Deltaboy37-1 wrote...
Well that is what I mean, even though the programming part is easy, the fact that they still have to makle content for each character nullify's that. It is still more difficult in the sense of making it make sense both budget-wise and resource-wise.
true, it is either way an differcuilt task. I am not trying to say this is going to be easy by far. It's easier because they have other material to go on.
Making new characters would cost more of course and I don't disagree, but putting every squadmate into ME3 is gonna cost nearly as much. Even though you don't have to find new talent, you will have to still fund the old talent. AS far as reusing everything from ME2, I don't think that would be the wisest thing for BioWare to do. WIth all the recycling they did with ME1, there was a considerable amount of "new" stuff in ME2.
Well I don't think we're going to be having loyality missions or whatever for these guys unless they are new to the squad. I honestly think that the ME2 squad will be mostly diologue with perhaps an few of their tie in plots devices - like Vido if you don't have Zaeed kill him, the Grey box from Kasumi, Tali/Legion eg. Quarian/Geth conflict, Genophage with Mordin, Thane is iffy plot line.
Jack is solved. Samara is solved. Garrus is solved. Jocab is solved. Miranda is solved. Grunt is solved.
I could instantly see some good plot development with any of these characters doing things or whatever. But to be honest, I don't honestly see them leaving, they have all been made into fan favorites one way or another. It is far easier to appeal to most of the fan base then spend the same time/money/effort to create an new smaller squad, which they know will not go over well with the community. We don't need no new members of our teams, we wants our story. We gots our members of our deadly 12, we got the possible return of Liara and Ashley/Kaiden, we got enough squadmates to have our own private deadly army.
Me1 is the same as well. I think people are dis-crediting the fact that game companies re-use things... ALOT. Like alot alot. They don't start from square 1 each time, each time they make an new game, they have this new programming block or this series of animations they can use which most gamers will never notice and connect the dots unless they compared them side by side with the orginal.
BioWare themselves said that the whole tying in from ME1 - ME2 was a difficult task. All I am saying is that, it is going to be at least equally as difficult this time around if not slightly more, and if I am thinking right, corners might have to be cut and I think this might be one of those areas. The proof is in the pudding, if it is how you say it is, then why wasn't the mere 6 squadies brought back into ME2?
They weren't cut corners because of time/money. They had to do Liara and Kaiden/Ashley that way percisely becuase sheppard was dead two years ago. All the squad has moved on, some were open to recuitment, some weren't. if they were all open to recuitment, I would be going wtf? highly unlikely that the band would be able to get together again after 2 years. To be honest, fans would gruging accept it, but they as bio-ware put it, Liara and Ash/Kaiden got better things to do in ME3 then go and dying in an sucide mission. So they got side-lined for ME2. Sucks, but bio-ware made that decision.
It will take less resources and time to re-use an character you already have an back story for as an squadmate, then to create an new one, hire new VA, create orginal animations for etc etc.
Yes to a certain extent. Even with recycling there is tweaking involved. And with that tweaking comes the prospect of the fact that your possibly using a new game engine as seen in this very situation. ME1 used Unreal 2, ME2 used Unreal 3 (correct me if I'm wrong)m there is some considerable tweaking going on. You can see it with Liara, Ashley and Kaidan and all of the characters from ME1.
Fully true, tweaking is involved, but your not creating things from scratch most of the time. Creating something from scratch like these 12 characters consumed a lot of resources. Which the work was done in ME2. I could honestly see these 12 having 1-2 side-missions or something, but I see them mostly being "just there" then actively partipating story/plot wise since it would be easier to have htem just be there straight from the start, and instead of spenidng time recuiting them etc if they are loyal and alive, you get them again in ME3. Easier, just need to pay the VA for some diologue scenes to explain what happened in between in ME2/ME3 rather then do an mission for them. That is what I mean by saving resources.
The "time" that might be increased to make this game is counter-acted by the weight of two solid games that work backing it with all the animations, cut-scenes, textures, models already in it.
true only to a certain extent, I think you're putting too much wieght into these factors. And the cutscenes are NOT recycled, maybe the way in which they are created is reused, but not the recycled. Textures/models are also tweaked on each character, look at all the ME1 characters in ME2 again and you'll see. Same with Animations (aside from the cookie cutter ones).
Yes and No, I think alot of the improvements we might see here, will be transfered over to ME3, I highly doubt that their transfering over to another engine... again. I see no reason too. The level of detail was just fine in ME2, sure there was some bugs here and there, but overall, everything worked fine. I think tweaking will be done, but perhaps not done to the extent your thinking of. Cutscenes might be made from scratch but the walking animations, the talking animations have all be used over and over again, it's merely mixing these animations together to get an new scene.
Modifié par Andrew_Waltfeld, 30 avril 2010 - 11:24 .