Aller au contenu

Photo

Not-so-good things in best game ever


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#1
Monkeypasta

Monkeypasta
  • Members
  • 59 messages
I've collected all possible achievements recently, which actually took me several playthroughs for different characters, (including Awakening). This is probably the only game for the last 5 years, which I wanted to play multiple times (before that it was Tron 2.0). So it's great, I think, despite any available bugs, quest glitches and so on.

Dunno why, but I just want to express my opinion on several no-so-good things. Some of them were pretty annoying.

classes
I know that there're plenty fans of Warriors and Archers, but come on, they are definitely the worst. Warriors are dull like Hell (I was sleeping all the time, when I played for warrior to get achievements), slow, stupid and will blow Rogue and Mage of the same level in 2 secs. At least, on higher levels. As for Archers, I honestly trained one, but he was TOTALY useless.  Seriously, why do you even would want to want to have an Archer of such kind? Im my opinion, these two guys definitely need a fix, as well as Shapeshifter.

And I'm not talking about my own preferences (I even trained Shapeshifter!). Yes, I do like mages mostly, but not when they are overpowered (like some challenge). Plus I'm quite open-minded and played for Warrior in many RPGs and MMORPGs. I even like archers, but not this time. Rogues are super in DA, and I even think they are overpowered too, since enemies almost can't hit'em on higher levels. But archers, sigh...

Tactics
A LOT of times I wasn't able to set a tactics for particular situation. For example, you can't properly set mass buffs like Group Healing, since there's no "Ally -> Health -> At least 2 allies have health below something". Same goes to almost all mass spells, which is quite frustrating. I looked into tactics like thousand times and wasn't able to find a proper setup. Or is it me which is stupid?

Awakening != Origins
For me most frustrating part of Awakening wasn't lack of romances and stuff, but unavailability of going back to Origins territories. The world is not whole this way and Awakening looks more like stand alone expansion in the same setting. All the rest is quite forgivable, even that game is VERY easy even on hardest level (2 battlemages/keepers = super massacre). Mass Effect has perfect scheme of adding game content and I would love to see the same in DA. Probably not in this life.

UPD: Silent Hero
I've almost forgot my mute protagonist friend. Seriously, why is that? In Mass Effect commander Shepard is quite talkative and in DA we have a dumb superman who can't say a word - only nod. Weird...

Can't remember what else was bad enough, since the game in general is total awesomeness. Hope sequel will be even better.

Modifié par Monkeypasta, 24 avril 2010 - 01:51 .


#2
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Warrior is fine.

#3
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

AntiChri5 wrote...
Warrior is fine.

Mind explaining your point?

#4
CalJones

CalJones
  • Members
  • 3 205 messages
Honestly, I usually play warriors in most games. It's my favourite class. But not here. I much prefer rogues and mages. The warrior skill progression is pretty boring compared to other classes, and rogues can do as much, if not more damage, plus they can also unlock things.



The other thing is, there are many warriors...Alistair/Loghain, Sten, Oghren, Shale, but only two rogues and two mages. All of these can die or leave before the final battle, so it's very limiting if you're playing one yourself. Also means that you're stuck with preachy Wynne, if you're not intent on doing the dark ritual. Pain in the bum!

#5
Monkeypasta

Monkeypasta
  • Members
  • 59 messages
Yeah, this is what I'm talking about. Warriors has NO advantages AT ALL. Properly trained Rogues deals more damage than properly trained warrior. It's sad, but true. Warriors are deadly slow and for one hit which would take 150 HP. Rogue can hit like 3-4 times with over 60 HP. Do some simple math. And yes, rogues unlock stuff and disarm traps. Mages are just fun and have plenty cool tricks. However warriors are more popular. Probably due to their simplicity.

#6
Aisynia

Aisynia
  • Members
  • 1 687 messages
For group heal, my best setup has been:

Self Health < 50%: Heal
Ally Health < 50%: Heal
Ally Health < 25%: Group Heal

This this setup, an ally will usually only get below 25% HP if at least half the group is in trouble, as the single target heals can take care of average combat damage and effectively keep people above 50%. If one character is below 25%, then other characters are usually in at least some danger as well.

That said, it's not fool proof, and I agree -- I would absolutely adore a "More than two party members Health:

The fact stamina draughts are not incorporated into the tactics like lyrium potions and health poultices seems like a serious oversight as well.

Modifié par Aisynia, 24 avril 2010 - 01:54 .


#7
Aisynia

Aisynia
  • Members
  • 1 687 messages
Also yes, warriors stink.

#8
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

Aisynia wrote...
The fact stamina draughts are not incorporated into the tactics like lyrium potions and health poultices seems like a serious oversight as well.

Yeah, that's totaly weird too. You can set most/least powerful lyrium or health potion, but stamina - no.

#9
Suron

Suron
  • Members
  • 2 245 messages

Monkeypasta wrote...

