http://social.biowar...ect/1331/#files
^ I've been using files from the above link religiously since they've been available, whether it be for editing or just using as a reference (thanks to you folks for providing it (Bryan Derksen)). Since so much of the source content from Origins has been made available, are there any plans for releasing similiar content for Awakening?
And if not, I'm primarily searching for Awakening-character head morphs. I'd graciously take a simple (yet long) text listing of all head morph names used in Awakening. Either way, thanks so much again.
Will we see source material released for 'Awakening' content?
Débuté par
Uberdubie
, avril 26 2010 08:05
#1
Posté 26 avril 2010 - 08:05
#2
Posté 27 avril 2010 - 10:51
Very unlikely, in my opinion. Releasing the source for any paid add-ons runs the risk of people recreating all or part of the paid content as a free mod. You can't even really use Shale in the toolset, so it's doubtful we'll ever see Awakening.
#3
Posté 27 avril 2010 - 11:16
hmmm...what does that mean for incorporating skills and abilities from Awakenings? I understand that you can add them to the single player campaign by moving 'ep1' to an override directory (I have not bother with this) - my real concern is that the campaign I am working on will take a couple more months to get out...and I'd really like people to not feel like they are going backwards skills & abilities-wise...
#4
Posté 28 avril 2010 - 12:00
chances are slim, the regular toolset is a couple updates behind anyway...
I wish they would though
I wish they would though
#5
Posté 28 avril 2010 - 12:56
perhaps someone clever will figure out how to get skills & abilities moved into standalones without compromising the "value" if Awakenings (making a free version as per earlier post). Untll then, I'll keep plugging and hope for some last minute patch work to update the mod before release ;-)
#6
Posté 28 avril 2010 - 11:14
Noob766 wrote...
chances are slim, the regular toolset is a couple updates behind anyway...
I wish they would though
Actually, toolset 1.01 is the source for game patch 1.02, which is different than past toolsets for Neverwinter Nights and Neverwinter Nights 2.





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