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Advice on normal difficulty


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38 réponses à ce sujet

#1
Valaz

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This is really embarassing, I done ME on the hardest setting, NWN/NWN2 + all addons on hardest setting but DOA on normal beats me everytime, Especially revenants, on normal i dont even hurt them and they kill all my party in 2-3 hits.

Then theres the encounters you cannot flank like in orzamaar, even with tanks to take the damage my party is gone within a minute and no matter what I try it just doesnt work, if i drop it to casual its just boring.

Also on normal difficulty my characters miss lots, on casual they dont, my builds are made fine, Its got me baffled, im not new to bioware titles I play most but DOA is really hard even on normal...

Kind of asking for some tips here.

#2
Lambert_Feyzel

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Mate, are you using the tactical pause during fights?

#3
Valaz

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Of course and Have set my tactic macros prior to battles for most situations.

#4
eucatastrophe

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I'm currently on my second playthrough -- played on Easy then first time, on Normal now and I switched to Hard yesterday in the middle of this playthrough. I haven't fought any truely hard bosses yet though but I'm about to enter the Deep Roads to find Branka... In the Deep Roads, the easiest thing to do was Line of Sight pulling.



Also, what is your Constitution at on your party people?

#5
Rhys Cordelle

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I think the difficulty of the game is largely based on your understanding of the combat system, at least it was for me. The first playthrough I had to do on easy, but now I find normal isn't challenging. Some people even find Nightmare too easy.



To beat a Revenant:



Backstab whenever possible. If you don't have a rogue, get one.



Paralyse works wonders. The usually awesome Crushing Prison will not hold a Revenant, but Paralyse will, giving you a much needed reprieve from damage to heal your party.



Spread your party out so that they aren't all being beat up at once.



Consider Heal/Group Heal as spell options, allowing your best damage dealers to keep up their onslaught without having to quaff poultices all the time.

#6
Valaz

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Rhys Cordelle wrote...

I think the difficulty of the game is largely based on your understanding of the combat system, at least it was for me. The first playthrough I had to do on easy, but now I find normal isn't challenging. Some people even find Nightmare too easy.

To beat a Revenant:

Backstab whenever possible. If you don't have a rogue, get one.

Paralyse works wonders. The usually awesome Crushing Prison will not hold a Revenant, but Paralyse will, giving you a much needed reprieve from damage to heal your party.

Spread your party out so that they aren't all being beat up at once.

Consider Heal/Group Heal as spell options, allowing your best damage dealers to keep up their onslaught without having to quaff poultices all the time.


High level revs resist para everytime, you cant spread your party out because of pull.

but no matter killed him on normal quite easy imo.

#7
nikki191

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forcefield is a very under utilised spell.. the subject of it takes no damage and is imobilised so dont cast it on the thing you want to kill, instead cast is on your tank, let the bad guy beat on him doing no damage while you cut him to pieces.

Modifié par nikki191, 25 avril 2010 - 12:06 .


#8
soteria

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Check the link in my signature, it has videos with advice for most hard fights and some general tips.



Revenants are immune to flanking unless you can land a paralyze, and they will only use Pull if the person next to them loses aggro. Taunt should offset that. They use mass pull very rarely, and you should immediately spread out again--double strike can't be dodged and does a lot of damage.



Don't bother with constitution. If you want to be tougher, get more dexterity or buy better gear.

#9
Loc'n'lol

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Don't take on a Revenant before ~level 12 and expect to win ?

#10
highcastle

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You're on the console, right? Which means you can use some pretty damaging spells without worrying about party damage. That gives you a bit of an edge right there.

Revenants are tricky at lower levels, but once you get the hang of it, you can do a lot of damage without losing your party members. Who are you working with now? My usual party is PC rogue, Zevran, Alistair, and Wynne. The first two spell chains I make Wynne get are the Paralysis and Mana Clash ones, with the Paralysis coming first because it's so effective. At normal difficulty, I believe the revenant has a shot a shrugging this off, but it's not guaranteed. Paralyze runes on your weapons are also a must.

