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Make a cutscene except not a cutscene


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#1
Guest_dewkl_*

Guest_dewkl_*
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Thought this would be the best place to ask since it's more in the area of this forum. How do you make a conversation not use any stage or require to "freeze" the game? Like when your companions are commenting in the original game. 

I have a sound file I need to play disguised as "voice acting", I'd prefer to have this sound file play while the player can move as he wants. 

#2
tmp7704

tmp7704
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From http://social.biowar...s_and_scripting

This section (Plots & Scripting) also has the "ambient" flag. The ambient flag prevents the default conversation cinematics from operating, leaving the camera view where it was and instead putting the text of the spoken line hovering over the head of the object that spoke it. This is intended for use when generating background conversations for the player to "overhear", or that is a quick one-line response to player interaction that doesn't require a full-blown conversation to play out.