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Tactics: precisions needed


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18 réponses à ce sujet

#1
cyanrabbit

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Hi,
I saw another thread about this but the question was ill expressed and the answers mostly irrelevant so, here we go.

I was wondering about the tactical talent tree:

Does all party members need to learn tactics so that they can "register" more party scripts? or;

Does only the PC have to learn those so that every companion will then be able to "register" more AI scripts?

The difference is major in terms of talent point cost...


ALSO, in the same idea, is there any benefit for a companion to learn coercion? since basically it is always the PC who interact with non-party NPC (as far as we know at least).

Thanks for any precisions on these subjects.

Modifié par cyanrabbit, 20 octobre 2009 - 04:52 .


#2
Srikandi715

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those are good questions, I'd like to know too.

#3
Darthnemesis2

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Combat tactics is a skill not talent, just to clarify. Umm, to answer your question, I think each PC/NPC has to learn the skills themselves.

#4
flamechamp23

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what are you guys talking about? You can't control npcs because they are NON playable characters, so obviously you can't put any skill points into these skills since they don't have it.

#5
cyanrabbit

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here is flamechamp, the guy who cannot read and is barely able to ask questions, go back to bed will you.... or play Wow, whatever you do best..



read again, understand, and then answer if you can, please.



About skill/talent, yeah, my mistake, these are skills not talents, makes little difference though in terms of point cost. so anybody got a clue???

#6
Dennis Carpenter

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In NWN when an npc leveled up you could set the option to choose what they gained in skills and points, or go AI and let it adjust automatically. Hopefully this will give us similar choices.

#7
minamber

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The devs said it worked like FF 12 gambits, more or less, and there all the characters needed to take additional slots. I'd guess that the PC taking the skill is most important, and that NPCs can also take the skill to provide a bonus.



As for coercion, the devs have stated that only the PC will be able to take ranks in that skill, i think. Same as the conversation skills in Mass Effect.

#8
cyanrabbit

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*yeah Dennis, this I know, auto-level or micro-management, are implemented I guess.

But the question is about the implementation of the tactics/coercion skills as being PC centric or not.


*thanks minamber for the precision on coercion.

I am still unsure about tactics... the PC, for me, would be the one who need it the less, since, I will micromanage him a lot more.. so the only reason I would take tactics with his char would be if it impacts the slots on the other companions..

Modifié par cyanrabbit, 20 octobre 2009 - 04:49 .


#9
Dennis Carpenter

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I agree, after checking the various skills it seem the coercion would be conversation activated where employing combat tactics The character can formulate strategies quickly in battle, and consequently gains a combat tactics slot. Havent found anything yet on how many slots you can have and what goes where but this is from the greywardens.com home page under skills.

#10
Dennis Carpenter

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I guess you start with one slot and as you progress you keep adding one, since it is strategy based it might allow you an advantage on attack or maybe some extra dialogue before particular combats. it is a passive skill so it works automatically for whatever trigger is needed so maybe combat training has a better plus side?

Modifié par Dennis Carpenter, 20 octobre 2009 - 05:00 .


#11
cyanrabbit

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Number of Combat slots increase as follow: 1 (base)-2(improved)-4(expert)-6(master) as far as I know. It does not give an advantage in attack or dialogue options, just allows you to script characters efficiently when not in direct control of them.



But again, is it for me, the pc (which is close to useless) or for all the companions?

#12
Darthnemesis2

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cyanrabbit wrote...

Number of Combat slots increase as follow: 1 (base)-2(improved)-4(expert)-6(master) as far as I know. It does not give an advantage in attack or dialogue options, just allows you to script characters efficiently when not in direct control of them.

But again, is it for me, the pc (which is close to useless) or for all the companions?

I'm pretty sure each NPC has to get their own.

#13
hOnOr

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Typical bioware would be to have coercion be PC only (take for example charm/intimidate in ME). After all, it's you doing all the talking. :)

#14
cyanrabbit

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thanks darthnemesis, yeah that s what I fear too.... I am still hoping for a dev answer on that core gameplay aspect.

but then, if it is the case, what a shame "base tactics" is forced down my throat on character creation, wasting a very useful skill point...

#15
cyanrabbit

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Confirmed, all character need it:



"Every party member has their own pool of open tactics slots. Every character gains more slots naturally by leveling, but for very complex setups you will probably want to invest in the tactics skill to open up even more slots for that character.



So, to answer what I think is the root question: Yes, you will need to take the tactics skill on all characters that you want to have extra bonus tactics slots on.

_________________

Mike Laidlaw

Lead Designer, Dragon Age: Origins"

#16
Darthnemesis2

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Thanks for the confirmation.

#17
KethWolfheart

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Thanks for the information - I have had trouble finding tactics information myself.

#18
Guest_Ju-0n_*

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So that means its a wasted slot for the PC, but a must have skill for NPC if you want to micro-manage with any kind of depth? Sorry trying to get my head around the game mechanics still.

#19
Jab0r

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Well, an extra slot for the main character might not go amiss if you want to focus on a particular NPC e.g. while setting off a combo or something.

Modifié par Jab0r, 20 octobre 2009 - 11:17 .