Advice on normal difficulty
#1
Posté 24 avril 2010 - 10:03
Then theres the encounters you cannot flank like in orzamaar, even with tanks to take the damage my party is gone within a minute and no matter what I try it just doesnt work, if i drop it to casual its just boring.
Also on normal difficulty my characters miss lots, on casual they dont, my builds are made fine, Its got me baffled, im not new to bioware titles I play most but DOA is really hard even on normal...
Kind of asking for some tips here.
#2
Posté 24 avril 2010 - 11:46
#3
Posté 25 avril 2010 - 12:08
#4
Posté 25 avril 2010 - 12:15
Also, what is your Constitution at on your party people?
#5
Posté 25 avril 2010 - 06:24
To beat a Revenant:
Backstab whenever possible. If you don't have a rogue, get one.
Paralyse works wonders. The usually awesome Crushing Prison will not hold a Revenant, but Paralyse will, giving you a much needed reprieve from damage to heal your party.
Spread your party out so that they aren't all being beat up at once.
Consider Heal/Group Heal as spell options, allowing your best damage dealers to keep up their onslaught without having to quaff poultices all the time.
#6
Posté 25 avril 2010 - 11:58
Rhys Cordelle wrote...
I think the difficulty of the game is largely based on your understanding of the combat system, at least it was for me. The first playthrough I had to do on easy, but now I find normal isn't challenging. Some people even find Nightmare too easy.
To beat a Revenant:
Backstab whenever possible. If you don't have a rogue, get one.
Paralyse works wonders. The usually awesome Crushing Prison will not hold a Revenant, but Paralyse will, giving you a much needed reprieve from damage to heal your party.
Spread your party out so that they aren't all being beat up at once.
Consider Heal/Group Heal as spell options, allowing your best damage dealers to keep up their onslaught without having to quaff poultices all the time.
High level revs resist para everytime, you cant spread your party out because of pull.
but no matter killed him on normal quite easy imo.
#7
Posté 25 avril 2010 - 12:05
Modifié par nikki191, 25 avril 2010 - 12:06 .
#8
Posté 25 avril 2010 - 01:44
Revenants are immune to flanking unless you can land a paralyze, and they will only use Pull if the person next to them loses aggro. Taunt should offset that. They use mass pull very rarely, and you should immediately spread out again--double strike can't be dodged and does a lot of damage.
Don't bother with constitution. If you want to be tougher, get more dexterity or buy better gear.
#9
Posté 25 avril 2010 - 01:54
#10
Posté 25 avril 2010 - 01:56
Revenants are tricky at lower levels, but once you get the hang of it, you can do a lot of damage without losing your party members. Who are you working with now? My usual party is PC rogue, Zevran, Alistair, and Wynne. The first two spell chains I make Wynne get are the Paralysis and Mana Clash ones, with the Paralysis coming first because it's so effective. At normal difficulty, I believe the revenant has a shot a shrugging this off, but it's not guaranteed. Paralyze runes on your weapons are also a must.
Alistair (or your tank) should use Taunt and Threaten to keep his aggro up. Meanwhile, I play stealth and backstab with Zev and my PC. Wynne's main duty is healing and throwing out Paralyze whenever she can. If you have another mage and your party's immune to friendly fire, than you can throw out some other damage spells. Tactics help, but for these battles (especially on lower levels) I tend to micromanage to prevent anyone from falling. There's only so smart the computer can get, after all, and the console limits your tactics spots quite a bit.
If you can paralyze the revenant, having two rogues doing auto backstabs will make him go down FAST. It's just getting to that point that's a bit tough. But once you get the hang of it, you'll be fine.
#11
Posté 25 avril 2010 - 02:16
and now im stuck and cant do a thing.
#12
Posté 25 avril 2010 - 10:35
#13
Posté 25 avril 2010 - 10:41
Not on casual. On normal and above, yes there is.Rhys Cordelle wrote...
There's no friendly fire in the console versions? How silly.
#14
Posté 25 avril 2010 - 10:58
#15
Posté 26 avril 2010 - 01:21
#16
Posté 26 avril 2010 - 12:05
Use your healer only for healing (once a revenant concentrates on Wynne she can die very quickly). If your tank gets in serious trouble use Force Field on the tank, if your whole party gets in trouble spell Force Field on the revenant in order to get some time to regenerate.
#17
Posté 26 avril 2010 - 12:55
#18
Posté 26 avril 2010 - 01:00
- Master: Bodhan in Redcliffe (= very late in the game)
- all other tiers: random drops or other merchants (can't rememeber exactly right now)
Modifié par Schwinni, 26 avril 2010 - 01:01 .
#19
Posté 26 avril 2010 - 01:14
#20
Posté 26 avril 2010 - 01:17
#21
Posté 26 avril 2010 - 01:35
DWSmiley wrote...
Revenants are the toughest opponent a low-level group can meet but you never have to fight one, so leave them til later if need be.
well there is one you have to in magi, doesnt all quests during the demon takeover disappear when circle is saved including the rev codex and platearmor?
#22
Posté 26 avril 2010 - 02:04
Revenants are immune to cold damage, but CoC will still freeze them. As others have mentioned, force field is your friend. Get the next talent too, telekinetic weapons. Makes short work of high armor opponents. One thing about crushing prison is the enemy mages have this spell a lot. I like to use it against them- shockwave!
#23
Posté 26 avril 2010 - 02:42
Does it show that most of my characters are mages?
#24
Posté 26 avril 2010 - 04:14
#25
Posté 26 avril 2010 - 04:45
Create a Tactic for every character: Self Health < 50% -----> Use max heal poultice.





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