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Can we really be sure ANY ME2 characters will return?


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#126
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# Garrus Vakarian: could have died in the final mission. If alive, would return to head up C-Sec / elected to join Turian Spectres

# Grunt: could have died in the final mission. If alive, would return to assist Clan Urdnot in reconstruction under instructions from the Clan Shaman (as per the private terminal email)

# Jack: could have died in the final mission. If alive, would assist as an instructor with the Alliance Ascension Program for biotic children.

# Jacob Taylor: could have died in the final mission. If alive, would return to the Alliance and take up the vacant position left by Kaiden Alenko.

# Kasumi Goto: No chance. No explanation needed. DLC disregarded.

# Legion: could have been given to Cerberus, could never have been activated, and could have died in the final mission. If alive, would return to Geth homeworld to oversee the Heretic integration/peace treaty with the Quarians.

# Miranda Lawson: could have died in the final mission. If alive, would probably fill Liara's vacant role as an information broker.

# Mordin Solus: easily dies in the final mission. Plus, he's old. If not dead from old age would probably return to mobilise the Salarian government into action against the Reapers/head up the Salarian Intelligence Network/travel to Tuchanka to assist in reversing the genophage.

# Morinth: Definitely not.

# Samara: could have died on her loyalty mission or in the final mission. If alive, would continue roaming the galaxy in quest for truth and justice. Cameo status highly likely.

# Tali'Zorah vas Neema: could have died in the final mission. If alive, would return to the Migrant Fleet to take up the vacant Admiralty position left by her father. (she says she has been offered the role in dialogue)

# Thane Krios: could have died in the final mission. If alive at the end of ME2, might still have died before ME3 starts. Otherwise probably a Drell/Hanaar social worker.

# Zaeed Massani: No chance. No explanation needed. DLC disregarded.

Modifié par Elithranduil, 28 avril 2010 - 03:04 .


#127
mopotter

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Elithranduil wrote...

# Garrus Vakarian: could have died in the final mission. If alive, would return to head up C-Sec / elected to join Turian Spectres

# Grunt: could have died in the final mission. If alive, would return to assist Clan Urdnot in reconstruction under instructions from the Clan Shaman (as per the private terminal email)

# Jack: could have died in the final mission. If alive, would assist as an instructor with the Alliance Ascension Program for biotic children.

# Jacob Taylor: could have died in the final mission. If alive, would return to the Alliance and take up the vacant position left by Kaiden Alenko.

# Kasumi Goto: No chance. No explanation needed. DLC disregarded.

# Legion: could have been given to Cerberus, could never have been activated, and could have died in the final mission. If alive, would return to Geth homeworld to oversee the Heretic integration/peace treaty with the Quarians.

# Miranda Lawson: could have died in the final mission. If alive, would probably fill Liara's vacant role as an information broker.

# Mordin Solus: easily dies in the final mission. Plus, he's old. If not dead from old age would probably return to mobilise the Salarian government into action against the Reapers/head up the Salarian Intelligence Network/travel to Tuchanka to assist in reversing the genophage.

# Morinth: Definitely not.

# Samara: could have died on her loyalty mission or in the final mission. If alive, would continue roaming the galaxy in quest for truth and justice. Cameo status highly likely.

# Tali'Zorah vas Neema: could have died in the final mission. If alive, would return to the Migrant Fleet to take up the vacant Admiralty position left by her father. (she says she has been offered the role in dialogue)

# Thane Krios: could have died in the final mission. If alive at the end of ME2, might still have died before ME3 starts. Otherwise probably a Drell/Hanaar social worker.

# Zaeed Massani: No chance. No explanation needed. DLC disregarded.



I agree more or less (I like Jack as a teacher).  I think they will handle ME3 it the way they did ME1 to ME2 where if  Wrex  lived he is now the leader of Clan Urdnot and if he had died - no Wrex you talk to a different leader.  

