jlb524 wrote...
I'm arguing from the perspective of a person that has to sit down and code the game and design each level. Tali's potential death is easier to deal with if she is limited to one area of the game than if she could be everywhere at anytime (i.e., squad mate). By 'easier to deal with' I mean coding complexity. As the complexity of code goes up, time it takes to make it work right and test it goes up, cost goes up (unless BW is paying their developers a crap wage or they work for free).
They could do both (squad mate and role on flotilla), of course, but this would even be more complex.
I have no idea how things are done in Mass Effect, but if the situation is like how I've seen previous games, it wouldn't be ridiculously complex. Really, squad mates are interchangable. You give them basic AI (which they could easily copy over from ME2, given that it's the same engine). And they have to have dialogue, which, as far as I can tell, is a simple check at that point through the dialogue engine "if Squadmate A = (squadmate) then Squadmate A says Dialogue Line A"
Even if they give an all new squad, they're going to have the same basic roles (engineer, soldier, biotic, and mixes). So they already have to balance the level to ensure it's completable (which, quite frankly, even differences in squadmates don't make too much difference).
I've modded games and I'm attending a major university for video game design. In reality, the greater workload would be on the dialouge and lip-synching artists, as most of the animation for the game is interchangeable between squadmates (which is why if you use a mod to make Shepard appear like Tali, all the animations still work and look good. It's the same thing for squadmates- they all play the same animations).
Writing Tali into the Migrant Fleet as a cameo only means you have to develop new squadmates to replace her, write stories for them, etc. etc. etc.
From a business perspective, too, allowing ME2 squadmates to return minimizes voice acting costs. These actors are already signed to contracts. If you bring them back as cameos and then bring in a whole new team, it possibly doubles the number of voice actors required, which increases costs.
And as I said, Bioware has known what was going to be possible all along. If certain squadmates weren't going to return, they would have slipped in tidbits to give them believable excuses. As it stands now, certain squadmates would need to pull excuses out of their asses to not return.
Tali not so much based on her story line IMO. Unless they decide
to pry her from her people, then she'll be cameo'd and similar to Wrex
in that they lead their people to fight by our side.
They already have (possibly). What if she's exiled? Where else does she have to GO? Quarians won't take her back.
Modifié par Sky Shadowing, 30 avril 2010 - 07:41 .