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Conversations/Interactions With Your Companion?


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23 réponses à ce sujet

#1
Kilgar Ironfist

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I've tried to search for the answer but the search engine doesn't work for me or I just can't figure it out. Either way, I'm here now.

I just have one simple question: Can you still talk to party members? Romance them or have them leave your party?

I'm not that far in the game but this question is driving me crazy. This is one of the top reasons why I liked Origins. I've click on my companions and no scene comes up with the text to talk with them. I've tried talking to them at the keep already and that didn't work.

It doesn't seem like you can talk to them at all in Awakening. Is this true or am I just missing something or being impatient?

Thanks in advance! :]

#2
Never-Red

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There is no romance in awakening. Sometimes upon entering the keep one of your companions will start a conversation with you, other than that you can talk engage in conversations with them like you could in origins.

#3
Kilgar Ironfist

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Really? Well, that is stupid. Okay just to make sure you CAN talk to them normally? Just by clicking on them at any time? If that is the case holy crap I have a bad bug.

#4
caradoc2000

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Kilgar Ironfist wrote...

Okay just to make sure you CAN talk to them normally? Just by clicking on them at any time?

No, you can't do that any more. The convo system was altered and now it only allows pre-scripted convos and "trigger" location ones.

#5
Never-Red

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yeah I meant to say can't. sorry typo.



I really don't mind though, I mean its just an expansion. I just wish there was more alistair.



Its cool that Zaeed is like your advisor in this game though :P

#6
Brockololly

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Kilgar Ironfist wrote...

Really? Well, that is stupid. Okay just to make sure you CAN talk to them normally? Just by clicking on them at any time? If that is the case holy crap I have a bad bug.


Nope you can't just click on them to chat. In Awakening you have to look out for random objects like statues or trees and click on them to talk with your companions and then they comment on that object. You can click on them occassionally in Vigil's Keep to chat but only when they have a giant arrow over their head.

So yeah, its not a bug, but the conversation system in Awakening is really lacking IMO.

#7
Fizzeler

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Never-Red wrote...
Its cool that Zaeed is like your advisor in this game though :P


Agreed Varel is in my top 5 favorite NPCs of Dragon Age

#8
Serion amakiir

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its a freaking descrase the way the social interaction in Awakening is, they had a great system in Dao but in Awakening it blows, the objects wich you could interact with should just be exstras and then they should just have followede Dao social interactive system cause it Works.

#9
Artisian

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Serion amakiir wrote...

its a freaking descrase the way the social interaction in Awakening is, they had a great system in Dao but in Awakening it blows, the objects wich you could interact with should just be exstras and then they should just have followede Dao social interactive system cause it Works.


Descrase? Good god you're a degenerate.

disgrace*..

#10
ellyssa

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Artisian wrote...

Serion amakiir wrote...

its a freaking descrase the way the social interaction in Awakening is, they had a great system in Dao but in Awakening it blows, the objects wich you could interact with should just be exstras and then they should just have followede Dao social interactive system cause it Works.


Descrase? Good god you're a degenerate.

disgrace*..


Hey now, he's a dwarf. Remember, they have their own language.

On topic though, I don't have the expansion - yet - but what i've read here is very concerning, guess the developers were just being lazy, and that's not a good sign.:(

#11
Fizzeler

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ellyssa wrote...

Artisian wrote...

Serion amakiir wrote...

its a freaking descrase the way the social interaction in Awakening is, they had a great system in Dao but in Awakening it blows, the objects wich you could interact with should just be exstras and then they should just have followede Dao social interactive system cause it Works.


Descrase? Good god you're a degenerate.

disgrace*..


Hey now, he's a dwarf. Remember, they have their own language.

On topic though, I don't have the expansion - yet - but what i've read here is very concerning, guess the developers were just being lazy, and that's not a good sign.:(


I would not say that you get to fully explore each character with the landmark's, special items, chracter quests, and the game plot itself. It makes sense to take out accidently talking to Anders when you wanted to open the chest instead.

Also, to make up for it convos between characters happen more frequently

#12
AmstradHero

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The new conversation system was not created due to laziness. It was done for a number of reasons as David Gaider explained in another thread. (I might be able to find it if people are interested)

For me, the take home message was that the two significant issues that the new system was designed to address were:

(a) Reducing the amount of "Exposition dialogue", where a character gives their life story, as this type of dialogue adds very little to the character's development.

(B) Eliminating the "doing the rounds" of the party camp to see if anyone has anything new to say since you last "did the rounds" at camp.

#13
Kilgar Ironfist

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I don't like the way the new dialogue system at all. I liked it the way it was in Origins. Thanks for the info, though! That helps me a lot.

#14
Brockololly

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AmstradHero wrote...

The new conversation system was not created due to laziness. It was done for a number of reasons as David Gaider explained in another thread. (I might be able to find it if people are interested)
For me, the take home message was that the two significant issues that the new system was designed to address were:
(a) Reducing the amount of "Exposition dialogue", where a character gives their life story, as this type of dialogue adds very little to the character's development.
(B) Eliminating the "doing the rounds" of the party camp to see if anyone has anything new to say since you last "did the rounds" at camp.


I believe this to be the thread you're thinking about: http://social.biowar...7/index/1761467
Gaider posted a bunch in there about Awakening's convo system.

My problems with Awakening's conversation system are many. From what I gathered from reading all of Gaider and the other writers' thoughts, they wanted to do several things, like make it obvious when a companion had something new to say so as to eliminate "making the rounds." Fair enough- but what we get in Awakening are huge clunky arrows over their head indicating its ok to chat  with the NPC.