If  lived they will have a job somewhere else and hopefully you will be able to talk to some of them.  And if they died in ME2 you'll talk to someone else.   It would be interesting if you could recruit them or their replacement, if they died, but I don't know if that will happen.   

#128
Andrew_Waltfeld

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Has anyone just considered the fact that you just might start off with 12 squad-mates and have to go recruit 2-3 more and then be done? Why would we need to re-recruit loyal members? Makes no sense to me. bio-ware only needs to add some dialogue about ME2 to the beginning, the 1-2 squad-mates will have missions, the rest you get to pick and choose as you please assuming they survived.



Its an win-win situation for everyone, everyone gets what they want, bio-ware saves costs etc.

#129
Nozybidaj

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Andrew_Waltfeld wrote...

Has anyone just considered the fact that you just might start off with 12 squad-mates


Not everyone has 12 existing characters that can be squad mates.  Whatever they end up choosing to do at the start of ME3 it is a safe bet that it will put all Sheps on equal footing to go through ME3.

#130
Andrew_Waltfeld

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Nozybidaj wrote...

Andrew_Waltfeld wrote...

Has anyone just considered the fact that you just might start off with 12 squad-mates


Not everyone has 12 existing characters that can be squad mates.  Whatever they end up choosing to do at the start of ME3 it is a safe bet that it will put all Sheps on equal footing to go through ME3.


why? Seriously why? That is what I don't get. Why put them all on even footings, this is the last chapter. We have been making decisions about everything that all leads up to this final game. Why should ME3 be the same as ME2? it should be the most diverse. If you got all but two of your squadmates killed, well you get 1-2 extra squadmates, for an total of 4. It was your choice to get your entire team killed. I don't get all this equal-footing crap. Why should all sheps be on equal footing? If killing your mates on the sucide mission as bioware has said will result in less content in ME3, then by having less squadmates, you do have less content in ME3 right? That would be less content, because you don't have access to all the diologue etc etc that teammate has to offer on things.

Modifié par Andrew_Waltfeld, 28 avril 2010 - 06:30 .


#131
Nozybidaj

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Andrew_Waltfeld wrote...
 If killing your mates on the sucide mission as bioware has said will result in less content in ME3, then by having less squadmates, you do have less content in ME3 right? you are denied access to squadmates afterall.


Sure you'll miss the cameos, hence less content.  It would be rather silly to expect they will actually leave folks without half a squad though.

#132
Andrew_Waltfeld

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Nozybidaj wrote...

Andrew_Waltfeld wrote...
 If killing your mates on the sucide mission as bioware has said will result in less content in ME3, then by having less squadmates, you do have less content in ME3 right? you are denied access to squadmates afterall.


Sure you'll miss the cameos, hence less content.  It would be rather silly to expect they will actually leave folks without half a squad though.


why? it was their decision to do it. If I was bioware, that is percisely what I would do.People did ***** and moan about how their decisons didn't have much meaningful impact, well here is some decisions that had some real impact. Tossing in Kaiden/Ashely and Liara pretty much covers you on most fronts anyway. Then your two squadmates left can be anyone else.

#133
SnakeHelah

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The turian councilor returns thats for sure


#134
Nozybidaj

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SnakeHelah wrote...

The turian councilor returns thats for sure


Ah yes, stand alone game.  We have confirmed that claim.

#135
Master Smurf

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You only need 2 squad members to form a team - you are guaranteed 2 - LOL

Didnt play ME2...sucks to be you!!!

Got your team killed..sucks to be you!!!



But I'm sure they will have 1-2 new characters and some of the ME2 squad may return, no way will a company put out an RPG type game where you have no choice in recruitment.

#136
mopotter

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Andrew_Waltfeld wrote...

Nozybidaj wrote...

Andrew_Waltfeld wrote...

