Hit 'em with The Good Stuff (2.0) Official Jacob Taylor Fan Thread
#4501
Guest_LuckyIronAxe_*
Posté 09 janvier 2011 - 10:19
Guest_LuckyIronAxe_*
#4502
Posté 09 janvier 2011 - 11:02
#4503
Posté 09 janvier 2011 - 11:06
Lieutenant, what have you done with our funds? Those were meant to spill some drinks on the Citadel when we reach 200 pages!Darc_Requiem wrote...
I knew those 4 billion credits I donated to TIM would come in handy
We need to develop an engine that will be able to survive JT's Good Stuff, it will be the best game engine ever created!
#4504
Posté 09 janvier 2011 - 11:36
gashgfjaskgfkagh wrote...
Lieutenant, what have you done with our funds? Those were meant to spill some drinks on the Citadel when we reach 200 pages!Darc_Requiem wrote...
I knew those 4 billion credits I donated to TIM would come in handy
We need to develop an engine that will be able to survive JT's Good Stuff, it will be the best game engine ever created!
I have no idea what happened to our funding.
#4506
Posté 10 janvier 2011 - 05:26
lazuli wrote...
As someone heavily invested in the gameplay side of Mass Effect 2, I have created a guide to respond to the [baseless] criticisms that Jacob is ineffective in combat.
Great job man, hopefully that'll help to dispell the ridiculous notion that Jacob is a bad squadmate.
#4507
Posté 10 janvier 2011 - 05:54
#4508
Posté 10 janvier 2011 - 07:07
Or as an alternative one could give up pull all together to max out inferno ammo for a mass barbecue. (not my preference)
If I needed a squishy pull bot I would bring someone else like Jack. Jacob's strength is his heavy barrier which increases his survivability in battle and area pull.
Modifié par CC-Tron, 10 janvier 2011 - 07:18 .
#4509
Posté 11 janvier 2011 - 12:54
CC-Tron wrote...
I disagree with the guide. Jacob is at his best when Pull Field, Heavy Barrier, Cerberus Veteran are maxed out to tank him. Incendiary ammo only requires one point to be effective.
Or as an alternative one could give up pull all together to max out inferno ammo for a mass barbecue. (not my preference)
If I needed a squishy pull bot I would bring someone else like Jack. Jacob's strength is his heavy barrier which increases his survivability in battle and area pull.
We've been down this road before. If a tank is all you want, Grunt's your man. With proper flagging, Jacob's survivability is just fine.
#4510
Posté 11 janvier 2011 - 07:51
lazuli wrote...
CC-Tron wrote...
I disagree with the guide. Jacob is at his best when Pull Field, Heavy Barrier, Cerberus Veteran are maxed out to tank him. Incendiary ammo only requires one point to be effective.
Or as an alternative one could give up pull all together to max out inferno ammo for a mass barbecue. (not my preference)
If I needed a squishy pull bot I would bring someone else like Jack. Jacob's strength is his heavy barrier which increases his survivability in battle and area pull.
We've been down this road before. If a tank is all you want, Grunt's your man. With proper flagging, Jacob's survivability is just fine.
Yeah I know we disagree but still since the link is posted here. JT is a biotic tank hybrid and that what seperates him from the others like Jack and Samara. Grunt's a tank yes but concussive shot doesn't replace pull. I've been playing on Insanity as of late and Heavy Barrier is very useful for soaking damage.
#4511
Posté 11 janvier 2011 - 03:12
CC-Tron wrote...
Yeah I know we disagree but still since the link is posted here. JT is a biotic tank hybrid and that what seperates him from the others like Jack and Samara. Grunt's a tank yes but concussive shot doesn't replace pull. I've been playing on Insanity as of late and Heavy Barrier is very useful for soaking damage.
And it never bothers you that his Pull is unavailable at times due to his tendency to spam Barrier, even when not in the line of fire?
#4512
Posté 11 janvier 2011 - 06:07
lazuli wrote...
CC-Tron wrote...
Yeah I know we disagree but still since the link is posted here. JT is a biotic tank hybrid and that what seperates him from the others like Jack and Samara. Grunt's a tank yes but concussive shot doesn't replace pull. I've been playing on Insanity as of late and Heavy Barrier is very useful for soaking damage.
