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Kasumi overpowered to boost sales?


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#51
mi55ter

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Forst1999 wrote...

She is pretty much overpowered. Shadow Strike might be the best damage power in the game, but it takes some time to hurt the enemy and other than powers like warp she can't fire for a couple of seconds. Still better than the other damage powers, but not in a league of it's own.
Flashbang on the other hand makes some fights, especially anything Harbinger is involved, very easy. Kasumi in your squad means that harbinger is no threat any longer, on any difficulty.
So her powers are very strong and have a rather short cooldown. To be balanced , Shadow Strike should have the normal 12 seconds instead of only 9 and Flashbang should have maybe 18 seconds (even with the silly 30 sec cooldown of Combat Drone it would be a good power).
I don't know what was Bioware's intention with this, but if it was to boost the sales and satisfy the customers: Why not? If it cuts some of the usual complains, i'm happy. You don't have to use Kasumi all the time if you feel she make's some passages of the game to easy. That's like using Miranda all the time and complaining insanity is not a challenge.

I've never used her against Harby, what does her flashbang do to him?

#52
cxensign

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I think it's an unspoken rule that when people buy expansions / DLC for a game like this one it will give them some real power creep.  If the new content 'rewards' (ugh) don't replace what you're currently using, what's the point, right?

It's common enough that you pretty much have to do it; the players who demand the creep will be happy and other players largely don't care.

I'm just glad they didn't go over the top and kept the quality high in this DLC, unlike the way they've handled it in some of their other games.

#53
FoFoZem

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mi55ter wrote...


I've never used her against Harby, what does her flashbang do to him?


It has a damping effect on biotics. So, in other words, he can't attack you at all for the entire duration of the grenade

#54
FoFoZem

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swk3000 wrote...

t3HPrO wrote...
And the Geth Pulse Rifle IS pretty damned good,especially compared to the Avenger and Vindicator.


Wow. That's painful on multiple levels.
*snip*


Agreed.


On topic: Kasumi syncs really well with a Sentinel by the way. I stull have yet to die on my Sentinel after I got Kasumi.

#55
FFTARoxorz05

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I don't use her on every mission or anything, that's what Miranda is for.

#56
Forst1999

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FoFoZem wrote...

mi55ter wrote...


I've never used her against Harby, what does her flashbang do to him?


It has a damping effect on biotics. So, in other words, he can't attack you at all for the entire duration of the grenade


And he still walks towards you until he stand right before you and does nothing. I love to melee him to death. And he shuts up! His "This hurts you!" etc only comes when he uses a biotic power. Actually, i miss it.

Commdor wrote...

Don't really see how Kasumi being overpowered helps sales. It's not a selling point. If BioWare purposely wanted to boost sales by making Kasumi stronger than other characters, then they'd actually need to promote her as such in the sales pitch.


This makes sense, I guess you're right.

Modifié par Forst1999, 25 avril 2010 - 09:12 .


#57
AntiChri5

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The reason i have a problem with the paid squadmate being so powerful is that i dont like the idea of gameplay being dictated by marketing.

#58
Atmosfear3

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Theres a huge difference between being overpowered and effective.



Kasumi is effective. Her shadow strike can still miss sometimes, especially during poor pathing AI as well as targets that go down too quickly before she can execute the power. Flashbang is good for the CC effect but it is just that; a CC. Against shielded targets it will damp their powers and overheat their weapons. Against targets at health it will knock them out for a few seconds. Sounds pretty reasonable to me.



You can beat the game perfectly fine without Kasumi. The gameplay is not dictacted by marketing in any way.

#59
Urazz

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Tlazolteotl wrote...

NICKjnp wrote...

She isn't that powerful. Try using her on Insanity and see if you say that.


Are you serious?
SS is the highest vs defense damage dealer in the game ... although it's slow, so a sniper rifle strips + damage dealing power strips defenses faster, her shields recharge while she's using it. Making her hardy if the power is well-timed.

She is the only squadmate with overload and cooldown reduction.

Flashbang, even if left at level 1, disables weapons on foes with defenses in a massive radius ... and makes defenseless foes fall over, organic or synthetic.

Finally, "oh hay, it's insanity!" is not a viable argument. I mean ... you said that for the geth pulse rifle too ... and it's ass.

SS loses some effectiveness on Insanity because it's much easier for her to die.  Don't get me wrong, it's deadly as hell on Insanity still but you gotta be careful in using it or Kasumi will drop.