Has anyone just considered the fact that you just might start off with 12 squad-mates


Not everyone has 12 existing characters that can be squad mates.  Whatever they end up choosing to do at the start of ME3 it is a safe bet that it will put all Sheps on equal footing to go through ME3.


why? Seriously why? That is what I don't get. Why put them all on even footings, this is the last chapter. We have been making decisions about everything that all leads up to this final game. Why should ME3 be the same as ME2? it should be the most diverse. If you got all but two of your squadmates killed, well you get 1-2 extra squadmates, for an total of 4. It was your choice to get your entire team killed. I don't get all this equal-footing crap. Why should all sheps be on equal footing? If killing your mates on the sucide mission as bioware has said will result in less content in ME3, then by having less squadmates, you do have less content in ME3 right? That would be less content, because you don't have access to all the diologue etc etc that teammate has to offer on things.


Why?  Because ME3 is a continuation of ME1 and ME 2.  The decisions made should carry over otherwise why bother with letting us make decisions.  That idea is what I don't get.  Why would you want a game that dosen't carry over your choices.  Why bother playing ME1 or 2 if they don't matter.  Why bother playing a game that says decisions count if you don't want them to count? 

So you play every game exactly the same so tht all of your squad will survive?  That I also don't get.  I do have a couple of games where everyone survived, but I also have games where I didn't do one upgrade becuase in that game it is what the story demanded.  I picked up legion early or I didn't have enough points to convence Jack and Maranda or Tali and Legion to co-operate. 

All these choices are why I will be able to play the game for as long as it takes till ME3 comes out.  If the ones who survive go off to do different jobs, I'm ok with that
too.  If we can recruit them that will be great and I think BioWare could do it, but I want choices I made in the previous games to count in the 3rd one no matter what the cost.

#137
Peppard

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Nozybidaj wrote... 


Sure you'll miss the cameos, hence less content.  It would be rather silly to expect they will actually leave folks without half a squad though.

   
You say it is silly that they would leave people without half a squad, and I almost agree with you.  Instead, I would say that I doubt they'd leave any player without a functionally large enough squad to cover all the combat classes.

 Bw has generally designed its game to allow players some choice about the size of the team.  There's usually at least 1 or 2 optional characters.   In ME2, they were willing to hold back 2 squad as DLC even, and another 2 you could skip.   That means, the game worked with only 8 characters, but still worked with all 12. (And I'm not even sure if you had to recruit all the 8 to trigger the last mission).

The only difference of course, is that the choices about who is alive occur in ME2, not ME3.    I'm not sure to what extent BW would allow choices made in a previous game to affect combat, versus story. They clearly are willing to let it alter the amount of story content one sees some.   Would they be willing to design the game in such a way that more or less, the  "bloodbath importers"  miss out on some team mate dialog wheel stuff, instead of side-quests and cameos? (For example, by having generic crew NPCs copy the skill sets of any missing ME2 character and take their place, if the crew character is dead.)  

 It's  almost a given that "bloodbathers" will miss out on some content, we're just sort of debating how much and what kind.

 

Modifié par Peppard, 28 avril 2010 - 10:39 .


#138
remote_control_me

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I believe that the charcters from ME2 will return (if they are alive of course) and Ashley/Kaidan+Liara. There will no doubt be some new people join the team this time around, i mean..it is kind of the final stand anyway. I honestly wouldnt be suprised to see a potential Anderson squaddie in ME3?

#139
Andrew_Waltfeld

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mopotter wrote...

Andrew_Waltfeld wrote...

Nozybidaj wrote...

Andrew_Waltfeld wrote...

Has anyone just considered the fact that you just might start off with 12 squad-mates


Not everyone has 12 existing characters that can be squad mates.  Whatever they end up choosing to do at the start of ME3 it is a safe bet that it will put all Sheps on equal footing to go through ME3.


why? Seriously why? That is what I don't get. Why put them all on even footings, this is the last chapter. We have been making decisions about everything that all leads up to this final game. Why should ME3 be the same as ME2? it should be the most diverse. If you got all but two of your squadmates killed, well you get 1-2 extra squadmates, for an total of 4. It was your choice to get your entire team killed. I don't get all this equal-footing crap. Why should all sheps be on equal footing? If killing your mates on the sucide mission as bioware has said will result in less content in ME3, then by having less squadmates, you do have less content in ME3 right? That would be less content, because you don't have access to all the diologue etc etc that teammate has to offer on things.


