Economy
#1
Posté 24 avril 2010 - 12:55
To make one Lesser Health Poultice takes one flask and one Elfroot.
The cost of a flask is 1.14 silver and Elfroot 57 copper.
So, it's more expensive to make your own potion. Now I haven't measured this across all potions but I would have if I had been working on making this game.
BioWare, in the next patch, can you perhaps balance this out so that crafting yourself is actually worth it? If you're willing to make the changes, I'd be willing to do the math for free.
#2
Posté 24 avril 2010 - 02:32
#3
Posté 24 avril 2010 - 03:32
#4
Posté 24 avril 2010 - 03:36
ty in advance
GG
#5
Posté 24 avril 2010 - 03:44
Gamegurl wrote...
Making money in general, seems to build up reallllllllllllllllllllly slowly. I need to get the second backpack and a specialty book. How can I generate some more income. I am doing as many side quests as I am able to without truly pissing off my companions and messing with the way I am role playing the game. I'm only level 10 so far but keeping my bruise crew geared ( I don't spend much on them trust me) has me stuck at around 12-15k gold. cry
ty in advance
GG
12-15,000 gold? I don't even get if you're complaining about something or thinking getting money is easy, and if that's what you think you're in the wrong thread because this thread is about something completely different.
#6
Posté 24 avril 2010 - 06:30
I've just noticed in your first post, you didn't mention the cost of the agents like corrupter etc that you would also need to make anything.
#7
Posté 24 avril 2010 - 07:06
It's deliberate, I'm sure.Bio doesn't want to have players making money outside of actually doing what they're supposed to be doing. Crafting is there to get more stuff after you've used up what's in the shops.
#8
Posté 25 avril 2010 - 01:23
Modifié par crawfs, 25 avril 2010 - 01:24 .
#9
Posté 25 avril 2010 - 04:51
as already said, the game is probably done deliberately like this to make sure you dont buy great gear by crafting 10 000 small health potions...
do side quest, and dont buy anything unless you really need it
that said, I think you can make some money with the potent lyrium potion
Modifié par PhobosBM, 25 avril 2010 - 04:52 .
#10
Posté 25 avril 2010 - 05:20
#11
Posté 25 avril 2010 - 06:07
It's really a choice between having as much healing as you need and being able to generate more cash.
I really like how BW has done it, where your money is so limited that you need to plan your purchases wisely, and not just buy up everything available. Too many games make money a trivial thing because they have unlimited encounters and therefore unlimited opportunities to make money.
I do think that crafting items should cost less though. 18 silver for a distillation agent is pretty steep.
#12
Posté 25 avril 2010 - 01:56
#13
Posté 25 avril 2010 - 08:52
#14
Posté 25 avril 2010 - 09:52
Cost of supplies should be less than cost of purchase, but cost of sale is not greater than the cost of the supplies? (to prevent infinite gold).
This has it's own RP issue, such as: why can other potion makers make money from this and you can't? Even as is, it's a bit weird.
#15
Posté 25 avril 2010 - 11:01
Wintermist wrote...
Oh, I didn't mean for us to make a profit, but I feel that making your own potion should be cheaper than actually buying a complete potion.
It is! with the stuff that you find while exploring...
#16
Posté 25 avril 2010 - 11:03
MadDjinn wrote...
ok, I get where you're going.
Cost of supplies should be less than cost of purchase, but cost of sale is not greater than the cost of the supplies? (to prevent infinite gold).
This has it's own RP issue, such as: why can other potion makers make money from this and you can't? Even as is, it's a bit weird.
Perhaps because the vendors are buying the raw ingredients at wholesale (from some friendly wholesale dealer) and we are buying raw ingredients at retail....(even at the evlven camp). Kind of like buying yarn to crochet at retail -- you're doing it for "fun" and not to save money on clothes.....
#17
Posté 25 avril 2010 - 11:37
#18
Posté 26 avril 2010 - 12:46
#19
Posté 26 avril 2010 - 10:44
There is no trading of the merchants with eachother or with an "unknown" trading system. OK, sometimes their stock is reset or upgraded, but that's it.
In a RPG I think the player should be able to earn money by spending some time in using the skills. In The Witcher you could even make or loose some money by playing dice games.





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