Aller au contenu

Photo

Can we really be sure ANY ME2 characters will return?


  • Veuillez vous connecter pour répondre
390 réponses à ce sujet

#26
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

RobertM5252 wrote...
In fact, I would go so far as to say that the only characters we can trust to return in ME3 are ones that had small parts in ME2 and thus had no potential death option. Joker, Liara, EDI, Anderson, Udina, and the Illusive Man. That’s basically it (unless I’m forgetting someone, which is highly possible).

Thoughts?

Ashley and Kaidan will return, most probably recruitable, as they have been basically melded into one character...
Otherwise, you are right.

See also this:
http://social.biowar...5/index/2267863

#27
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages
Squadmates you mean? We can't be sure at all. Casey said the "F bomb" about they focus ME3 being a standalone game so they may have little cameos. Before that BS I was hugely expecting some of them at least to be with you for the whole journey as they don't need to bother with them a lot, just make them like the ones on ME1 or something like Zaeed and Kasumi for Normandy dialogue. I would find it acceptable. I just want them by my side and let them shine just a little on the end of the saga if they survived on our playthroughs. Now I REALLY don't know what they're gonna do with them.



At least I'm almost sure we're gonna have Liara as squadmate.

#28
Peppard

Peppard
  • Members
  • 217 messages
I believe Legion is also a possibility, or rather, "a" Legion, a mobile platform of the "true" Geth. Even if Legion were never activated or died, it could be that the Geth decided to build another advanced mobile platform...Legion 2.0. No armor and hole though.



There are many NPCS, too many to list, that could be back b/c they live regardless of what Shep does. Anderson and Udina were so marginal in ME2, they may not even return--depends on what the story is.

#29
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
@OP, I wouldn't get your hopes up. The only thing that would drive Bioware to put the characters back is cost of cast vs. costs of cast + cameo costs



$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$



Then again the way ME characters are designed it wouldn't be that difficult really.

#30
Icinix

Icinix
  • Members
  • 8 188 messages
Dragon Age Origins - There were numerous characters you could have killed or not had in your squad.

KOTOR2 - Different squad member depending on your sex. The handmaiden or The Disciple.



Recording redundant dialogue is what BioWare does best, they cover so many bases.

As complicated as it is, BioWare is number 1 in this regard and they know their business.

The contracts for ME3 may have been signed before ME2 was in development.

#31
RobertM5252

RobertM5252
  • Members
  • 160 messages

DirtyVagrant wrote...

JohnnyDollar wrote...

The question I have, is what was the purpose of making the ME2 squadmates killable? The challenge? Well maybe a little at first, but all of my squad survived my first playthrough with no meta-gaming done on my part. So why make them killable? To give Bioware an out in case they don't have the budget that they anticipated for ME3?


To give the Suicide Mission weight? It was a high risk mission, may as well make there be serious consequences for poor command/choices.

This.

For dramatic reasons, I thought it was a great idea. But if they ultimately just trivialize it or it results in all those characters being written out of the story (whether or not they died on any of our games), it seems like it wasn't worth it.

#32
RobertM5252

RobertM5252
  • Members
  • 160 messages

Sky Shadowing wrote...

This topic has been debated hundreds of times before. In the end, if you look at it, Bioware actually wrote legitimate reasons to return into most of the characters. Tali is "vas Normandy" and possibly exiled. Garrus's only friend is you. Miranda resigns from Cerberus if she's with you at the end. Jacob... nobody cares about.

They have plenty of reasons to include the characters and not many to not include them.

I'm sorry, but did you just read the title of this thread and then post without reading what I wrote? Because what you said has nothing to do with why I said there's a good chance they won't be back.

#33
askanec

askanec
  • Members
  • 442 messages
I don't expect the ME2 squad members to have a significant role in ME3. As mentioned, they all have a chance to die and I don't see Bioware dedicating much resources on a bunch of characters who might or might not be alive. If Bioware intended for all the ME2 squad members to return, then they shouldn't have made it possible for any of them to get killed.



With the game keep hammering the point that going after the Collectors is nasty business and people are going to get killed, many players may not even be aware that you can basically save everyone.

#34
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
 ok.....let us reiterate this one more time since this thread keeps coming up again and again and again (and I am feeling like ranting)


Question: Does any character from ME2 have a chance to return in ME3? if so.....how  much of a chance?

Answer: it is all up to the developers and how much of a quad they really manage to muster.

what do I mean by that? it's very simple...The developers have a choice. They can either 

A: bow down to EA's desire to make the game fully and 100% accessible to everyone including the ever present newcomers who decide to jump in a trilogy at the last chapter and have the nerve of whining that they do not understand much of the story this way but they still do not want to play through the other chapters. In doing so they will obviously render the consequences of the suicide mission totally unconsequential or nearly so gtivign us AGAIN a brand new crew and reducing everyone else to a caemoe aside for Liara and Ash/Kaiden

OR.....

