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Best ammo power for Infiltrators?


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#1
Guest_yfhfrg_*

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Just wondering what y'all think. I used warp ammo as a sentinel, but I'm wondering if AP ammo might work better with the sniper rifle?

#2
Masticetobbacco

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since infiltators tend to use the widow. You have one shot per reload, and might as well make it count. To maximize total damage per shot, use AP ammo



if you use viper, I guess warp ammo because it has semi automatic

#3
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warp and AP ammo are both useful. Warp is good against the collector since they have barriers and warp ammo affects shielding whereas AP ammo does not. However AP ammo does more damage than warp against armor and health. depends on your play style, use warp because its just more useful more times than AP ammo or take AP ammo so you can dominate more than warp ammo some of the time.



For me personally, i dislike using warp ammo if my shephard isn't a biotic, doesn't seem right. That goes with all biotic bonus powers. But then again, I also like to choose armor in rpgs based on how they look versus stats. maybe its my ocd.

#4
USSRVodka

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Isn't ap ammo's bonus only against armor and health?

So if you know you are facing lots of enemies with biotic barrier it might be worthwhile to take warp ammo instead



I took warp ammo with my infiltrator (with widow) so I didn't have to change between missions. I was only on hardcore so ap ammo might be better for insanity, I don't know

#5
swk3000

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Depends on which weapon you're using. The SMG doesn't need any bonuses against Barriers or Shields, as the rapid-fire effect takes them down very quickly. This means that for your SMG, you can get away with Armor Piercing Ammo and still have a very solid weapon.

The Sniper Rifle and the Heavy Pistol, on the other hand, don't really need any ammo, as their sheer power can do most of the work. An Ammo Power is nice to provide a boost, but isn't actually needed.

Given my playstyle, I'd go with Armor Piercing Ammo. That's me, though.

Modifié par swk3000, 26 avril 2010 - 04:14 .


#6
BeresaadSoldier

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Honestly why would you take AP ammo over warp. Sniper Rifle is the best weapon vs armor in the game... Warp ammo on the other hand does +100% damage to target affected by biotics and is also effective against barriers. With Warp and Disruptor ammo there's no situation in the game where you can't maximise your damage potential. It really depends on what difficulty you're playing at too...

#7
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I'm planning to play on insanity, if that influences your answers. I'll probably stick with warp I guess. Thanks guys.

#8
OniGanon

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The best ammo power for an Infiltrator is Cryo Ammo.



Seriously.



Taking a bonus ammo power on an Infiltrator is a waste.

#9
cruc1al

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I prefer AP ammo on missions with lots of mechs, since it tears through the armor better than incendiary but does extra damage to synthetic health unlike incendiary.

But Disruptor ammo against shielded organics is good for headshotting, and cryo ammo for close combat.

Though I guess you could just go for heavy warp and use it all the time.

Modifié par cruc1al, 26 avril 2010 - 05:23 .


#10
swk3000

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OniGanon wrote...

Taking a bonus ammo power on an Infiltrator is a waste.


Does nobody give a sh*t about the fact that you are REQUIRED to take a bonus power?! Stop saying this like we have a fscking choice in the fscking matter already!

OniGanon, before you get offended, this wasn't directed at you personally; you just happened to have the bad luck of being the one to say it. Sorry.

#11
Dire_Shadow

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I picked AP ammo for my sentinel in Insanity. 

The sentinel is my second play through so I picked AP ammo right from the beginning.

Modifié par Dire_Shadow, 26 avril 2010 - 05:26 .


#12
cruc1al

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swk3000 wrote...

OniGanon wrote...

Taking a bonus ammo power on an Infiltrator is a waste.


Does nobody give a sh*t about the fact that you are REQUIRED to take a bonus power?! Stop saying this like we have a fscking choice in the fscking matter already!

OniGanon, before you get offended, this wasn't directed at you personally; you just happened to have the bad luck of being the one to say it. Sorry.


Surely you're aware that 1) the 1 point allocated to a bonus power is a free point that you didn't get in your first playthrough and 2) you can retrain powers after Horizon. Also, on PC you can just edit your savegame at any time. EDIT Apparently you can edit savegames on Xbox too, somehow.

Modifié par cruc1al, 26 avril 2010 - 05:43 .


#13
swk3000

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I am aware of both, but everyone makes it sound like you can get through the Character Creation process without taking a Bonus Power on subsequent playthroughs, and it annoys me. Am I being stupid about it? Certainly. Doesn't change anything, though.

