wrote...
How does driving on a blank planet immerse you more in the game?There is reason why ME uni has never gone to earth,The second they make earth a option people will realize how much of nothing there is to explore in ME games.Do know you much animals are in the ME game
Space Cows
Space Bettles
Thesher Maws
Gas Bags
Pyjaks
Pod crabs
Varren
Havesters
Klixen
and depending your opinion Rachni.They are about 19 clusters in ME2 each carrying any where from 3 planets to around 20 planets.I don't feel like counting but i guess ME2 has around 100-150 planets or more.You mean to tell me that they are only 8 animals.The illusion may have work on some of you guys but not me.I can send you to Antarctica,the Moon or Sahara to explore but they are all empty wastlelands.Exploring nothing is not fun and the illusion of Mass effect only work on people who are silly to believe that galaxy is empty and every planet is wastleland.
Very few animals
Almost no Alien structures that are non mission related
Please tell me what are you finding?In all the planets you have explored in ME1 and ME2 have you ever come across another alien just out in world when you are in the mako?
I will repeat myself i love real exploring neither of the Mass Effect has real exploring.Illusion of exploring is not exploring,Just go and play Oblivion then tell me if Mass effect exploring.ME is linear game that is shepard story that has to inculde enough of galaxy to make feel in you are in world,ME1 did a better job of making people feel they are in world but it was just an illusion.The only real exploring happen in the citadel in ME1.
I'm not really sure what your point here is. I can certainly get the point that there weren't really enough alien animals in the game, but that, to a certain degree, is due to the kinds of planets heavily featured in ME. If I recall correctly, out of the entirety of the planets visited in ME1 and ME2, there are a total of 6 garden worlds of the kind you'd find a wide ecosystem within. This isn't a matter of fake illusions or whatever, it's just the choice of worlds.
I don't know whether you played the Avatar game, but *that* was an example of how to present an alien ecosystem in a TPS. The problem is you can't realistically expect that kind of layout for a single world in a game like ME2.





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