And it never bothers you that his Pull is unavailable at times due to his tendency to spam Barrier, even when not in the line of fire?
Yes.
It can be annoying at times but not nearly enough for me want to vanquish the Heavy Barrier skill altogether. Grunt suffers from the same problem of concussive shot not being available at times due to fortification spamming (Legion too).
Infiltrators in particular have to worry about the squad taking damage while they are cloaked. Heavy Barrier wouldn't be as important to me if the AI were better. Even with proper flagging the squad doesn't take cover properly when taking fire. Tanks can compensate for that problem but the softies can't unless they are camped out of harm's way. I manage to use Jacob's pull enough that it's not that big of a deal. I know he'll survive long enough that the power will be available again.
It's not mentioned much but the supposedly useful squad mates like Miranda are horrible at staying alive in combat. She pays a heavy price for the combination of warp and overload. Useful for her powers but often useless for an extra gun.
I take heavy barrier away from Jacob and his usefulness to me is greatly reduced because Jack can pull better than Jacob. However Jack can't tank in a gun battle. Jack only brings biotics to the table but Jake brings both biotics and tank ability. That combination is more useful to me as an infiltrator.
#4513
Posté 12 janvier 2011 - 01:02
CC-Tron wrote...
Infiltrators in particular have to worry about the squad taking damage while they are cloaked. Heavy Barrier wouldn't be as important to me if the AI were better. Even with proper flagging the squad doesn't take cover properly when taking fire. Tanks can compensate for that problem but the softies can't unless they are camped out of harm's way. I manage to use Jacob's pull enough that it's not that big of a deal. I know he'll survive long enough that the power will be available again.
You make a good point about Infiltrators and Tactical Cloak. The squadmates do die a lot more often when I'm playing Infiltrator. Depending on the type of Infiltrator you're playing, this isn't necessarily a bad thing. CQC Infiltrators benefit from their squadmates being down, as once they cloak the enemies will stand perfectly still.
But I'm getting us way off track. In terms of Jacob's gameplay effectiveness, I find him least beneficial when playing a sniping (Widow) Infiltrator. His effectiveness improved for my shotgun Infiltrator, as I could take greater advantage of Incendiary Ammo's panic effect in close quarters combat.
#4514
Posté 12 janvier 2011 - 02:39
lazuli wrote...
CC-Tron wrote...
Infiltrators in particular have to worry about the squad taking damage while they are cloaked. Heavy Barrier wouldn't be as important to me if the AI were better. Even with proper flagging the squad doesn't take cover properly when taking fire. Tanks can compensate for that problem but the softies can't unless they are camped out of harm's way. I manage to use Jacob's pull enough that it's not that big of a deal. I know he'll survive long enough that the power will be available again.
You make a good point about Infiltrators and Tactical Cloak. The squadmates do die a lot more often when I'm playing Infiltrator. Depending on the type of Infiltrator you're playing, this isn't necessarily a bad thing. CQC Infiltrators benefit from their squadmates being down, as once they cloak the enemies will stand perfectly still.
But I'm getting us way off track. In terms of Jacob's gameplay effectiveness, I find him least beneficial when playing a sniping (Widow) Infiltrator. His effectiveness improved for my shotgun Infiltrator, as I could take greater advantage of Incendiary Ammo's panic effect in close quarters combat.
(About squadmates being down)
I don't use medigel. I play the game to never have my squad mates go down in combat. I don't like the way medigel is implemented in ME2. It no longer heals squad mates. It revives them from death (merged with Unity) which I find immersion breaking. ME1 handled it better by allowing one to use the medigel before the squadmate dies. Isn't that the point of medigel to heal before death and not revive after? I hope ME3 goes back to the old medigel system.
#4515
Guest_LuckyIronAxe_*
Posté 13 janvier 2011 - 12:59
Guest_LuckyIronAxe_*
#4516
Posté 13 janvier 2011 - 05:34
#4517
Posté 13 janvier 2011 - 12:12
I guess there ARE people who like Jacob. My only question is WHY???
