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Things I wish I knew when I first started playing


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#26
Tirigon

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Swordfishtrombone wrote...

Mousestalker - I have no idea what you are referring to. I played dwarven commoner, who had a point in stealing to begin with, and never used the skill - if there's some obvious and hugely beneficial use for it after Ostagar, I must have missed it. Is the opportunity to use it clear, or is it a case of just having to pickpocket a particular character?



Click the link in my post.

If the benefit is huge is debatable though - as said, I didn´t bother with it.

#27
ell46

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Knowing what I know now I would play as if I had never played an RPG before, the mistakes I made in my first game where just laughable. Go everywhere and talk to everyone.

#28
soteria

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Oh, someone said that buying moderately expensive stuff is a bad idea because you'll replace it. That's true, but most of the really expensive stuff (80g+) is worth the price, and is usually the best you can get for that item slot. So, if you see a belt selling for 100g and you're wondering if it's worth it... yes, it is. Just decide what you want to spend your money on because on your first game you'll probably only be able to get a couple of those big ticket items.

#29
Springwalker

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Go everywhere and talk to everyone at least once. Think of what you want your character to be at endgame, and think of what will be needed to carry forward to Awakenings and possibly if possible DA2. And do all of the quests no matter how stupid or boring you might think that they are. And when you are in the Deep Roads only use Oghrin at the end when you have to or you might have to sell everything to Ruck a few times.

#30
Springwalker

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relhart wrote...

For archery characters go into tactics and change the upper right behavior tab from default to "ranged" this way they won't be changing weapons in the middle of every fight without you telling them to. I found that highly annoying on my first play through until I figured that out.


I do this and also make sure that they have ranged weapons in both weapon slots.

#31
Thorbecke

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Always pull mobs to a doorway if at all possible and have your tank block the entrance. Bottlenecks are your friend.

Take out casters as quickly as possible. This is especially true early on in the game when someone is sent to capture/kill you.

When buying items, you can compare them against items that other NPCs have equipped by using the dropdown at the bottom of the vendor's item list (wish I'd known that a lot earlier myself)

#32
DWSmiley

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1) Every character has an unlimited supply of regular arrows and bolts.
2) On the pc, you can move straight ahead by pressing both mouse buttons.
3) Clicking on a little icon along the right hand side of your screen just below the party portraits lets you control each party member individually (manual control mode). Sometimes very useful but be careful - in manual mode your meleers will not attack unless a beastie is right beside them.
4) The first tactic for any character should be to use a healing poultice or spell if their health is below x%. Dog and Shale (strangely enough) can use them, too.
5) Save often and keep multiple saves.
6) Coercion is a lot more useful than you may think - that was certainly true for me.

Modifié par DWSmiley, 26 avril 2010 - 12:48 .


#33
mousestalker

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The one thing that the player PC can do that no npc can do is coercion. The player PC should always pump coercion and cunning as much as possible, as early as possible. So much more of the game opens up if you can persuade or intimidate successfully.

#34
Tirigon

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mousestalker wrote...

The one thing that the player PC can do that no npc can do is coercion. The player PC should always pump coercion and cunning as much as possible, as early as possible. So much more of the game opens up if you can persuade or intimidate successfully.


One correction: Unless you´re rogue, 16 cunning is enough  as it is enough to get coercion lv4 and that means you´ll never fail.

#35
nikki191

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tab key tab key tab key needs to be said alot and is the single handiest thing to learn.



tactics are the single most important thing to learn how to use and will keep you alive




#36
Tirigon

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nikki191 wrote...

tactics are the single most important thing to learn how to use and will keep you alive



That depends. Personally I find it more comfortable to pause the game and order the entire party.

#37
Zy-El

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Tirigon wrote...

mousestalker wrote...
The one thing that the player PC can do that no npc can do is coercion. The player PC should always pump coercion and cunning as much as possible, as early as possible. So much more of the game opens up if you can persuade or intimidate successfully.


One correction: Unless you´re rogue, 16 cunning is enough  as it is enough to get coercion lv4 and that means you´ll never fail.


I think you meant Warrior with respects to Cunning 16 being all you need.  A Rogue would want to maximize Cunning to work with Lethality and other Rogue skills. 

For a Warrior, Cunning 16 is enough to max out Tactics; besides, as a Warrior, I found it more amusing to use the Intimidate options which are based on Strength which a Warrior usually has maxed out.

#38
OrlesianWardenCommander

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That teir 1 gear through the entire game was mega annoying and no wonder i died so easy!

