AltiusO83 wrote...
SithLordExarKun and Brako Shepard, thanks for responding. Wall of text:
But I am very saddened by how hostile many of you are behaving, how so many of you are condemning one of the best damn games out there. You all have a varren up your asses about the exploration in ME2 being "unsatisfying" and "disappointing". Now, I don't know what planet you come from, but here on Earth, Mass Effect was NEVER advertised to be a game that focuses on exploration. Exploration has never been the selling point of the game; cinematics, interactive dialogue, and decision-making have been the central points of the ME series for as long as I can even remember. So why do you expect so much in terms of exploration? You are obviously wanting too much or are confusing Mass Effect with some other game. Exploration has not once been the focus of the game, so there is no logic in expecting so much of it.
The game was advertised that you play going to world to world making decisions that would have a ripple effect. Going world to world sure as hell sounded like some kind of situation where exploration would play a role, large or not. Bioware during the making of the game and after launch never downplayed the interest they had with designing and implementing planets to be explored. There is no single focus, it is a multi-layer creation of smaller foci in order to provide variance and depth to the product.
On top of that, you all reference back to ME1's "amazing" exploration. Yet again: just go back and play through both games all over again. You will prove yourselves wrong. I've played ME1 seven times already (over 200 hours) and ME2 four times already (about 200 hours). I know damn well the differences in the exploration in both games by now. Some of Mass Effect's sidequests actually featured dialogue, yes, and the ones that were tied in with your personal history were great, but as I said, they were repetitive in practically every aspect: charge into the bunker/module/mine, kill some **** (possibly pick up something), and get out of there. That was all there was to it.
Entirely subjective. I play ME1 a few times in the week and others have mentioned that they still play ME1 as well, going back to play it is something already done. I have yet to prove myself "wrong" for prefering the way exploring was executed in the first game.
You want to bring up the argument of repition in video games? The go to mission, kill some stuff, leave mission formula is no more and no less followed in ME1 and ME2. ME2 did not excel away from the formula in anyway.
What game are you playing. I am playing a game that has spawned memes such as "THIS WILL HURT YOU", "You will feel pain Shepard", and " I know you feel this, Shepard". ME2 is not the exception in repetion and original shouting. ME2 has mercs, bots, and bugs as fodder for Shepards gunsights, pretty much the same list from ME1. Also pre-fabs are meant to be similar to each other, if you doubt it pay more attention to the pre-fabs on Horizon and Freedoms Progress. The bunkers are pre-fabs as well, Biowares take on the universe is that pre-fabs are cheap, modular, and similar in order to aid humanities rush to colonize.ME2's sidequest lack the dialogue and, unfortunately, aren't at all affected by the player's previous choices or background, but they are each unique. There are different enemies, situations, and locations involved in each one. There is no more rushing into the plastic bunker filled with morons shouting "ENEMIES EVERYWHERE" and "I WILL DESTROY YOU"; instead, you battle a wide range of enemies such as geth and mercs in unique landscapes.
ME1 has vehicle exploration while ME2 does not is what this says. All the other comments are just used to salt the fact ME1 as a feature ME2 is lacking. There are players that liked the Mako and there are players that liked(to an extent) the planets. There are even players that liked both. In terms of exploration driving around a hilly, rocky terrian only to enter compounds that have similar interiors is fun depending on the person, ask any archaeologist digging around China or Egypt.ME1 really did have more to do, I agree; however everything was just so dull and repetitive with the bunkers and the same hilly, barren planets with different textures. ME2's sidequests are not found nor completed by driving around on some bumpy-ass dead planet, but, rather, by actually "exploring" space and searching planets. In addition to that, each sidequest sacrificed dialogue for the sake of variety and uniqueness. If you really see exploration as driving around on a rocky, mountainous planet towards pre-marked locations to infiltrate plastered compounds, then I'm afraid I can't help you.
Saying people are crying on this matter pretty much shows the direction you intend to take the conversation. It also shows your mentality.Finally, I know a lot of you are crying about the small little "hub worlds" in ME2, namely the Citadel. I was once like you. I felt that Bioware was just slacking off, and I was pissed that the Citadel was so confined and small. Then, after playing through the game more, I realized that there is a justification for it. Whether it was Bioware's intention or not, ME2 makes (or should make) the player fell "disconnected" from the universe. The player is taken back into that familiar, beautiful universe that they have come to cherish, but there is something different; the player feels "disconnected". This "disconnection" is the feeling of being seperated and alone, a result of Shepard's demise. It doesn't make any sense for Shepard to die, be resurrected, and then go bouncing around the galaxy like nothing happened. Half the galaxy doesn't even believe your Shepard is alive anymore, and the few who do keep their distance from you because of you relationship with Cerberus, a pro-human extremist group that is widely hated and despised by Citadel society and the Alliance.





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