Help! How to import custom head morph from toolset
Débuté par
Mizayo
, avril 24 2010 04:23
#1
Posté 24 avril 2010 - 04:23
Okay, so I've made the head morph in the toolset that I want to use, but I can't figure out how to use it. I know this is probably a stupid question, but I searched and searched and couldn't find the answer anywhere. Help?
#2
Posté 24 avril 2010 - 04:26
theres a option, post to local, thats the right button
#3
Posté 24 avril 2010 - 07:38
To play it in-game? I can't seem to get the morph to Character Creation.
#4
Posté 24 avril 2010 - 07:42
riiight, thats the problem, though you cant use it in your toolset, once its done to connect it with some character for your mod, dunno if its possible to add morph created in toolset as head for your PC
#5
Posté 24 avril 2010 - 07:47
Oh. Well, I was just trying to get Opal Moon mod to work, but I'm starting to think that all this confusion isn't really worth it.
#6
Posté 24 avril 2010 - 07:49
Oh, hey, I just figured out what you were saying with the "Post to local" option. What does it do exactly?
#7
Posté 24 avril 2010 - 08:09
so you want to create a character in your toolset, and have created morph already, once you post it to local, youll be able to add head to the body, basicly complete the character
#8
Posté 24 avril 2010 - 08:41
Oh, that would make sense. Lol. Thankies!
#9
Posté 24 avril 2010 - 10:02
After posting it to local, you still need to link it to the appropriate character. There's a tutorial on how to do just that here: http://social.biowar.../8/index/176308
As a warning, it can be problematic if you try to edit a late game save as the toolset has a tendency to crash if you do so. That aside, enjoy your custom head morph.
As a warning, it can be problematic if you try to edit a late game save as the toolset has a tendency to crash if you do so. That aside, enjoy your custom head morph.
#10
Posté 12 mai 2010 - 08:46
Here's another great tutorial for importing head morphs.
This focuses on creating a new preset for your game.
MUCH simpler than altering save game data.
http://juleslessthan...r-head-presets/
Edit:
Other things I've learned from fellow morph fans:
When you add a character as a preset instead modifying a save game...you have a chance to change a few things. Perhaps the hair color or style you picked in the toolset doesn't fit your character just right. With a preset, you can adjust your character one last time before starting your campaign.
Something important to remember - there is no way to extract a character from a save game and change a few things. You can only import .mop files into a game, never export. So if you want access to any design for tweaking afterwards - the toolset is the only way to go.
This focuses on creating a new preset for your game.
MUCH simpler than altering save game data.
http://juleslessthan...r-head-presets/
Edit:
Other things I've learned from fellow morph fans:
When you add a character as a preset instead modifying a save game...you have a chance to change a few things. Perhaps the hair color or style you picked in the toolset doesn't fit your character just right. With a preset, you can adjust your character one last time before starting your campaign.
Something important to remember - there is no way to extract a character from a save game and change a few things. You can only import .mop files into a game, never export. So if you want access to any design for tweaking afterwards - the toolset is the only way to go.
Modifié par MuisicAllie, 13 mai 2010 - 03:27 .





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