#60
FoFoZem

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@Urazz -

I have never had Kasumi drop on Insanity while sending her out. But I agree about the critically-important timing though

#61
The RPGenius

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Okay, I don't really have much to say on whether Kasumi is or is not over-powered, nor on whether she should be. I'm just going to weigh in on whether her supposed level of power was intended to boost sales. And I am going to do so with a question. This one.



How can her being over-powered be a selling point if the only way you can (reliably) witness her being over-powered is to have already paid to get her?

#62
Tlazolteotl

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Word of mouth?

#63
The RPGenius

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I did say "reliably," though. Word of mouth is great, but with people creating huge discussions just out of which Assault Rifle is slightly better in one situation over another and so on, basing a purchase decision on word of mouth might not be a great idea. I mean, hell, look at this topic alone--a lot of people debating on whether or not she's over-powered in this and other topics doesn't really give a clear idea of how a prospective buyer will find her. The only sure way to know whether pretty much anything in ME2 is "over-powered" is to experience it yourself, because otherwise you'll always find plenty of people willing to argue each side of the issue.

#64
onelifecrisis

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I beg of you all! Please please realised that DLC=garbage! Also, expansion pack=garbage, episodic content=garbage, and so on. They all follow the same law. This is a universal law with no exceptions, ever.

#65
mi55ter

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Forst1999 wrote...

FoFoZem wrote...

mi55ter wrote...


I've never used her against Harby, what does her flashbang do to him?


It has a damping effect on biotics. So, in other words, he can't attack you at all for the entire duration of the grenade


And he still walks towards you until he stand right before you and does nothing. I love to melee him to death. And he shuts up! His "This hurts you!" etc only comes when he uses a biotic power. Actually, i miss it.

Commdor wrote...

Don't really see how Kasumi being overpowered helps sales. It's not a selling point. If BioWare purposely wanted to boost sales by making Kasumi stronger than other characters, then they'd actually need to promote her as such in the sales pitch.


This makes sense, I guess you're right.

Harby's trash talking s.hit drives me up the wall. It's the kinda crap ya hear at a high school basketball game.

#66
phordicus

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NICKjnp wrote...

I don't... I'm calling out that other guy for picking one.  I think they are stupid.  I laugh because nobody would do that in real life.  They would get punched in the face for it..


wrong.  most people are p's who do anything they can to avoid confrontations, especially physical ones.  people like you that bark a lot tend to be even bigger p's which is why they're so quick to sound tough and mention "real life".  don't worry, though.  you're below my pay grade.  keep on trollin.

(lol @ no filter for that.  away, away mod.)

ON TOPIC:  considering you're already got an excess of slightly redundant squadmates, for kasumi to be useful at all she has to be "worth it".  and yes, any power that affects enemies with protections goes against the entire combat system.

Modifié par phordicus, 26 avril 2010 - 05:37 .


#67
NICKjnp

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phordicus wrote...

NICKjnp wrote...

I don't... I'm calling out that other guy for picking one.  I think they are stupid.  I laugh because nobody would do that in real life.  They would get punched in the face for it..


wrong.  most people are p's who do anything they can to avoid confrontations, especially physical ones.  people like you that bark a lot tend to be even bigger p's which is why they're so quick to sound tough and mention "real life".  don't worry, though.  you're below my pay grade.  keep on trollin.

(lol @ no filter for that.  away, away mod.)

ON TOPIC:  considering you're already got an excess of slightly redundant squadmates, for kasumi to be useful at all she has to be "worth it".  and yes, any power that affects enemies with protections goes against the entire combat system.


Thank you for prejudging something you don't know anything about.  I wouldn't start a bar fight.  I wouldn't go around talking trash to people in real life.  I'm not an idiot.  I was saying that people who start internet fights are stupid.  They probably wouldn't start one in real life so it is dumb when they talk trash on a web forum.  And I didn't start the trash talking... someone else did.  I was calling them out for starting one.

#68
tonnactus

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spacehamsterZH wrote...

I don't think Kasumi's OP. You still need someone with Warp or Incinerate on your squad against enemies with armor.


No.Shadowstrike is effective against Every form of protection.(2 multiplikate)
Its better then overload and warp,only incinerate could beat it against armor.
Look in the gameplay thread.

Modifié par tonnactus, 26 avril 2010 - 08:23 .


#69
Taritu

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Um, flashbang is ridiculously overpowered. Yes, she's OP.