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Collector Ship upgrade for Adept


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#26
AntiChri5

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Malanek999 wrote...

JaegerBane wrote...
There is no such a thing as a 'high' survivability class in ME2. Even the Sentinel's Tech Armour doesn't stay up for long. Adepts actually don't do so badly at short range provided they're wielding the right gun, as things like Throw and Shockwave are pretty useful for stopping people shooting at you.

I agree and disagree. No class survives by running around in the open the way you could in ME1. However Soldier has Adreniline rush, Infiltrator has the cloak, Vanguard has charge and the Sentinels tech armour does give disable effects and a shield boost when it is taken down. All those powers let these classes get out of some nasty situations and retreat when enemies do get close. The Adept and Engineer don't have anything to match those.


The Engineers drone is a great distraction, actually.

Use it right and you can melee a heavy mech to death on insanity

#27
Malanek

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AntiChri5 wrote...

Malanek999 wrote...

JaegerBane wrote...
There is no such a thing as a 'high' survivability class in ME2. Even the Sentinel's Tech Armour doesn't stay up for long. Adepts actually don't do so badly at short range provided they're wielding the right gun, as things like Throw and Shockwave are pretty useful for stopping people shooting at you.

I agree and disagree. No class survives by running around in the open the way you could in ME1. However Soldier has Adreniline rush, Infiltrator has the cloak, Vanguard has charge and the Sentinels tech armour does give disable effects and a shield boost when it is taken down. All those powers let these classes get out of some nasty situations and retreat when enemies do get close. The Adept and Engineer don't have anything to match those.


The Engineers drone is a great distraction, actually.

Use it right and you can melee a heavy mech to death on insanity

The drone is great, you can use it while keeping your head down as well. IMO it's much better when you use it when your enemies are still at medium range. I prefer not to melee much at all. If there are any other enemies still around it just doesn't work.

#28
AntiChri5

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Yeah it is perfect for that one tough bastard. (heavy mech, harbinger) that just hunts you down. I ALWAYS had the little bastard floating around. Short, medium, long, whatever.



Although it will only distract one its better than nothing.

#29
tommyt_1994

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back to the OP. Id have to go with the Vindicator. The locust is great, but the adept needs to be stripping defenses as fast as possible. The locust has a very small clip size, which means you will be reloading very often. But the Vindicator has a bigger clip size,and is great for defense stripping and combine that with the tempest, and you have a great combination. Add that to the fact that I absolutely hate using powers while wielding a sniper rifle. But until you get to the collector ship, make the locust your best friend.

Modifié par tommyt_1994, 26 avril 2010 - 11:28 .


#30
D.Shepard

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I chose assualt rifle training and my Adept is getting very powerful with Singularity and Vindicator.
I'm wondering about the use of Geth Pulse Rifle. The main purpose of Assualt Rifle in Adept's strategy is to remove enemies' shields and barriers, thus the Geth rifle should be a valuable asset since it should be very effective against such defenses. I'll try this tactic, I can always come back to Vindicator.

#31
FFTARoxorz05

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I usually choose sniper rifle on my play throughs, but I'd probably choose AR on an adept. At worst I like sniping off mooks while sicking my squadmates on harby or a scion or something, and you really should be using powers for that as an adept (or more likely taking on harby while sicking your squadmates on the mooks).

#32
cruc1al

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D.Shepard wrote...

I chose assualt rifle training and my Adept is getting very powerful with Singularity and Vindicator.
I'm wondering about the use of Geth Pulse Rifle. The main purpose of Assualt Rifle in Adept's strategy is to remove enemies' shields and barriers, thus the Geth rifle should be a valuable asset since it should be very effective against such defenses. I'll try this tactic, I can always come back to Vindicator.


The vindicator is better against shields than GPR by far, and you should be using warp against barriers/armor since you can just cast it and get back to cover.

While it's completely feasible to use assault rifle as a protection removal tool, I actually don't think it's the best way to fit it into the adept's strategy. Adept should finish off enemies affected by pull/singularity with a couple of bursts from the vindicator (you get double damage). If there's a good opportunity for a warp explosion that could affect multiple enemies, go for it, but if it's just one or two enemies (especially if the other one is still protected), I would advise against wasting a cooldown on it.

Modifié par cruc1al, 28 avril 2010 - 04:43 .


#33
D.Shepard

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cruc1al wrote...

D.Shepard wrote...

I chose assualt rifle training and my Adept is getting very powerful with Singularity and Vindicator.
I'm wondering about the use of Geth Pulse Rifle. The main purpose of Assualt Rifle in Adept's strategy is to remove enemies' shields and barriers, thus the Geth rifle should be a valuable asset since it should be very effective against such defenses. I'll try this tactic, I can always come back to Vindicator.


