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How are Soldier abilities classified?


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#1
Tilarta

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 After much perusing of the upgrades I researched, I started to wonder how Soldier abilities were categorized.

Are they tech abilities?

I didn't pay much attention to what happens when I cast them, but I think Concussive Shot uses the Omnitool.

So, are things like Adrenline Rush and Ammo Powers tech abilities?

And do they recieve the 6/6 Tech Damage Bonus from Research?

Or are they some kind of different ability and recieve no Damage Bonus whatsoever?

#2
FoFoZem

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http://social.biowar...8/index/1143264

#3
Tlazolteotl

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Tilarta wrote...

Or are they some kind of different ability and recieve no Damage Bonus whatsoever?


Combat

#4
Tilarta

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Well, that's disappointing.



You mean, aside from Rank Level, my powers have no bonus whatsoever?



And since I spread my points across my powers evenly (except for Concussive shot, which has no points allocated to it), only my Shocktrooper class and Inferno Ammo got maxed.

#5
Tlazolteotl

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I don't know what you expect from weapon-based powers like adrenaline rush ...

It multiplies your weapon damage, which is improved by weapon research ... the entire point of biotic and tech powers is that they don't use weapon damage numbers.

However, concussive shot needs some sort of boost. It's weak (which is not a big problem), but without a cooldown reduction research, I can't find a reason to use it as CC instead of using adrenaline rush again ...

#6
swk3000

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Tilarta wrote...

You mean, aside from Rank Level, my powers have no bonus whatsoever?


No. Your powers can get bonuses. Just not the massive bonuses that Biotic and Tech attacks get. The Commando ability gives a Power Damage bonus. This bonus applies mainly to Ammo Powers, giving them increased damage. Here are the numbers:

Heavy Disruptor Ammo - +69% of weapon damage instead of +60%
Inferno Ammo - +69% of weapon damage instead of +60%
Heavy Warp Ammo - +57.5% of weapon damage instead of +50%
Tungsten Ammo - +80.5% of weapon damage instead of +70%

Concussive Shot would also get a boost (Heavy would do 115 damage instead of 100).

Also, the Shock Trooper gives a Duration bonus to any powers. Generally, this applies only to Adrenaline Rush (+.75 seconds).

Note, however, that because the Commando and Shock Trooper abilities don't specify Tech or Power damage, that they apply to all powers, including the appropriate Bonus Powers. For exampe, if you run around with Barrier, and you have Shock Trooper and the Biotic Cooldown upgrade, you'll get a Barrier that recharges in 9 seconds instead of 12, and lasts anywhere from an extra 9 seconds (Heavy Barrier) to an extra 27 seconds (Improved Barrier). And that doesn't include the Duration Bonus that you can get from researching Biotic Upgrades (I'm not sure exactly how multiple bonuses of the same type are calculated).

#7
cruc1al

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swk3000 wrote...

Tilarta wrote...

You mean, aside from Rank Level, my powers have no bonus whatsoever?


Also, the Shock Trooper gives a Duration bonus to any powers. Generally, this applies only to Adrenaline Rush (+.75 seconds).


I'm pretty sure it also applies to incendiary and cryo ammo.

#8
swk3000

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cruc1al wrote...

swk3000 wrote...

Tilarta wrote...

You mean, aside from Rank Level, my powers have no bonus whatsoever?


Also, the Shock Trooper gives a Duration bonus to any powers. Generally, this applies only to Adrenaline Rush (+.75 seconds).


I'm pretty sure it also applies to incendiary and cryo ammo.


*blinks* Damn. You're right. I can't believe I didn't think about that.

#9
cruc1al

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swk3000 wrote...

cruc1al wrote...

swk3000 wrote...

Tilarta wrote...

You mean, aside from Rank Level, my powers have no bonus whatsoever?


Also, the Shock Trooper gives a Duration bonus to any powers. Generally, this applies only to Adrenaline Rush (+.75 seconds).


I'm pretty sure it also applies to incendiary and cryo ammo.


*blinks* Damn. You're right. I can't believe I didn't think about that.


Yeah and disruptor ammo synthetic disabling and weapon overheat durations.

#10
Athenau

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The power damage bonus affects adrenaline rush's damage boost as well.

#11
Tilarta

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Soldiers can only use Incendiary, Cryo and Disruptor Ammo.

Shredder ammo is specific to Thane, Tungsten Ammo to Garrus and Warp Ammo to Jack.



And if I was to use something like Barrier (via the loyalty missions), I'd have to sacrifice my Shocktrooper subclass, which was unacceptable to me (lose health, Paragon and Renegade bonuses).



It's mainly the ammo powers and concussive shot I was concerned about boosting.

#12
Athenau

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And if I was to use something like Barrier (via the loyalty missions), I'd have to sacrifice my Shocktrooper subclass, which was unacceptable to me (lose health, Paragon and Renegade bonuses).


What?

#13
cruc1al

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^ I guess he places a higher priority to AR and ammo powers? Don't see why though.

#14
swk3000

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Tilarta wrote...

Soldiers can only use Incendiary, Cryo and Disruptor Ammo.
Shredder ammo is specific to Thane, Tungsten Ammo to Garrus and Warp Ammo to Jack.


