Does the Infiltrator's slowdown increase weapon damage?
#26
Posté 25 avril 2010 - 05:37
#27
Posté 25 avril 2010 - 05:47
cruc1al wrote...
mi55ter wrote...
Infi + shotgun! Infi + shotgun! New class use! New class use!!!!!!!!! Please make vid!
Hahah, you crack me up. Ok I'll make a vid lol. I have an exam on monday so I can't guarantee I'll have time for it tomorrow though. Check it out in the Who Needs Squadmates thread when it arrives
Solo Infiltrator with Eviscerator on Collector vessel
Modifié par cruc1al, 25 avril 2010 - 05:47 .
#28
Posté 25 avril 2010 - 08:34
cruc1al wrote...
cruc1al wrote...
mi55ter wrote...
Infi + shotgun! Infi + shotgun! New class use! New class use!!!!!!!!! Please make vid!
Hahah, you crack me up. Ok I'll make a vid lol. I have an exam on monday so I can't guarantee I'll have time for it tomorrow though. Check it out in the Who Needs Squadmates thread when it arrives
Solo Infiltrator with Eviscerator on Collector vessel
AWESOME SAUCE
#29
Posté 25 avril 2010 - 09:46
#30
Posté 25 avril 2010 - 09:54
ScroguBlitzen wrote...
Infiltrator with Shotgun on Insanity sounds fun at first, but it's pretty broken. It works the best without any teammates. If crucial did a video with teammates still alive you'll see that it's much harder. The enemy AI is basically broken. They all just stand still when they have no targets. They should try to look around for where you went or something (like in Fallout 3 when you're invisible). Get's boring pretty quick... Vanguard is still the most fun with a Shotgun.
Yeah it is sort of broken, true.. but if I had teammates, I could just leave them around the corner, no one would shoot at them but I could still use their abilities. And if I had them actually participaing, I wouldn't be at such a risk when my cloak shuts off. I think it's still more difficult without squadmates than with them, but yes, I wish they'd look for where I went instead of just standing there.
#31
Posté 26 avril 2010 - 05:38
#32
Posté 26 avril 2010 - 05:58




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