Why?  Because ME3 is a continuation of ME1 and ME 2.  The decisions made should carry over otherwise why bother with letting us make decisions.  That idea is what I don't get.  Why would you want a game that dosen't carry over your choices.  Why bother playing ME1 or 2 if they don't matter.  Why bother playing a game that says decisions count if you don't want them to count? 

So you play every game exactly the same so tht all of your squad will survive?  That I also don't get.  I do have a couple of games where everyone survived, but I also have games where I didn't do one upgrade becuase in that game it is what the story demanded.  I picked up legion early or I didn't have enough points to convence Jack and Maranda or Tali and Legion to co-operate. 

All these choices are why I will be able to play the game for as long as it takes till ME3 comes out.  If the ones who survive go off to do different jobs, I'm ok with that
too.  If we can recruit them that will be great and I think BioWare could do it, but I want choices I made in the previous games to count in the 3rd one no matter what the cost.



Actually no, I have 12 playthroughs, I have thane, mordin and an few others killed, while on playthoughs, I have all but two killed with an few fav combinations (legion and tali surivive, or Garrus and Tali, Kasumi and Tali, kasumi and Legion etc). I look forward to the decisions, if I get bummed because I got my members purposely killed, I see no reason to reward me for it by giving me replacements. If Liara returns, you got your biotics, + ashley/kaiden which is soldier or soldier with biotics plus your two survivors. There is enough to cover your basics for every situation.

I honestly don't see the need for them to leave you, they know the reapers are coming, they know they are going to wipe out the galaxy. I see little need to even recruit them again if I have gained their loyality and trust and got them thru the sucide mission. I could understand that if they unloyal and had surivived, they leave you in ME3... but eh. I see this scenario being an way to apease the fans in every aspect. No need to come up with characters, you save recruitment missions if they are already on board, which means you can add other missions... etc.

#140
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I don't know if this has been brought up at all, but I was reading the "fine" print in linking your EA/Bioware account to MassEffect. And it read Bioware would be monitoring your gameplay and choices, something to that effect.



And I was thinking, perhaps the games sends back who/who did'nt servive on the mission. So when Bioware looks at characters to bring back thay might choose the top three with the highest servival rate.



Just a thought.

#141
Andrew_Waltfeld

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Captain Cornhole wrote...

I don't know if this has been brought up at all, but I was reading the "fine" print in linking your EA/Bioware account to MassEffect. And it read Bioware would be monitoring your gameplay and choices, something to that effect.

And I was thinking, perhaps the games sends back who/who did'nt servive on the mission. So when Bioware looks at characters to bring back thay might choose the top three with the highest servival rate.

Just a thought.


True enough, though it doesn't take bio-ware two years to figure out that miranda due to her plot protection, tali and garuss becuase of thier popularity are going to surivive the most.

#142
Nozybidaj

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Captain Cornhole wrote...

I don't know if this has been brought up at all, but I was reading the "fine" print in linking your EA/Bioware account to MassEffect. And it read Bioware would be monitoring your gameplay and choices, something to that effect.

And I was thinking, perhaps the games sends back who/who did'nt servive on the mission. So when Bioware looks at characters to bring back thay might choose the top three with the highest servival rate.

Just a thought.


So they pick the top three (or six or nine or whatever) and they are all dead in my game.  So what?  I just don't get to play ME3?  Yeah, I'm sure that'll make it past the design stage. :whistle:

#143
Peppard

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Nozybidaj wrote...


