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Camp level editing


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#1
Guest_iHNS_*

Guest_iHNS_*
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Hello people of Bioware. The other day, I was eager to try out some mods, which turn out to have partially damaged the area of the camp in my game. (I would NOT recommend those as you won't be able to remove them, I'm just posting them.)

*Misha the Hoarder
*Scarab monkey storage
*Example package: camp storage chest

I'll cut to the chase. Misha spawned a little tent or sth, 2 hallas, and one buried cache. Scarab spawned an armour and a weapon rack, and the example spawned a storage chest. What remained: the little tent, and the floating names of the cache, armour and weapon rack, storage chest and of the two hallas.

I'll download python and the win32 extensions if it's needed, but first I need to know, using the toolset, can I edit the camp level so those things can vanish permanently from my game?

Thx in advance~

#2
Languard

Languard
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Mods don't directly edit the base camp level, plus without Bioware's version of the lightmapper any mod that tried would completely bork the lighting. So trying to edit the base camp file would be a **very** bad idea. First I would load a clean saved game (a game that never had the mods in question activated) and go to the camp to see if the artifacts are still there. If they are, then check to make sure all files from the mod have been removed. Check your AddIns folder and make sure they're completely deleted out. If not, you'll have to edit your save game file and that I have no idea how to do.

#3
Guest_iHNS_*

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Never mind, found a more simplistic solution but anyway, thanks~