If it was decided not to carry over this design feature from previous BW releases, I am curious as to why.
I know there are a lot of gamers who never pay attention to this type of feedback, though I feel it was a worthy include (Dialogue and Descriptions have always been my favorite narrative tools). Having the option to provide minute details that are difficult to convey graphically, such as "You notice a steady trickle of blood coming from the forearm of this man." While it is possible that this could be handled from a conversation or a popup message of some sort, it seems a better choice to use descriptions. While some will avoid reading them like the plague, other players will turn to them in order to get one step closer to character immersion. Tell me the story through my character's eyes - tell me, what do I see?
Hopefully I am making a silly mistake and just can't find it.
Thank you.





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