B: Bioware digs deep and actually finds some quads (I know, novel concept for a company owned by EA)  and  they actually make players follow through with the consequences of their playthrough's outcome. That is if you let everyone but two of the team mates die in ME2 then you will end up in ME3 with a severely reduced crew, less unique side quests less banter and maybe even more happy little downgrades from someone who actually saved the majority if not all the crew (we all know some people just desipise some characters and DO NOT want them back......like Jacob or Jack and thus they do some precision killings during their runs). Note this is not to diss those who played a straight and true renegade jerkass Shepard and let nearly everyone die because that's just how they wanted to play it ....because I know those people will take the consequences of their choices and be happy with it because THAT IS HOW THEY WANTED IT. No I am talking about the lazy ones who could not be bothered to mine anything because  upgrading the ship is for nerds and could not talk to the crew to get the loyalty missions because talking does not involve "pew pew pew". and that ultimately seeing just how things ended with their playthrough just ditched the game and went back to play something else because they could not be bothered with replaying the game to get a better ending .

now which one of these 2 is more likely? not so sure....on one hand Bioware has been going down a slippery slope recently with the whole "let's try and make the game appealing to more people" by turning it into a GOWesque game and toning down the RPG aspects (sorry Christina, you can make as many power point presentations as you wish but it is obvious the RPG features were not just "streamlined" they were just cut off and the fact you yourself released a statement about the RPG features coming back in ME3 indicates that it is obvious the idea was definately not so good). But on the other hand recently Bioware released an interview to GI in which they state that they may be going for option B

#35
Indoctrination

Indoctrination
  • Members
  • 819 messages
Anyone who thinks any choice or outcome in ME2 is going to greatly affect how ME3 plays out is probably going to be as disappointed as I was when I realized how much impact ME1 decisions had on ME2.

#36
Peppard

Peppard
  • Members
  • 217 messages

crimzontearz wrote...
But on the other hand recently Bioware released an interview to GI in which they state that they may be going for option B


Do you have a link handy? Would be interesting to read what they've said.

#37
Brako Shepard

Brako Shepard
  • Members
  • 675 messages
To be honest I thought the final mission was badly designed in which characters can be killed.



Whilst it was very groovy of BioWare to allow you to decide who makes it or not. The whole coffin scene made no sense. Who the hell went back to carry them? Who on earth would have the strength and speed to carry Grunt out of there is he died? Even if two went back for him. Who goes back for the people who died holding the wall?



Again whilst very groovy, I feel it was quite flawed and could come back to bite BioWare in the arse. What BioWare should have done, was decide who they wanted to kill off, just as they did in the original Mass Effect game.



The save I am carrying over is when I saved everyone. How the hell this will look in Mass Effect 3 I do not know. If all my team are in the game, I am expecting even less team conversations due to BioWare having to make so many different path choices.



Like I said. Whilst its very groovy of BioWare to give us the choice who lives or dies, I fear it could bite them big time.

#38
Collider

Collider
  • Members
  • 17 165 messages

Peppard wrote...

crimzontearz wrote...
But on the other hand recently Bioware released an interview to GI in which they state that they may be going for option B


Do you have a link handy? Would be interesting to read what they've said.

"You will definitely be able to see characters from ME2 in ME3, as long
as they're alive in the end of your story. It's a challenge for sure,
but it's also going to be a huge payoff for players of the Mass Effect
trilogy to see what happens with all these characters and storylines
started by the first two games."

also, about this thread...Why the hell did I play this game, which centered around recruitment, gaining loyalty, and ensuring the survival of those recruits, if whether or not they survive means nothing in ME3? Yea, I don't think they'll be going that route.

#39
Brako Shepard

Brako Shepard
  • Members
  • 675 messages
The only other thing I have heard. Is whoever your love interest was in Mass Effect, chosing someone different in Mass Effect 2 will cause problems in Mass Effect 3.

#40
ArcanistLibram

ArcanistLibram
  • Members
  • 1 036 messages
Like I said, I probably wouldn't mind if the ME1 and ME2 characters got roles on par with Joker or slightly bigger.



That said, creating a new crew would be stupid. I don't care how Bioware tries to pull it off, they will not top Mordin, there's a reason why Tali and Garrus got upgraded to LIs and Legion was set up so that people were almost guaranteed to get him last. He did not get anything close to the screentime he deserved. Hell, he got even less screentime than Oghren and he was brough back for Awakening because players tended to get him last.



I like Grunt and I don't hate Jacob, but there are other characters I liked so much better than I never really bothered to take an interest in them or a lot of the other ME2 characters. I'd rather get more character development for them than get a whole new crew of people I'll either be indifferent about or completely hate because they're taking away time that should have gone to one of the characters that I do like.



Really, the ME2 crew deserves to see the series through to the end.

#41
Tlazolteotl

Tlazolteotl
  • Members
  • 1 824 messages

Collider wrote...

also, about this thread...Why the hell did I play this game, which centered around recruitment, gaining loyalty, and ensuring the survival of those recruits, if whether or not they survive means nothing in ME3? Yea, I don't think they'll be going that route.


The folks saying it's not feasible for development are just forgetting the most important thing.
ME2 made bucketloads of money.
Bigger budget = bigger project.