Obviously, you're on your first play-through. On subsequent playthroughs, you are required to take a Bonus Power when you create a character. The Bonus Powers you can get are the Loyalty Powers of squad mates whose Loyalty Missions were successfully completed. For example, if you complete Garrus' Loyalty Mission and unlock Armor Piercing Ammo, then start a new character, you will be given the option to add Armor Piercing Ammo to your character, When you complete the creation process and actually start the game, if you look at your Powers list, you'll find that Armor Piercing Ammo has appeared below Combat Mastery, and has had an extra free point put into it.

So while the appropriate ammo powers are initially only available to the characters as you mention, you are able to get the powers for yourself afterwards.

Also, before I forget, once any loyalty mission has been successfully completed, you'll get a Prototype Research Project called 'Advanced Training'. This will allow you to add and change your Bonus Power on your first play-through.

And if I was to use something like Barrier (via the loyalty missions), I'd have to sacrifice my Shocktrooper subclass, which was unacceptable to me (lose health, Paragon and Renegade bonuses).

It's mainly the ammo powers and concussive shot I was concerned about boosting.


I ran around as a Commando for an entire game, and there were only 2 Paragon checks I was unable to pass initially: the last option when talking to Morinth (I wanted to unlock Dominate), and the fight between Jack and Miranda. Respeccing to Shock Trooper for the durations of the appropriate missions allowed me to pass the checks. Even getting Legion onto the Flotilla was easier. So all you get from Shock Trooper is an extra 10% Health.

Also, Barrier benefits more from Shock Trooper than it does from Commando. Especially the Improved Barrier.

#15
mi55ter

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swk3000 wrote...

Tilarta wrote...

Soldiers can only use Incendiary, Cryo and Disruptor Ammo.
Shredder ammo is specific to Thane, Tungsten Ammo to Garrus and Warp Ammo to Jack.


Obviously, you're on your first play-through. On subsequent playthroughs, you are required to take a Bonus Power when you create a character. The Bonus Powers you can get are the Loyalty Powers of squad mates whose Loyalty Missions were successfully completed. For example, if you complete Garrus' Loyalty Mission and unlock Armor Piercing Ammo, then start a new character, you will be given the option to add Armor Piercing Ammo to your character, When you complete the creation process and actually start the game, if you look at your Powers list, you'll find that Armor Piercing Ammo has appeared below Combat Mastery, and has had an extra free point put into it.

So while the appropriate ammo powers are initially only available to the characters as you mention, you are able to get the powers for yourself afterwards.

Also, before I forget, once any loyalty mission has been successfully completed, you'll get a Prototype Research Project called 'Advanced Training'. This will allow you to add and change your Bonus Power on your first play-through.

And if I was to use something like Barrier (via the loyalty missions), I'd have to sacrifice my Shocktrooper subclass, which was unacceptable to me (lose health, Paragon and Renegade bonuses).

It's mainly the ammo powers and concussive shot I was concerned about boosting.


I ran around as a Commando for an entire game, and there were only 2 Paragon checks I was unable to pass initially: the last option when talking to Morinth (I wanted to unlock Dominate), and the fight between Jack and Miranda. Respeccing to Shock Trooper for the durations of the appropriate missions allowed me to pass the checks. Even getting Legion onto the Flotilla was easier. So all you get from Shock Trooper is an extra 10% Health.

Also, Barrier benefits more from Shock Trooper than it does from Commando. Especially the Improved Barrier.

Thanks for the tip about respeccing into Shock to pass those Paragon checks. They're coming up and I'm worried about them.

#16
swk3000

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Just as an FYI, those are the only two you should have problems with as a Commando. Every other check was quite easy to pass without Retraining. I even managed to get Legion on the Flotilla as a Commando.

#17
mi55ter

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Thanks

#18
cruc1al

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swk3000 wrote...

Just as an FYI, those are the only two you should have problems with as a Commando. Every other check was quite easy to pass without Retraining. I even managed to get Legion on the Flotilla as a Commando.


It might depend on the playthrough, considering that different missions have different amounts of paragon/renegade points for grabs. Each paragon/renegade check depends not only on your paragon/renegade points but on your level as well.

#19
swk3000

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I was under the impression that the Paragon/Renegade system worked off of percentages. not points. It really shouldn't matter how many points you have, as long as you've been consistent.

#20
cruc1al

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Percentages of what?

#21
Tlazolteotl

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I'm assuming swk3000 meant percentage of total possible amount up to that point?

I was under the impression the amount required is simply the equivalent of level scaling .. irregardless, having 4 bars of both paragon and renegade works well enough. I can make every check in the game .. and the 2 instances there are greyed out options, I can simply choose the other option.

#22
cruc1al

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I've never been able to get the "I'm a spectre" option in Thane's loyalty quest :( I had over 4 bars of renegade iirc but still couldn't do it.

#23
Tlazolteotl

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That's weird ... unless ... are you an actual spectre? I.e. get reinstated by the council?


#24
swk3000

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cruc1al wrote...

Percentages of what?


Percentage of total Paragon or Renegade choices taken versus number of total possible Paragon or Renegade choices.

For exampe, if you've been presented with 50 possible Paragon choices, and you've taken 39 of them, then the game treats your Paragon score as 78%, regardless of what your actual point value is.

#25
Tlazolteotl

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That .. can't be right. 'cos I take half of each and do fine.