Alistair (or your tank) should use Taunt and Threaten to keep his aggro up. Meanwhile, I play stealth and backstab with Zev and my PC. Wynne's main duty is healing and throwing out Paralyze whenever she can. If you have another mage and your party's immune to friendly fire, than you can throw out some other damage spells. Tactics help, but for these battles (especially on lower levels) I tend to micromanage to prevent anyone from falling. There's only so smart the computer can get, after all, and the console limits your tactics spots quite a bit.

If you can paralyze the revenant, having two rogues doing auto backstabs will make him go down FAST. It's just getting to that point that's a bit tough. But once you get the hang of it, you'll be fine.

#11
Valaz

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magi rev rarely drops heavy plate armor, sole reason + the codex for killing him otherwise I wouldnt of bothered, I dont have zev yet as i have to do magi to save connor otherwise alistairs moans like a girl lol.



and now im stuck and cant do a thing.

#12
Rhys Cordelle

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There's no friendly fire in the console versions? How silly.

#13
FBG_Loke

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Rhys Cordelle wrote...

There's no friendly fire in the console versions? How silly.

Not on casual. On normal and above, yes there is.

#14
Carmen_Willow

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I on the other hand, cannot get the hang of ME's combat system. Perhpas it's being a leftie that throws me off, but by the time get my weapon aimed...I'm dead.....

#15
Valaz

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ME is easier than DOA imo MUCH easier.

#16
Schwinni

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Put Paralyze Runes into your weapons. If you don't have enough for every weapon yet, start with the weapons of the characters with the highest attack rate (rogues) to have the chance for paralyze more often.

Use your healer only for healing (once a revenant concentrates on Wynne she can die very quickly). If your tank gets in serious trouble use Force Field on the tank, if your whole party gets in trouble spell Force Field on the revenant in order to get some time to regenerate.

#17
Valaz

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which merchants sell para runes

#18
Schwinni

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- Grandmaster: Wonders of Thedas
- Master: Bodhan in Redcliffe (= very late in the game)
- all other tiers: random drops or other merchants (can't rememeber exactly right now)

Modifié par Schwinni, 26 avril 2010 - 01:01 .


#19
Bioshade

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Its hard to give any general advice, but in my experience the most critical part in battles is to manage threat. The concept of threat is sort of an inbuilt exploit system to make the AI act as stupid as possible, namely by making it attack your tank, who has high armor (and can be protected by Force Field, the most powerful spell in the game).

#20
DWSmiley

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Revenants are the toughest opponent a low-level group can meet but you never have to fight one, so leave them til later if need be.

#21
Valaz

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DWSmiley wrote...

Revenants are the toughest opponent a low-level group can meet but you never have to fight one, so leave them til later if need be.


well there is one you have to in magi, doesnt all quests during the demon takeover disappear when circle is saved including the rev codex and platearmor?

#22
Surango

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The only one you "have" to do when you come across it is the random encounter one in Denerim. All the others you can come back to when you have better gear/more abilities.



Revenants are immune to cold damage, but CoC will still freeze them. As others have mentioned, force field is your friend. Get the next talent too, telekinetic weapons. Makes short work of high armor opponents. One thing about crushing prison is the enemy mages have this spell a lot. I like to use it against them- shockwave!

#23
Nerdage

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Hexes, heals and a good tank. Alot of fights don't even need a dedicated tank with hexes, including revenants, death and misdirection hexes make revenants really easy to kill if all the other companions are melee/archers. For dragons, if you want to cheat (sort of) then all you need is a warrior with taunt and a mage with force field and heal, tactic pretty much tells itself. Almost all 'trash' can be killed with shock and cone of cold.



Does it show that most of my characters are mages?

#24
Valaz

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cant understand why you say ff is great, it says friendly fire possibly but I tried casting it on alistair while in threaten stance and it didnt work, and due to that he died =/

#25
Zy-El

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I started by playing on Easy then switched to Normal after 6 playthroughs. The biggest difference I noticed was that mana and heal potions are less effective. I don't bother making or using the Lesser potions in Normal.



Create a Tactic for every character: Self Health < 50% -----> Use max heal poultice.