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#1
Abramelin

Abramelin
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AlanC9 wrote...

Well, now that you're past it, I guess this is the time after all. What
did you end up doing, anyway?


I kited him around and around and got lucky that he mostly latched on to just one character, so I could park the other three and let them wail on him. But it's just because the RNG was kinder to me this time, not because my strategy was any more sophisticated.

This
is a little muddled. You'd lose the ability to just pick talents and
spells for fun if the main quest line is ever challenging. I suppose Bio could follow that JRPG
habit of putting all the challenging fights into sidequests. Are you
advocating that?


I'd like to be able to come back later when my party is closer to the level of this boss. As I'm still in the trunk of the introduction, there isn't anything I can do, apart from going back and starting over, to increase my party's ability to take this guy.

Personally, I like having to vanquish a
difficult foe  --makes me feel like my character's actually accomplished
something. De gustibus.

Again, the game really isn't that
challenging; most people have got past that ogre without too much
trouble. I'm not quite sure what to say about that except that you may
have some sort of mental blind spot. Possibly relating to difficulty
itself, not gameplay; you seem to be saying that four or five tries at a
battle that's supposed to be difficult is excessive, but AFAIK that's
fairly common.


I don't mind a difficult fight. What I mind is walking into it without any idea of how to tackle it. Everything up to this point has been groups of on-level opponents. The combat system is still unfamiliar and dropping an over-level boss that forces tactics I might not be able to use effectively with my current character builds is, in my opinion, lazy game design.

I'd also like you to go into what you mean by
subtext, if the thread can handle two unrelated topics.


What does it say about the bad guys that they spent the time to desecrate everything in sight? that they're hanging out in the rooms of the place and not gathering for an attack at the rear of the King's forces? If the game was trying to communicate through subtext, that would have some meaning. As it is, I suspect that somebody in Edmonton is a fan of of Diablo II, especially the second half of Act I with all it's slaughtered rogues.

-Abramelin