Yeah, this is what I'm talking about. Warriors has NO advantages AT ALL. Properly trained Rogues deals more damage than properly trained warrior. It's sad, but true. Warriors are deadly slow and for one hit which would take 150 HP. Rogue can hit like 3-4 times with over 60 HP. Do some simple math. And yes, rogues unlock stuff and disarm traps. Mages are just fun and have plenty cool tricks. However warriors are more popular. Probably due to their simplicity.


Warriors are fine..the ONLY one that needs work is MAYBE 2H warriors and that's just with speed and animation..they swing too slow and regardless of what weapon you're using they swing like all the weight is at the tip (fine for a maul or even greataxe but not for a greatsword)

no advantages? how about the 2h sweep of 2h warriors clearing things? how about the shield talents of a sword/shield warrior so they can't be flanked..plus the inherent missile protection...plus the massive armor of both.

a DW warrior is on par with a DW rogue..UNLESS the rogue is backstabbing...but that requires LOST TIME to move them into position, if the mob turns on them it's a lost advantage..and they are squishier then a DW warrior.  And you can't use Defense/Agility as a plus because a DW Warrior is on par with that and they get heavier armor..etc.

your claims about warriors are in fact..false..and without substance..for every point you've made I can counter with proof it isn't true.

backstabbing is an advantage sure..but like I said..it requires micromanaging and lost time moving into position..whereas a warrior can just go head-on and be up to the same DPS.

and the fact that you use DPS output as your ONLY basis of comparison is idiotic.

Rogues and Warriors are both great.

I do kinda agree on archers..they're boring..but can still be powerful DPS'er (I build Leliana almost every play as an archer and she is a MONSTER..FACT)

Mages ARE overpowered...especially since you can get virtually unlimited lyrium pots.

but..I can only shake my head at your poorly tested and thought out points on Warriors..honestly it boils down to this...YOU are doing it..WRONG....learn to play..and come back.

#10
Suron

Suron
  • Members
  • 2 245 messages

Aisynia wrote...

Also yes, warriors stink.


Warriors are as good as the person playing them.  if you stink..they stink.  I suggest, in that case, playing a mage..probably more for ya.

#11
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
Two handed warriors definately need a fix. Their speed (or lack thereoff) makes them very boring to play. But the rest are fine. If you think they are dull, then it's simply not your style of gameplay. I personally enjoyed rogue the most.

#12
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

Suron wrote...
a DW warrior is on par with a DW rogue..UNLESS the rogue is backstabbing...but that requires LOST TIME to move them into position, if the mob turns on them it's a lost advantage..and they are squishier then a DW warrior.  And you can't use Defense/Agility as a plus because a DW Warrior is on par with that and they get heavier armor..etc.

Don't forget armor piercing daggers and huge DEX of the rogue. You won't even hit him.

Rogues and Warriors are both great.

In general - yes, in DA - no. Espesially DH warriors, indeed. My rogue width 100 DEX is better tank than any warrior with any armor.

I do kinda agree on archers..they're boring..but can still be powerful DPS'er (I build Leliana almost every play as an archer and she is a MONSTER..FACT)

This is where I was confused a lot. My archer was just useless, however I trained him properly. Mages do all ranged stuff MUCH better. in my opinion.

Mages ARE overpowered...especially since you can get virtually unlimited lyrium pots.

but..I can only shake my head at your poorly tested and thought out points on Warriors..honestly it boils down to this...YOU are doing it..WRONG....learn to play..and come back.

Well, looks like you never played properly balanced warrior class in other games. Sad. And under "properly balanced" I mean skills + fun. In DA warriors are everything, but fun.

#13
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

KnightofPhoenix wrote...
Two handed warriors definately need a fix. Their speed (or lack thereoff) makes them very boring to play. But the rest are fine. If you think they are dull, then it's simply not your style of gameplay. I personally enjoyed rogue the most.

I liked warrior crass in Everquest 2. They have plenty buffs and some fun spells.
I would really prefer a warrior in DA have more team buffs and skills like Grab+Punch-in-Face (ogres do that).

#14
Suron

Suron
  • Members
  • 2 245 messages
again your points make no sense...a DW Warrior has dex just like a rogue....sword/shield can't be flanked..etc..



whatever, I don't waste time with pointless debates.



learn to play...warriors are as good as the player..if you suck..they suck...but have fun with your false points and (therefore lame) discussion.

#15
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

Suron wrote...
again your points make no sense...a DW Warrior has dex just like a rogue....sword/shield can't be flanked..etc..

Why the hell do you want to make a DW warrior, when you have a rogue? :-)
Please, play something else, not just DA. You'll learn about classic warior, not this crap from teenager's dreams.

As for flanking - it's not that good. Too bad you can't set up a duel with trained rogue. Guarantee you a good nice blow.

#16
nikki191

nikki191
  • Members
  • 1 153 messages
i dont have any issues with going back to greater fereldin in awakenings, after all it is set months later and in the arling of amarantine.

the group heal tactic missing is a stupid oversight as is the missing tactic in regards to stamina potions.

my first experience with DA was playing the flash game journeys, so the missing stamina potions in DA:O was suprising considering they were in journeys.

honestly i think awakening was only briefly playtested with a straight orlesian warden with no dlc
its the only explanation for all the bugs and glitches.

personally ive found that a dual wielding rogue extremely lethal. more so than a D/W warrior especially with the legion scout specialisation.. oh look cant hurt me while i go ninja on your ass

*edit*
i wonder if the change in difficulty in awakening is because of people having trouble with characters dying too easiely in DA:O

Modifié par nikki191, 24 avril 2010 - 03:32 .