He was the most uninteresting, flat, stereotypical character I've ever seen. He made Kaiden Alenko look like the most interesting thing in the world.
And he was boring as hell.
Seriously, the most memorable thing about Jacob is "the priiize" line, and that just made me cringe.
So what is it? Or is it only girls who like his pecs?
#4518
Posté 13 janvier 2011 - 02:31
Actually it does heal, and/or (iirc) with the medigel upgrades it also restores shields, so it can be used as more then a 'lolres' toolCC-Tron wrote...
I don't use medigel. I play the game to never have my squad mates go down in combat. I don't like the way medigel is implemented in ME2. It no longer heals squad mates. It revives them from death (merged with Unity) which I find immersion breaking. ME1 handled it better by allowing one to use the medigel before the squadmate dies. Isn't that the point of medigel to heal before death and not revive after? I hope ME3 goes back to the old medigel system.
#4519
Posté 13 janvier 2011 - 03:09
BiancoAngelo7 wrote...
I can't believe there is an actual Jacob support thread.
So in other words, because you don't like him others shouldn't either?
#4520
Posté 13 janvier 2011 - 03:56
Jacob is normal,stable and that is why he is my Sheps best friend...and my femSHeps LI(yes i play femSHeps and i romanced Jacob)
#4521
Posté 13 janvier 2011 - 04:01
I love abusing pull...LuckyIronAxe wrote...
I'm a real big fan of pull field, a must if you chose to use Jacob in your party, which should be all the time.
*the squad is fighting a group of mercs*
Shepard: OH NOES!!!! The enemy is behind cover, what can we possible do against them?
JT: "Just let me hit them with THE GOOD STUFF!!!"
*JT pulls out the mercs out of cover*
*Shep kills them all*
Shep: "MY HERO!" [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Plus it's pull which helped me to get that cheevo requiring to get a certain amount of use of combined biotic powers, since I rarely play with any other class then Soldier.
BiancoAngelo7 wrote...
I can't believe there is an actual Jacob support thread.
I guess there ARE people who like Jacob. My only question is WHY???
He was the most uninteresting, flat, stereotypical character I've ever seen. He made Kaiden Alenko look like the most interesting thing in the world.
And he was boring as hell.
Seriously, the most memorable thing about Jacob is "the priiize" line, and that just made me cringe.
So what is it? Or is it only girls who like his pecs?
#4522
Posté 13 janvier 2011 - 04:23
Sums up why I like him.KendallX23 wrote...
Jacob is normal,stable and that is why he is my Sheps best friend
#4523
Posté 13 janvier 2011 - 04:33
BiancoAngelo7 wrote...
I can't believe there is an actual Jacob support thread.
I guess there ARE people who like Jacob. My only question is WHY???
I like Jacob because he is a professional. He's a private person that prefers to handle his issues on his own. When he is in a position where he can't solve his own problems, he reluctantly asks for help. Afterward, he refuses to open up completely, meaning that he is either repressing his emotions or able to deal with them alone. He's a deep character, once you get past the memes and bandwagon hating. Additionally, his voice acting is largely superb.
#4524
Posté 13 janvier 2011 - 05:27
Loki330 wrote...
Actually it does heal, and/or (iirc) with the medigel upgrades it also restores shields, so it can be used as more then a 'lolres' toolCC-Tron wrote...
I don't use medigel. I play the game to never have my squad mates go down in combat. I don't like the way medigel is implemented in ME2. It no longer heals squad mates. It revives them from death (merged with Unity) which I find immersion breaking. ME1 handled it better by allowing one to use the medigel before the squadmate dies. Isn't that the point of medigel to heal before death and not revive after? I hope ME3 goes back to the old medigel system.
Unfortunately it shares universal cool down times on the power wheel (merged with unity). In many cases it's just not available due to other powers being used such as tactical cloak which I use often as an infiltrator. I don't mind unity being on the power wheel but I don't like medigel being there.
#4525
Posté 13 janvier 2011 - 05:54
BiancoAngelo7 wrote...
He was the most uninteresting, flat, stereotypical character I've ever seen. He made Kaiden Alenko look like the most interesting thing in the world.
I stopped reading after this line.





Retour en haut