#14
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OniGanon wrote...

The best ammo power for an Infiltrator is Cryo Ammo.

Seriously.

Taking a bonus ammo power on an Infiltrator is a waste.


Maybe it is, but that's the power I'm taking anyways *shrug*:unsure:. And I can't see how cryo ammo would be better than AP or Warp for sniping with.

#15
Simbacca

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The way I see it from all the Insanity Infiltrator vids and thread I've watched/read, it seems like the best way to build one is one of the following three ways:

A:
4 Heavy Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
4 Incinerate
1 AI Hacking
4 Operative

B:
4 Heavy Disruptor Ammo
0 Cyro Ammo
4 Cloak
4 Incinerate
1 AI Hacking
4 Operative
4 Heavy Warp Ammo

C:
4 Heavy Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
1 Incinerate
0 AI Hacking
4 Operative
4 Heavy Warp Ammo

The reason I bring this up is cause I'll be damned if I know which one I should build when I get to playing an Insanity Infiltrator.  Really though, a little help, cause I'm lost as to which one to choose. 

Modifié par Simbacca, 26 avril 2010 - 06:00 .


#16
demersel

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Cryo!!! You shoot them - the stop moving ))) Baam - headshot )))

#17
cruc1al

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More important than the build itself to aim for is the build order. IMO, in order from highest to lowest priority:

1. passive: health, cooldown reduction and sniper slowdown.; cloak
2. two to three ranks in disruptor ammo for one-shotting mercs (+ optional two-three ranks in warp/ap ammo)
3. at least one point in incinerate and one in AI hack, one point in cryo ammo for heavy pistols
4. max out squad cryo OR incineration blast, or both if you don't take a bonus ammo power
5. heavy disruptor (one-shotting shielded enemies with disruptor rank 3 isn't a problem until late game, if even then)

Modifié par cruc1al, 26 avril 2010 - 06:17 .


#18
Dire_Shadow

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i also like the incendiary ammo because it burns through armor and also burn enemies for a few seconds. This cause them to put out the fire on them instead of shooting at you. Kinda funny to see collectors trying to put out the fire...

#19
OniGanon

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swk3000 wrote...

OniGanon wrote...
Taking a bonus ammo power on an Infiltrator is a waste.


Does nobody give a sh*t about the fact that you are REQUIRED to take a bonus power?! Stop saying this like we have a fscking choice in the fscking matter already!


OniGanon wrote...
Taking a bonus ammo power on an Infiltrator is a waste.




As for sniping, bonus ammo powers only matter if they make a difference in the amount of sniper shots you fire. Far too often, they do not.

But don't just take my word for it. I encourage you all to try fighting with Squad Cryo and Disruptor on a few missions and see how much (or how little) difference your usual ammo choices make to the battle. If after giving it a fair try you think Warp Ammo or whatever is much faster, safer and more efficient, then go for it.

Modifié par OniGanon, 26 avril 2010 - 07:09 .


#20
swk3000

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Well, I did say I was being stupid about it. Apparently that extends to my reading skills. :P



To be quite honest, though, I'm not big on Cryo powers in general. I'd rather just deal straightforward damage than freeze them. That's me, though.

#21
mi55ter

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OniGanon wrote...

swk3000 wrote...

OniGanon wrote...
Taking a bonus ammo power on an Infiltrator is a waste.


Does nobody give a sh*t about the fact that you are REQUIRED to take a bonus power?! Stop saying this like we have a fscking choice in the fscking matter already!


OniGanon wrote...
Taking a bonus ammo power on an Infiltrator is a waste.




As for sniping, bonus ammo powers only matter if they make a difference in the amount of sniper shots you fire. Far too often, they do not.

But don't just take my word for it. I encourage you all to try fighting with Squad Cryo and Disruptor on a few missions and see how much (or how little) difference your usual ammo choices make to the battle. If after giving it a fair try you think Warp Ammo or whatever is much faster, safer and more efficient, then go for it.

I tried this on my Soldier, after seeing it mentioned, talked about and suggested in lots of threads. You're right, it's actually a funny way to discover your squadmates are actually shooting and affecting the battles instead of you against the world. It doesn't always work out perfectly, but a lot of times you can go about stripping defenses, and your squad will freeze enemies down to health. Then you either snipe or melee at your leisure.

