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Caps on %damage items and other odd gameplay questions


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#1
surrealitycheck

surrealitycheck
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In vanilla DAO there was a roughly 30% cap on %damage effects, such as %spirit damage. Has this cap been altered for awakening?

I have noticed items with mods such as +100% spirit damage, which would imply that they had removed the cap.

Also has chain lightning had its spellpower coefficient restored?

Do momentum and haste now properly stack?