[quote]ztemplarz wrote...
Key there is "that the game world cannot properly respond to". In all the RPGs I mentioned, the game world DID support that, [/quote]
Note that I said "properly". If the lame BG Reputation mechanic was good enough for you, we have nothing to talk about here.
[quote]
And I don't know where the concept of "absolute morality" came from in regards to the D&D universe, since while yes, they do have "alignments", there is less true "morality" in D&D than there is in DA, since in D&D there is a whole legion of gods, some of greater or lessor strength, but none Zeus or Odin like[/quote]
That's not an argument. It doesn't matter how many gods there are if they're all part of the same moral system.
[quote]
,And "evil" does not need a conventional system to name or define it- you can be just as evil as a Hindu, Christian, Jew, Muslim, Wiccan, or atheist, the only question is how "evil" a moral/religious system labels you. One might more strongly oppose bloodshed than say thievery, but someone that tortures creatures for enjoyment is evil regardless of the society they belong to.[/quote]
Really? The Romans didn't have any problem with a lot of things that we'd call torture, sometimes just for entertainment. You're free to call the Romans evil if you like, but they didn't think they were.
[quote]
Already conceded cosmetic containers existed in other games, point was frequency and content vs DA, and unfortunately not a quantifiable value (unless SOMEONE counted them- will have BG back soon enough and be able to see from there). [/quote]
Frequency is obvious as soon as you're looking at a screen. As for content, check the DSimpson walkthroughs over on GameFaqs. A lot of containers only have "minor treasures." I'm not familiar enough with the IE to know if such treasures are random or not. In BG1 it doesn't matter anyway, since there isn't anything particularly good in the shops no matter how much money you have. Ankheg plate excepted.
[quote]
Hence using quotes on "luck"- different attributes in each game, which doesn't lend itself to neat comparisons. But I do know that even if my only moderately skilled rogue continuously attempted a lock in those other games, by probability it would eventually become unlocked (or jammed) unless it was an ungodly difficult lock, which required master level.[/quote]
I'll have to take your word for that. My bad for thinking Bio hadn't botched the implementation; in PnP you get one shot -- unless my DMs were doing it wrong, which is of course possible.
[quote] From what I've seen in DA, if you fail, you will never succeed (barring advancement of the skill), which means that the gradient is much steeper.[/quote]
Yes, that's correct. I prefer this mechanic -- in effect, just give the player the final result of all the die rolls. The equivalent of the D&D 3.5 "Take 20" rule.
[quote]
Because me selling 3 guns to a pawn shop owner makes me more money than selling 1 gun. On average, a pawn shop will give you 30% of an item's retail value, so they can sell it at less and still make a profit. So if a gun retails at $500 new, then I can expect $150- 3 guns means I have enough to buy 1 new gun. Pretty simple math, really. [/quote]
So you'll be able to buy a new item that's as good or worse than what you've already got. What, you think your party isn't well-equipped relative to the darkspawn? You want to move up a tier, so you're talking many more item drops to afford the higher-priced stuff.
[quote]
And I am arguing it from a RP perspective- he had a sword and armor, yet somehow now he doesn't.[/quote]
But that's not the argument you're actually making. You keep talking about how this should be making your characters more powerful. But I see now that you don't actually mean that -- you're talking about the
feeling of gaining more power through loot rather than the substance of power.
[quote]
Perhaps I did encounter a glitch, but I beat that quest several times (in 3 different ways) and don't recall anything of significance FOR doing it. One was everything was peachy solution, and other two were less so...[/quote]
Either there's a bug or you flatly overlooked the items. Check the wiki entry on the quest for details.
[quote]I played through most of BG 1, but no, most of my BG playing was on 2 (wasn't a big fan of only 3 playable classes, amongst other things). [/quote]
Huh? BG1 had eight classes.
[quote] While yes, it was completely possible to encounter a much higher level opponent, my situation I offered was under the assumption of DA level scaling, meaning the rogue is of roguely the same level as your warrior.
[/quote]
What you said was "In the other RPGs, if I ran into another heavily armed and armored fighter, I could reasonably expect a tough fight, but if I found a "rogue" by his lonesome, he had best make an expeditious peace with his gods." I didn't realize that you actually meant that if you had been playing some parallel-universe version of those other RPGs that had DA's scaling, these things would have been true.
I can only respond to the arguments you make, not the ones in your head.
[quote]
But even in BG (or any of the other games, for that matter), if you were properly prepared, you COULD defeat a group of significantly higher level than yourself (careful use of divine magic plus scrolls, plus attack tactics, etc). It would be extremely hard, but it was possible.[/quote]
Completely doable in DA too.
[quote]Nope, WAS refering to rogues. Don't really understand this concept of DPS, but I was talking about using rogues as thieves, as opposed to dexterity based fighters.[/quote]
DPS = damage per second. Raw offensive output.
You shouldn't say "useless" when you mean something more like "too good at things I don't want them to do, while not very useful for things I do want them to do." That's just not what "useless" means. Though of course I was being a bit disingenuous before.
[quote]As to female melee combatants, I truthfully don't care, since it IS a RPG, and I am not going to say that if some chick wants to play as a 2H reaver, that she can't. But I HAVE served in both the Marine Corps and Army, and CAN say that, in general, women can't and don't pull their weight as much when it comes to the physical aspects of service. There are a few standout examples I can think of, but the vast majorities pt standards and performance are well below mens. In the Marine Corps, I was a squad automatic rifleman, and carried a SAW (M249). Empty it weighs 17lbs. I had to have 600 rounds of ammunition for it, each box weighing approximately 5lbs, so another 15lbs. My body armor weighed ~30lbs, my kevlar ~5lbs. So with NOTHING ELSE (which I of course DID have, since there were always radios, batteries, MREs, etc), I was walking and running around with at around 60-70lbs of gear for sometimes 24 hours, in 100-130 degree heat (obviously not continuously, but those scenarios did happen).[/quote]
Once again, you seem compelled to pump out useless data. I only asked for your opinion.
[quote]
No, I don't want them to be more and less useful, I want their CORE abilities (thievery) to work properly and to be fully exploitable. And I don't want the silliness of a guy wearing a leather jerkin effectively fighting an equally skilled warrior in full plate. So yes, in a sense, I do want them "less" useful. [/quote]
No you don't, but yes you do. Gotcha.
More seriously, the rogue concept you favor has been dying out in RPGs for a long time. People don't like playing characters who take a back seat during combat. Note that in D&D 3.5 rogues aren't that far from how they work in DAO - against targets that can be SAd they throw tons of damage, just like DAO rogues.
Actually, I'm not certain how well a warrior does 1-on-1 against a rogue of similar level; my impression is that the rogue is slightly weaker until the late game, when the whole system starts breaking down. There are a couple of duels in the later game, but since I don't have any appropriate saves with a warrior I can't check it. I guess we could poll it over on the Gameplay board.
As for complexity, I'm thinking of BG1, since that's what I'm playing at the moment. But I don't think BG2 is all that complicated either. All the spell battles come down to is remembering to Pierce Magic (etc.), then Breach. If this was in DA it wouldn't matter -- you could just set up a couple of tactics and Morrigan would do it automatically.
I'm done for the night. But I imagine this will continue.
Modifié par AlanC9, 25 avril 2010 - 08:46 .