#22
Pacifien

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yfhfrg wrote...

OniGanon wrote...
The best ammo power for an Infiltrator is Cryo Ammo.

Seriously.

Taking a bonus ammo power on an Infiltrator is a waste.

Maybe it is, but that's the power I'm taking anyways *shrug*:unsure:. And I can't see how cryo ammo would be better than AP or Warp for sniping with.


I'm a huge fan of the squad cryo ammo, but I agree that if you're concentrating on the perfect sniper shot on Insanity, warp ammo is the way to go. With the right armor upgrades and the assassin class specialization, you will one-shot a considerable amount of foes with barriers up. Without warp ammo, it's close to a one-shot kill, but not quite.

I personally avoided a lot of ammo powers because... well, I don't know. Watching an enemy go down with style was more fun than taking them out with speed?

#23
Wuxia

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If I take a bonus ammo power, I prefer AP ammo. Hardly any enemies in the game have barriers so you may as well get an extra + 20% against health and armor over Warp Ammo. I also don't like taking biotic powers on non biotic classes, just because.



I don't think anyone's mentioned this yet with regard to squad cryo, but it insta-kills husks once their armor is down. Very useful on collector missions (such as IFF), I would respec to it even if you do have a bonus ammo power most of the time.

#24
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I stick with the Warp-Ammo for two reasons:

Reliability: Warp-Ammo grants boni against everything.

Redundancy: Having an Ammo-Power that decently works for anything, I have lots of extra points to spend on other powers, like the totally underestimated AI Hacking for example.

That way, I have enough points to construct one very decent Infiltrator:

Disruptor Ammo - 0
Cryo Ammo - 0
Incinerate - 10 (Area)
Tactical Cloak - 10 (Assassination)
AI Hacking - 10 (Improved)
Operative - 10 (Assassin)
Warp Ammo - 10 (Heavy)

Honestly, even on Insanty difficulty, with Assassination Cloak and Armor pieces like Kawashii Visor, Stability Gauntlets and any other pieces that add Weapon and/or Power Damage, the +20% against Armor and Health don't really come to count. I could One-Headshot every lesser enemy and only the most toughest enemies could withstand one hit:

Eclipse Vanguard
Eclipse Engineer
Blood Pack Warrior
Blue Suns Centurion
Collector Guardian

Those, plus the various boss-type foes, are the only one that need two Headshots to get rid of (only the first shot was augmented via the Assassination Cloak!). For playstyle, it simply doesn't matter if one needs 1,3 shots with AP-Ammo or 1.5 shots with Warp-Ammo as it will nethertheless always consume two heatsinks.

And on the Harbinger, ... I didn't come to apply normal strategies like against the above mentioned foes, as he always appears midst battle, so I don't always have my Assassination Cloak ready for him the first time, so I don't call that certain, but I believe you only need two headshots too.

Modifié par Neofelis Nebulosa, 26 avril 2010 - 08:24 .


#25
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I think cyro is cool but it works when shields/armor/barrier is down.  by then they are as good as dead in my book and cyro would just be an overkill.  I think squad cyro is more effective with teammates with an smg to take down husks but on insanity cyro just doesnt cut it (in comparison to other ammo powers).  If it gave bonuses to armor damage I would greatly consider cyro.

When I played my infiltrator i maximized my weapon damage output by either wearing headshot or recon hood, armor that increases weapon and melee damage/power damage.  took miranda with me for added weapon damage bonus.  It was the easiest playthrough I have done so far on insanity

Disruptor Ammo - 10 (heavy)
Cyro Ammo - 0
Incinerate - 10 (heavy, area could be better tho)
Tactical cloak - 10 (assassination)
AI Hacking - 0
Operative - 10 (assassin)
AP ammo - 10 (heavy)

I would switch between disruptor and AP ammo on the fly (warp could solve both ammo deficincies but I was against warp ammo due to my ocd thinking that warp ammo should be used by biotic shephards) and I would use the widow which dominates on insanity still, one headshot on a blue sun with shields with disruptor ammo gets his health down to almost nill, where my teammates would mop up easy.

My build and playstyle seems similar to Neofelis.  Sniper Infiltrator.  However Im intrigued with Shotgun Infiltrator  mainly by playstyle but doesnt seem stronger than an ifiltrator armed with a widow.

Modifié par EA_BiowareAccount, 26 avril 2010 - 08:48 .