So they pick the top three (or six or nine or whatever) and they are all dead in my game.  So what?  I just don't get to play ME3?  Yeah, I'm sure that'll make it past the design stage. :whistle:


There are other options, as I mentioned above.

They could for example:

A) start every player off  with a  minimum squad  of new or old  npc/former squad characters that couldn't die  that gives you every combat class type, then write all the ME2 characters they want to bring back as "optional" squad mates along the lines of how Kasumi and Zaeed work (but hopefully with dialog wheels!).   Perhaps even offer them as DLC.

OR
  B) let everyone play with an equally large squad, with as many combat classes, as any other player, but with much less interactive dialog from the "replacement" characters that fill out the squad  for the dead characters (who would have full stories and interactive dialog).
 
They won't put anyone in the position of being unable to play with any save they let us import.  The question is, how much "extra" content, and what type, would they be wiling to develop for the majority of players, knowing that there are a minority of players who won't see it (or wont' see it on every play through for every character).   

I think they very well might handle each of the 13 characters in different ways.  Some they may just write out entirely and some they might bring back in a very limited cameo, some they might allow to be in the squad as an optional character.  All we really know is, none of them can be required to be in the squad, but BW could find a way to let them be, if they think that's worth doing because some fans would enjoy it.

#144
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I think you should all be prepared to be disappointed.

#145
Massadonious1

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I'm prepared to have everyone live.

#146
Guest_Shandepared_*

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Massadonious1 wrote...

I'm prepared to have everyone live.


Enjoy your cameos and emails.

#147
Vegielamb

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Elithranduil wrote...

# Garrus Vakarian: could have died in the final mission. If alive, would return to head up C-Sec / elected to join Turian Spectres

# Grunt: could have died in the final mission. If alive, would return to assist Clan Urdnot in reconstruction under instructions from the Clan Shaman (as per the private terminal email)

# Jack: could have died in the final mission. If alive, would assist as an instructor with the Alliance Ascension Program for biotic children.

# Jacob Taylor: could have died in the final mission. If alive, would return to the Alliance and take up the vacant position left by Kaiden Alenko.

# Kasumi Goto: No chance. No explanation needed. DLC disregarded.

# Legion: could have been given to Cerberus, could never have been activated, and could have died in the final mission. If alive, would return to Geth homeworld to oversee the Heretic integration/peace treaty with the Quarians.

# Miranda Lawson: could have died in the final mission. If alive, would probably fill Liara's vacant role as an information broker.

# Mordin Solus: easily dies in the final mission. Plus, he's old. If not dead from old age would probably return to mobilise the Salarian government into action against the Reapers/head up the Salarian Intelligence Network/travel to Tuchanka to assist in reversing the genophage.

# Morinth: Definitely not.

# Samara: could have died on her loyalty mission or in the final mission. If alive, would continue roaming the galaxy in quest for truth and justice. Cameo status highly likely.

# Tali'Zorah vas Neema: could have died in the final mission. If alive, would return to the Migrant Fleet to take up the vacant Admiralty position left by her father. (she says she has been offered the role in dialogue)

# Thane Krios: could have died in the final mission. If alive at the end of ME2, might still have died before ME3 starts. Otherwise probably a Drell/Hanaar social worker.

# Zaeed Massani: No chance. No explanation needed. DLC disregarded.


On Miranda and Jacob: They were obvious place holders for the M1 human party memebers. I think only one will stay depending on who died in M1 (Ashley or Kaiden). Jacob I suspect replases Kaiden (if dead as their abilities are identical) and Miranda or Grunt replaces Ashley (If class or race is more importaint. Hard to say).

Liara was a full biotic, and I think Samara was basically her stand in due to being the same species/class. I do think Bioware will replace dead/vacant characters with M2 equivalents. Wrex ain't coming back. Tali will pull a Wrex and step up to being a princess. Mordin might not be playable, but if Tali goes, he fills her class. I think he'll be around working on Thane's cure and still wrestling with the genophage issue. The genophage is still plot material for M3, as is Thane's condition.

