Eradyn wrote...
I really just want to address this one point. Not to "pick" on you, but I've seen this argument several times and it needs to be laid to rest.
"According to Remedy, the developer of the upcoming Xbox 360 thriller Alan Wake, only 30% of players finish games they start. Some of that can be written off to being dissatisfied with the product, but most of those players
are perfectly happy with the game. They just didn’t bother completing it. Source"
That might be one game, but apparently it's a prevalent enough phenomenon to warrant several articles being written about it.
No offense, but this is hardly an exhaustive survey of the entire gaming industry. Don't get me wrong, I don't doubt that a large amount of video game players do not finish the games they buy/rent. But what you've sourced is not sufficient proof that 70% of
all gamers do not finish
any game. Call me skeptical, but of players who buy (not rent) games, I would imagine more than 30% finish them. Maybe I'm wrong, though.
Even if I am, the fact remains that
of players who finish a game, not all of them will see all the content the game offers. It simply isn't logical to say that, since a large amount of gamers don't finish games they buy,
all content is equally worth developing. Main storyline quests are worth devoting more resources to that side quests. Dialog that the player will
definitely hear is worth devoting more resources to that dialog players might not (or probably won't) hear. Art resources to design and animate parts of the game that the play will see... You get my point.
Bioware doesn't have an unlimited amount of time (and money) with which to develop any game, including ME3. While I'm sure they'd
love to be able to have every level as expansive as, say, Omega and for every NPC in the game to have something interesting to say, it's just not feasable. In an interview, I believe it was Jennifer Hale (FemShep) who mentioned that ME2 had a
massive amount of lines of dialog. And the more permutations of the same scenario one adds, the more dialog there must be, nevermind the other developing resources that must be used for character interaction (e.g., "directing," lip-sync, etc.).
So... of players who will finish ME3, how many of them will have ME2 characters that died? Of ME3 players, how many of them will not even import ME2 games?
I maintain that there is a reason side-quests are simpler than the main quests. And there's a reason why Kaidan, Ashley, and Wrex in particular were reduced to cameo roles that had replacement characters for them should any of them be dead.
Every single ME2 character is now in this situation because they can all be dead now, too. And given how hard it is to meet deadlines for developers, I just don't believe that Bioware will completely ignore that fact
this time when they didn't
last time.