#17
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

nikki191 wrote...
i dont have any issues with going back to greater fereldin in awakenings, after all it is set months later and in the arling of amarantine.

What do you mean you don;t have issues? You just can't go back with your new team :-)

my first experience with DA was playing the flash game journeys

Mind giving a link to that DA flash game?

personally ive found that a dual wielding rogue extremely lethal. more so than a D/W warrior especially with the legion scout specialisation.. oh look cant hurt me while i go ninja on your ass

True. DW warrior is a strange class, since you have a duelist rogue, which is even more powerful.

i wonder if the change in difficulty in awakening is because of people having trouble with characters dying too easiely in DA:O

Well, then they made it TOO easy. I played on normal and hard - both are almost the same. You get some challenge on Hard, but it can't be even compared to normal in Origins. Also leveling is way too fast in Awakening.

#18
Majspuffen

Majspuffen
  • Members
  • 398 messages
I havn't played an archer or a 2h warrior, only had companions with those abilities. Archers does seem rather dull, though. As for warriors, I've had most fun playing as a sword and shield warrior, and I havn't had any trouble at all. With my latest warrior I completed the game on hard mode (may not say much if you're steam rolling insanity, but it's progress for me), havn't played hard mode on any other character. Still, didn't have any trouble. I think I'll use the warrior class again when I'll try the next level of difficulty. Sword and shield, again, of course. Because I think it's fun. So I don't understand what the warrior whine is about.



As for tactics, they're good enough. I only use tactics for simple commands so that I can get a flow in the game. If there is need for a group heal, then I'll simply pause the game and use the group heal. As it is now, I like tactics. If we get more options, there's a risk they could get worse. Sometimes simple is better than advanced.



And the reason you cannot travel to other areas in awakening is because there's no need to travel to other areas. Mind you, ferelden is a big place. Why would you go to Orzammar when the threat is immediate in amaranthine? As for the silent hero, I don't think there's anything that can be done now, but it would be fun to hear your character speak in the next game.

#19
Aisynia

Aisynia
  • Members
  • 1 687 messages

Suron wrote...

Aisynia wrote...

Also yes, warriors stink.


Warriors are as good as the person playing them.  if you stink..they stink.  I suggest, in that case, playing a mage..probably more for ya.


Yes, let's turn this into a round of personal attacks.. or not. I've played through as a warrior. I was practically invincible and killed everything in my path.. and it was utterly, utterly boring in every conceivable way.

Far be it for me to not like something based solely on the fact I don't like it. Clearly, this is wrong, and I obviously have some kind of personal shortcoming to explain it.

#20
Aisynia

Aisynia
  • Members
  • 1 687 messages

Monkeypasta wrote...

In DA warriors are everything, but fun.


This is what my opinion is based on. Warriors in terms of game mechanics, are more or less just damned fine.. but holy **** are they ****ing boring.

#21
Aisynia

Aisynia
  • Members
  • 1 687 messages

Monkeypasta wrote...

Mind giving a link to that DA flash game?


http://www.dragonagejourneys.com/

#22
Tinnic

Tinnic
  • Members
  • 200 messages
Well I just finished playing on a warrior and I must say that I found myself doing a few things I used to curse warriors for doing when I played a healer in MMOs. Like constantly run into battle and aggro more then I could chew! The bad part was that I came out of it alive more times then I did dead. Then again, my mage probably could solo the game far more easily then my warrior (not that I attempted to solo ever). So I am not sure if would necessarily say Warriors are overpowered.

#23
Mr_Steph

Mr_Steph
  • Members
  • 800 messages
 Achers suck? Really? Because I've just completed DAO and Awakening with an archer and he's the most powerful character I've played with. Seriously about halfway through the game I was doing over 150 damage per shot and late game between 200 and 250. Arrow of slaying meant 1 dead emissary, great abilities to debuff enemies and in awakening with the first archer talent.........oh boy. I even managed to deal 1025 damage in one shot! I mean come on that is ****ing awesome!

#24
Aisynia

Aisynia
  • Members
  • 1 687 messages
Archers are badass.. but as far as I've seen, common opinion is that they are yawn-fests. A sentiment I (unfortunately) share. I want to like archery, but it just doesn't work out. I usually have a bow and a couple archery talents on my rogues, and pull the bow out for certain situations. I can take it in small doses for sure :)

#25
Monkeypasta

Monkeypasta
  • Members
  • 59 messages

Aisynia wrote...
I've played through as a warrior. I was practically invincible and killed everything in my path.. and it was utterly, utterly boring in every conceivable way.

In almost all cases I even found myself switching to mage, while my main hero warrior was acting by himself. You can EASILY create good tactics setup, but you can't do the same fo mage. You'll run out of tactic slots eventually :-)