#42
Ooga600

Ooga600
  • Members
  • 213 messages
Liara

Ash/Kaidan

Conrad Verner

Engineer Donnelly

Councilor Anderson/Udina

Kal Reegar

Blasto

Kolyat

Sidonis

Kalisah Al-Jilani

#43
II Goonah II

II Goonah II
  • Members
  • 57 messages
You people seem to forget that ALOT of the characters in ME2 always seem to make a point of the fact that they're 'only with you until the suicide mission is complete', and they even tell you their future plans if they do survive. I think BioWare has done this so they can have a easy excuse to make some of the characters 'disapear', but i'm pretty sure Garrus, Tali, Miranda, Jacob, Legion are the only ones who seem like they're going to stay by your side after the suicide mission, and I think Grunt and Mordin could also be a posibility. All the others seem to have other plans.

#44
Sajuro

Sajuro
  • Members
  • 6 871 messages

Brako Shepard wrote...

To be honest I thought the final mission was badly designed in which characters can be killed.

Whilst it was very groovy of BioWare to allow you to decide who makes it or not. The whole coffin scene made no sense. Who the hell went back to carry them? Who on earth would have the strength and speed to carry Grunt out of there is he died? Even if two went back for him. Who goes back for the people who died holding the wall?


I was under the impressions that the coffins were symbolic, like if a soldier dies at sea and their body is lost they'll still put a coffin in the ground even if it is empty.
Alternate: maybe the collectors took the bodies back to the ship.

#45
Guest_aynxalot_*

Guest_aynxalot_*
  • Guests
Random thoughts:



I think the ME2 LIs will be back as squaddies (not 'recruitable', as we already DID that). If only because of fan demand. BW has more to lose than gain from their exclusion. We have to trust they knew what they were doing and had some sort of method to their madness when allowing people to be killable.



If alive, the other characters get NPC roles- Mordin stays on the ship (he's only getting older, after all), Samara/Morinth, Zaeed, and Kasumi are all free to go, etc. Legion and Grunt are debatable- you're Grunt's 'Battlemaster' and Legion is such a fan favorite that they each may stay on.



ME1 LIs are all but guaranteed to rejoin with you. As much as I love Garrus, I do want better closure with Kaidan, so this brings me some measure of joy.



I agree that esp. Garrus and Tali have nowhere else to go but with you. There could be missions involving their people/places of origin that can be plot-centric without requiring the presence of the respective squaddie, but are richer if you do bring them along.



Voice actors aren't exactly paid by the hour. Doing a whole lot of dialogue is going to be no more expensive than doing a little, so they may as well do a fuller role rather than a cameo for everyone.

#46
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Sajuro wrote...

Brako Shepard wrote...

To be honest I thought the final mission was badly designed in which characters can be killed.

Whilst it was very groovy of BioWare to allow you to decide who makes it or not. The whole coffin scene made no sense. Who the hell went back to carry them? Who on earth would have the strength and speed to carry Grunt out of there is he died? Even if two went back for him. Who goes back for the people who died holding the wall?


I was under the impressions that the coffins were symbolic, like if a soldier dies at sea and their body is lost they'll still put a coffin in the ground even if it is empty.
Alternate: maybe the collectors took the bodies back to the ship.


That's actually a deviation of the old tradition to give the sailor's body to the depth... Speaking of which, ME2 could have utilized something like space funeral, when the coffins are ejected into space, like in Starship Troopers and StarCraft: Brood War.

#47
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Peppard wrote...

crimzontearz wrote...
But on the other hand recently Bioware released an interview to GI in which they state that they may be going for option B


Do you have a link handy? Would be interesting to read what they've said.

no linkies sorry.....only on paper

#48
Marta Rio

Marta Rio
  • Members
  • 699 messages

crimzontearz wrote...

Peppard wrote...

crimzontearz wrote...
But on the other hand recently Bioware released an interview to GI in which they state that they may be going for option B

Do you have a link handy? Would be interesting to read what they've said.

no linkies sorry.....only on paper


Which issue of GI was it?  I'd thought I had scoured my GI issues for any ME related news...but I don't remember that.

#49
atheelogos

atheelogos
  • Members
  • 4 554 messages

Shazzammer2 wrote...

meh ... they'll return. One way or the other, they'll return.

this.
Either as squadmates or npc they'll be back

#50
Peppard

Peppard
  • Members
  • 217 messages

II Goonah II wrote...

You people seem to forget that ALOT of the characters in ME2 always seem to make a point of the fact that they're 'only with you until the suicide mission is complete', and they even tell you their future plans if they do survive. I think BioWare has done this so they can have a easy excuse to make some of the characters 'disapear', but i'm pretty sure Garrus, Tali, Miranda, Jacob, Legion are the only ones who seem like they're going to stay by your side after the suicide mission, and I think Grunt and Mordin could also be a posibility. All the others seem to have other plans.


I don't think people forget, so much as people only remember characters the way they are after Shepard interacts with them, and in some cases, that seems to cause a change to the character's original  plans and perspective.  
If you have only played through 1 time, or not done a lot of the dialog trees and sub-plots, then you might not realize how much the characters can change in reaction to your Shepard's choices.

I do agree though, that the writers have the flexibility  to give any character a believable reason to leave, but also to stay.