They wanted to cut down on the "laundry lists" of questions you ask companions which reveal their  expository dialogue. This is where Awakening fails big time IMO. I get that they want more dynamic conversations, but what you get is a scavenger hunt for inanimate objects if you want to learn anything about your companions. It takes away any control from the player in intiating conversations and (IMO) is a dumbed down and inferior system to Origins.

Thats not to say Origins' system is perfect, but I just felt like the changes they made flat out didn't work in so far as letting the player interact and care about the party members. The laundry list of questions you get in Origins only breaks down once you've exhausted possible questions. Better pacing of the questions I'd think would be a solution, not eliminating the ability for the player to start a conversation and ask questions. They could add the more dynamic conversations with objects as a supplement to an Origins style system, but on its own it just doesn't do it for me. I mean can you imagine having something like that in a game the size of Origins, having to search the much larger levels for stupid rocks, trees and statues just to chat with the NPC standing right next to you? :blink:

IMO, the dialogue system in Awakening was a hindrance to getting to know the companions and I don't think thats what the writers wanted. The changes they made may have made it easier on the writers, but as a player, it inhibited my ability to give a damn about the characters and I pray to the Maker that they stay with something more in line with Origins in future DA games.

#15
Serion amakiir

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disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace disgrace



Gotcha.

#16
Guest_XCrucifix_*

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Aww. . . I liked the old NPC chat system in Origins, too bad with the new system in Awakening. .

God. . Its kind of lame that we have to "hunt" down trees or "statues" just to have a little chat with your companions. .



Urgh* . . Thanks for the information anyways. . *dissapointed ._.

#17
yummysoap

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Awakening doesn't have nearly the same amount of dialogue that was present in Dragon Age, because it's an expansion. The devs had to find a way to space out conversations so you didn't use up the little dialogue there is, and this was what they came up with. It's not as simple as just "using dragon age's system", because you'd have gotten through all the companion's dialogue within ten minutes, and for the rest of the game they'd just be expressionless meat puppets.

I'm not saying I like it, but I do understand why it exists. My only fear is that the devs seem to think it might be a good idea for the next DA, which I certainly do not undestand. At all.

Modifié par yummysoap, 26 mai 2010 - 12:01 .


#18
Hayllee

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So that's the change that everyone was talking about. That is so craptastic I think I just might die. And just why would they make it like that?



If the developers think it's a good idea, we need to all... rebel, or something. I don't know.

#19
Pugnate

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So instead of creating a new thread, I just decided to respond to an old one.



Yea I finally started playing this. It feels like a bit of a cash in, to be honest. One of the most attractive things in the original Dragon Age was the companion interaction etc.



Awakening isn't a bad game, but they've definitely made it on a much tighter budget. Disappointing.

#20
Zy-El

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The dialogue system in DA2 will be a variation of what we saw in Origins and Awakening - a sort of merging of the two. You won't be able to go through all of a companion's dialogue by simply clicking on them for 10 minutes but at the same time, you won't have to search for every highlighted tree and boulder to start a conversation.

For PC responses, you'll get to choose the type of response (ie Agree or Disagree, Angry or Friendly) and then your PC will actually speak the words to that effect.

#21
PoisonTheCity

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I'm looking forward to a merging of the two. While I loved the long conversations in DA:O, it got annoying when Alistair started confessing his love in the Deep Roads or Leliana prattled on about shoes in Redcliffe when I was just trying to pick up some lewt. And while I preferred the Awakening's system while out and about, I missed being able to talk between quests at the base, and would have preferred a few more conversation starting points (and would've liked them a bit easier to find).

If DA2 can pull off a healthy balance of the two, to me they will have perfected the conversation system in games that have that feature.

Modifié par PoisonTheCity, 04 décembre 2010 - 02:50 .


#22
Patchwork

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The worst part of Awakenings system is if you don't bring certain companions along you miss a chance to talk to them completely.



I understand the need to space it out especially when the dialogue is limited but imo there should have been a way to hear that dialogue back at camp rather than not hear it at all. Having to TAB every new area is tedious.

#23
cybroxis

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Uggghhhhh.. Bioware, why have you chosen such a terrible conversation system? And here I was hoping my 40 bucks would buy me an immersive story for Christmas. Silly me. That's what I play this series for : the STORY, not the gameplay (very boring much of the time). You have disappointed me greatly. I would say I hope you do better on Dragon Age 2, but as I can see there is only one character your main guy can be, so I have little. Bye, and won't be seeing you ever again!

Modifié par cybroxis, 03 janvier 2011 - 01:49 .


#24
Haley Starshine

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I think Awakening conversation system is a fail and a merge between it and Origins should never come up... A good roleplaying game is about a story, and a story is about all characters present on it. To shun it in favor of quick development of "adventure content" is to step towards World Of Warcraft type of game...



If, like it was said before, they did it because its just an expansion and so they "couldn't" give it a fully immersive atmosphere and detailed story, I would totally prefer a much shorter campaign with full conversation and exposition dialogs.





It's something characteristic of Bioware I think: While the game itself is genial beyond words to every aspect (and highly addictive for this reason), the DLCs and expansions are obviously done with rush, incomplete stories, bugs and somewhat disconected to the big picture.





Truth be told: That is the part where going for greater profit comes between product quality... And its something that the writers probably don't have a say on.