Legion is a late game character whose existance challenges galactic law and epands on M1. Plus EDI will still be around, so I think he'll stay so we can grapple with the morality of AI. When you think about it, Normandy 2 is a combo of organic and synthetics working together much like a super primative reaper. Undoubtedly the Geth will want to discover more about this arrangement and reflect on it. I think he was late game due to being relavent to M1 and the developers want to deal with Geth more in M3 when the M1 characters come back. Remeber also, that all Geth are networked. He can remain with the crew and still lead the Geth. He doesn't need to be on the Geth homeworld to do so (ain't networking nice?).

Modifié par Vegielamb, 29 avril 2010 - 12:22 .


#148
Zulu_DFA

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Elithranduil wrote...

# Garrus Vakarian: could have died in the final mission. If alive, would return to head up C-Sec / elected to join Turian Spectres

# Grunt: could have died in the final mission. If alive, would return to assist Clan Urdnot in reconstruction under instructions from the Clan Shaman (as per the private terminal email)

# Jack: could have died in the final mission. If alive, would assist as an instructor with the Alliance Ascension Program for biotic children.

# Jacob Taylor: could have died in the final mission. If alive, would return to the Alliance and take up the vacant position left by Kaiden Alenko.

# Kasumi Goto: No chance. No explanation needed. DLC disregarded.

# Legion: could have been given to Cerberus, could never have been activated, and could have died in the final mission. If alive, would return to Geth homeworld to oversee the Heretic integration/peace treaty with the Quarians.

# Miranda Lawson: could have died in the final mission. If alive, would probably fill Liara's vacant role as an information broker.

# Mordin Solus: easily dies in the final mission. Plus, he's old. If not dead from old age would probably return to mobilise the Salarian government into action against the Reapers/head up the Salarian Intelligence Network/travel to Tuchanka to assist in reversing the genophage.

# Morinth: Definitely not.

# Samara: could have died on her loyalty mission or in the final mission. If alive, would continue roaming the galaxy in quest for truth and justice. Cameo status highly likely.

# Tali'Zorah vas Neema: could have died in the final mission. If alive, would return to the Migrant Fleet to take up the vacant Admiralty position left by her father. (she says she has been offered the role in dialogue)

# Thane Krios: could have died in the final mission. If alive at the end of ME2, might still have died before ME3 starts. Otherwise probably a Drell/Hanaar social worker.

# Zaeed Massani: No chance. No explanation needed. DLC disregarded.


THIS^, THIS^ & THIS^.

Except I don't think (I maybe I just hope, as Zaeed is my fav...) they totally disregard DLCs. Even Morinth cans send an E-mail or something... Any minor optional content for ME3 may be included in the Free Day 1 DLC as an incentive to buy game fresh.

Also, any living character can be "unloyal" due to skipping their "loyalty" mission or failing it. Which means just another reason to leave.

#149
Zulu_DFA

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Nozybidaj wrote...

SnakeHelah wrote...

The turian councilor returns thats for sure


Ah yes, stand alone game.  We have confirmed that claim.


That's reassuring... Or is it?

#150
Vegielamb

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Honestly, I think the biggest impact will be the character that you romanced in M1. I don't think we'll end up with more than 3 M1 characters (Garrus included) in M3, and I suspect we'll only get 2 M1 characters (Garrus and romance, if alive). I do think who you save at the end of M2 will come into play as well.

IMO the BIG M2 choices on loading into M3:

Save or kill Human-Reaper = save or kill council
Party members to survive = Ashely/Kaiden choice
Awaken Leigon = Save Wrex (Krogan were a risk as well). Mind that the leigon platform only needed to be awakened to get the Geth on your side. The platform is NOT an individual, thus saving him end game is irrelavent.

Modifié par Vegielamb, 29 avril 2010 - 12:39 .