The vindicator is better against shields than GPR by far, and you should be using warp against barriers/armor since you can just cast it and get back to cover.

While it's completely feasible to use assault rifle as a protection removal tool, I actually don't think it's the best way to fit it into the adept's strategy. Adept should finish off enemies affected by pull/singularity with a couple of bursts from the vindicator (you get double damage). If there's a good opportunity for a warp explosion that could affect multiple enemies, go for it, but if it's just one or two enemies (especially if the other one is still protected), I would advise against wasting a cooldown on it.


I tested the Geth Rifle during Strontium Mule mission on Insanity and the result didn't please me. I completed the mission without a single death but the Geth Rifle proved to be less efficient than Vindicator, even for "protection removal", so I came back to the Vindicator itself.

Testing is always a worthy action Image IPB and the results gave me interesting "tactical data".

Singularity, Vindicator and unstable warp are the elements of a deadly fighting style: it makes Adepts very agressive.

#34
mosor

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The Viper is a superior weapon to the Vindicator. It allows an adept or engineer to rapidly take down heavily armored foes like YMIRs, Scions and krogan. The rate of fire on a viper is incrediable and if you have squad incindiary avaiable you kill a scion in a couple clips. You only really need to use the Viper for these heavily armored guys that like to close in on you quickly. For everything else, tI switch between the locust and tempest. Locust most missions, tempest for  missions where enemies like to close in and flank such as the Grunt's loyalty, reaper IFF or Tali and legion's loyalty (The only enemy I worry about there is the geth hunter and a tempest with disruptor takes them out quickly, especially if you have energy drain to refresh your shields while shooting them)

Modifié par mosor, 28 avril 2010 - 09:04 .


#35
Scout703

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I have my Adept running around with the Collector Assault Rifle and my trusty Locoust SMG to back people off.

#36
Sledge454

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The Locust is good enough for an adept's rapid fire weapon. I say get the sniper rifle (preferably the Viper).

#37
MattieShoes

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AR, definitely. When casting from cover with a sniper rifle, it constantly brings up the scope which annoys the berjeezus out of me.

#38
t3HPrO

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My advice?Stick with the AR training.Cause without the Infiltrator's time slowdown ability while scoped in and the Soldier's adrenaline rush,hitting moving targets with a sniper rifle's gonna be an uphill task.And the bad news is,EVERY single swinging d!*k(or the female equivalent for the asari b!*$hes) run around like goddamn hamsters on speed.And the shotguns are more or less useless,unless you're a Vanguard.So just keep your Locust as a backup,and when you're low on ammo for your AR(happens often with the Vindicator),just whip it out and dish out a different version of the good news.

#39
Gravbh

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Geth pulse rifle because it sounds awesome.

#40
FoFoZem

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t3HPrO wrote...

And the shotguns are more or less useless,unless you're a Vanguard.


I disagree. Maybe for the adept shotgun training is useless but it's good on a lot of the classs.

#41
TwevOWNED

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Windicator, the Vindicator with Targeting VI upgrade.

#42
Relix28

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I took the Sniper rifle training. I felt that there was no need for an AR, since the Locust does a great job for mid/long-range combat. But then I was kinda sorry I took it, mainly bacause it's so damn awkward for a caster in cover. But all in all, it wasn't so bad. I could still cast a Singularity trap and finish off some heavy enemy's from a far.



So my advice is, take the AR training for Adept. Use Vindicator and Carnifex for mid/long range and Tempest for short range combat. Much more practical that way.

#43
mosor

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Relix28 wrote...

I took the Sniper rifle training. I felt that there was no need for an AR, since the Locust does a great job for mid/long-range combat. But then I was kinda sorry I took it, mainly bacause it's so damn awkward for a caster in cover. But all in all, it wasn't so bad. I could still cast a Singularity trap and finish off some heavy enemy's from a far.

So my advice is, take the AR training for Adept. Use Vindicator and Carnifex for mid/long range and Tempest for short range combat. Much more practical that way.


I took the sniper too. I really don't use the viper much. Just to take down the big guys quickly, and the viper is better than any other non special weapon in the game for that. Other than that I just stick with the locust, which is just as good as the vindicator in my opinon.

#44
edgarcabrerauk

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Depends on your play style... despite the lower survivability, if you always take cover, you'll survive. I took shotgun (Eviscerator) as secondary weapon, being Locus the primary one.

The shotgun comes handy when some enemy get close, so one singularity to halt it, and then shot gun fire, take cover and repeat; very useful for those annoying scions...



But as I said, depends on your play style.