#39
Dragon Nostril

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Going to camp heals wounds



Adding Quartermaster Tolby to camp for unlimited storage

#40
RinpocheSchnozberry

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Zy-El wrote...

[TAB] key is your friend. Also, the merchant in your camp, Boghdan, is the most expensive of all the merchants.


This twice.

#41
Grace1957

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mousestalker wrote...

As much as I like Tirigon (and I do), put one point in Stealing before you leave Ostagar. This is much more important than you would think. I do not care if you are a playing a goody two shoes paladin type. You will want to have one point in stealing. You will thank me.



Slim?

#42
Grace1957

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I give my warriors a bow or crossbow as a second weapon.There are bad guys you don't want to get up close to and you can wear them down with bolts or arrows.

#43
Swordfishtrombone

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Tirigon wrote...

Swordfishtrombone wrote...

Mousestalker - I have no idea what you are referring to. I played dwarven commoner, who had a point in stealing to begin with, and never used the skill - if there's some obvious and hugely beneficial use for it after Ostagar, I must have missed it. Is the opportunity to use it clear, or is it a case of just having to pickpocket a particular character?



Click the link in my post.

If the benefit is huge is debatable though - as said, I didn´t bother with it.


Thanks Tirigon!

My first char was a lawful type anyway, so I might have seen the opportunity, and rejected it as too shady. But this is good to know for my current rogue playthrough... :bandit:

#44
Tirigon

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Zy-El wrote...

Tirigon wrote...
One correction: Unless you´re rogue, 16 cunning is enough  as it is enough to get coercion lv4 and that means you´ll never fail.


I think you meant Warrior with respects to Cunning 16 being all you need.  A Rogue would want to maximize Cunning to work with Lethality and other Rogue skills. 

For a Warrior, Cunning 16 is enough to max out Tactics; besides, as a Warrior, I found it more amusing to use the Intimidate options which are based on Strength which a Warrior usually has maxed out.


Unless you´re rogue = if you are a class that is not rogue:)

#45
DownyTif

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Somebody mentionned having Morrigan (or you if you're a mage) learning Force Field as quick as possible. I share this. Force Field is not only good to protect one of your character, but I usually cast it on a boss or spellcaster to "freeze" him while I get closer or take out eveybody else. Without this tactic, I would be still trying to beat some bosses. And get Crushing Prison, that's extremely powerfull and usefull.

#46
cruelgretchen

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well on my 1st playthrough i didnt realize theres a TAB key that highlights items/stuff in the area, so i missed out some items +the quest in the magetower with those books.Proly should have read the manual first :P



Aside from that my 1st palythrough was my best ,incl. a 100 Morrigan :)

#47
luckyirish.dowd

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1.) Don't waste money on the specialization manuels. Don't get me wrong. BUY THEM, THEN RESET YOUR GAME. The game keeps track if you you've ever learned them in any of your games, not if you currently have them. So instead of wasting very hard earned money, buy it to unlock it for every game, then just reset. You'll still have it unlocked. This also goes for (I'll try to minimize the spoilers here) a time in Redcliff were you can go into the Fade and are offered gifts, one of which unlocks Blood Mage for mages, and later in the same quest were you can do something bad to get someone else to teach you the Reaver spec. for warriors or something good to get the Champion spec a little bit later. Save before those moments (multiple saves at different time recommended, just in case), do the "evil" thing, get the goods, and then reset to get something else.



2.) If you want to be able to choose more conversation options (especially the "evil" ones), get the Coersion talent on your character maxed ASAP. It should really be up to lvl3 before you enter the elve's forest (forgot the name. Starts with a B, I think) if you want to be able to choose the "evil" path. If you just want to be a goody-two-shoes all the time, then this talent has far less (though still some) importance.



3.) You will be able to get pernament stat increases when you go to the Circle Tower on your main quest (not intro mage). The most important of these stat increases would probably be the four cunning boosts that you get because it is often enough to give you the max requirements for the 4th level coersion ability (16 cunning, I believe) without wasting level up stat increases on a stat that only rouges use. This may be a reason for you to go to the Circle Tower first before anywhere else. If you're a rouge, then it's just a nice bonus.



4.) LOCK PICKING IS USELESS!!!!! Really, it is. The only items that you get in chests are a bunch of trash items, maybe potions at best. This isn't like Baldur's Gate or Neverwinter Nights. Chests are pointless.



