Indeed, I would say that most of the time the ME2 characters are non-talking NPC guns. You would expect that Mordin would have some kind of interesting insight into the Human-Reaper thing, but he's got nothing to say the entire last mission. (Mordin with nothing to say is, in itself, rather ridiculous.) You would expect Tali and Garrus to have more interesting insights into fighting with the Husks again than other characters since Tali and Garrus have experience with them. But nope, they've got nothing unique to say.Peppard wrote...
Squad are basically just NPCS +weapons. Having more variety is a good thing for combat, even if the more squad you have, the less intertwined, specific dialog you could have. Imagine for a moment if you could get a lot more dialog out of a character, but as a result, they could no longer be in the squad. Would you want that? Or if you could have as many squad as weapons, but no dialog? Most of us prefer something that balances the two sides, and allows us choice about which characters to combine on a mission.
ME2 may have gone a bit overboard one way (lots of variety, less dialog),
Excellent points. ME2's focus on characters was not, on the whole, lower than ME1's, it was just more compartamentalized. The ship-based dialog and their own loyalty missions aside, they were all more or less interchangable with one another. There are, of course, logistical reasons for this—finding something unique for each character to say in every mission would be a nightmare and having non-squad NPC conversations change dramatically depending on who's with you doubly so—but it's still rather disappointing. Thus, I'd like to see ME3 improve on this, not suffer more than ME2 did. Especially if it does so because of how ME2 was made.Peppard wrote...
but I don't think the characters were in general less memorable than the ME1 ones, because each got a loyalty/recruitment arc in which to shine. A.N.A.N, is right, ultimately, ME1 and ME2 aren't that different in terms of how much the characters mattered to the main plot. One thing ME2 did not do as well as ME1, was the sense of "team", as there were not many conferences where everyone talked to each other (or appeared to be talking).





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