5.) Stealing is only useful for a small, irrelevant series of sidequests. Your choice if you really want it. I think that you only need to have one leave to unlock the quests, and then can use other rouge characters to actually carry out the stealing if you want to do them but not waste the points.



6.) Constitution is only ever really good on your tank (maybe...) or, where it really shines, on a mage with the Blood Mage specilization. When you activate the blood magic mode, you use health, not mana, to cast your spells (discounted at 30% I believe, though I've never tried it...yet).



7.) Unless you use a mod, YOU CANNOT RESPEC YOUR CHARACTER. Once you select "Yes" you're stuck like that. This isn't so much of a problem with warriors or rouges since their abilties "trees" pretty much carry everything that is useful for the play still (sword and shield, 2H, archery, duel wield, ect.), but this royally screws you over if you're a newb playing a mage. Since mages don't follow one easy build (rather, they choose from multiple trees), it is very easy to create... not a bad mage, but a rather blaise, only partially effective mage. It won't suck... but it wont be good either. In otherwords, either get the respec mod (my preference) or do a lot of research on your character build, especially for mages.



8.) SHAPESHIFTER IS UTTERLY WORTHLESS. Unless there's some really good mod out there for this, shapeshifter for mages is utterly worthless. This is for several reasons. First, once you shapeshift, you drop all of those party boosting sustainables that your mage has probably aquired and would be useful to have activated (ex. frost weapons). Secondly, your attacks are based on your strength. REALLY?! What genious thought that one up?! As a mage, you'd be a fool to ever increase you strength. Even Arcance Warriors have their junk based off of the magic skill. Long story short, don't get shapeshifter unless you've got some good mods.



9.) Your origin story actually plays a small part in the overall story (especially if your human, though my favorites are the dwarfs). It's nothing to base a game around, but it does add a bit of fun to everything. The stat differences between all races are so miniscule that it doesn't even matter. So if you're deciding between that human warrior, dwarf warrior, and elf warrior, just think about what background story you're interested in this time around.



That's all that I can think of for now. Good luck and have fun.

#48
DWSmiley

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luckyirish.dowd wrote...

4.) LOCK PICKING IS USELESS!!!!! Really, it is. The only items that you get in chests are a bunch of trash items, maybe potions at best. This isn't like Baldur's Gate or Neverwinter Nights. Chests are pointless.

6.) Constitution is only ever really good on your tank (maybe...) or, where it really shines, on a mage with the Blood Mage specilization. When you activate the blood magic mode, you use health, not mana, to cast your spells (discounted at 30% I believe, though I've never tried it...yet).

8.) SHAPESHIFTER IS UTTERLY WORTHLESS. Unless there's some really good mod out there for this, shapeshifter for mages is utterly worthless. This is for several reasons. First, once you shapeshift, you drop all of those party boosting sustainables that your mage has probably aquired and would be useful to have activated (ex. frost weapons). Secondly, your attacks are based on your strength. REALLY?! What genious thought that one up?! As a mage, you'd be a fool to ever increase you strength. Even Arcance Warriors have their junk based off of the magic skill. Long story short, don't get shapeshifter unless you've got some good mods.


I have to disagree with these ones.Posted Image

4)  Picking locks/disarming traps earns a fair bit of xp and some fights are a lot easier if a stealthed rogue has removed the nasty traps.  But I agree the contents of chests are trivial - except for a nice dagger in one in the Circle Tower.

6)  The optimal tank build is enough strength to wear massive armor, all the rest in dex.  It is better to not get hit than to have more hit points.

8)  Shapeshifter can be a good character but it's not for beginners.  You really have to know how to build and use it - see social.bioware.com/forum/1/topic/66/index/739982

#49
AlanC9

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luckyirish.dowd wrote...

1.) Don't waste money on the specialization manuels. Don't get me wrong. BUY THEM, THEN RESET YOUR GAME. The game keeps track if you you've ever learned them in any of your games, not if you currently have them. So instead of wasting very hard earned money, buy it to unlock it for every game, then just reset.

(snip)4.) LOCK PICKING IS USELESS!!!!! Really, it is. The only items that you get in chests are a bunch of trash items, maybe potions at best. This isn't like Baldur's Gate or Neverwinter Nights. Chests are pointless.


So first you say that money is hard earned, and they you tell people not to do something that gets them more money? :blink:

From what I can see, lockpicking is about as useful in DAO as it was in BG1; in BG1 cash becomes worthless by the midgame, since there isn't anything to buy.

#50
Grace1957

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Chest litter is a good way to make money early on.Collect everything(don't forget to buy backpacks) and sell it.