Best ammo power for Infiltrators?
#26
Guest_Aotearas_*
Posté 26 avril 2010 - 09:03
Guest_Aotearas_*
Wherever there are mechs, Improved AI Hacking makes them literally a fourth Squadmember:
12 seconds duration + 500 shield strenght + 6 seconds cooldown = Enemy pwnage
And don't get me started on Geth-Missions, ... once you have a Geth Destroyer's (or any other andvanced Geth foe like Hunter) stripped off its defences, the mission is done for you!
#27
Posté 26 avril 2010 - 09:15
AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.
#28
Posté 26 avril 2010 - 09:43
Modifié par EA_BiowareAccount, 26 avril 2010 - 09:47 .
#29
Posté 26 avril 2010 - 09:53
I'm of the opinion build order is more important than a level 30 snapshot.
Besides, there's no need to max AI hacking, it's awesome maxed but if you don't like constant retraining, a single point suffices until the endgame ... then you can retrain it into a power you want to max.
#30
Guest_Aotearas_*
Posté 26 avril 2010 - 09:53
Guest_Aotearas_*
Kind of sounds like glueing some wings on the Mako to confront those Geth-Dropships ...
No offense there, ... I just don't feel like using that. And that was merely a general reference.
Btw, ... glueing wings to the Mako seems a pretty feasible way to deal with the Hammerhead problem, ... hmm ... maybe I should take a closer look into that redistribution thingy anyway
#31
Posté 26 avril 2010 - 10:01
Same goes for retraining ammo powers and stuff like Concussive shot, or shield tech.
However, biotic abilities are inherent to the character, so I can't really think of a reason for retraining that wouldn't "break the immersion" (apart from a non-biotic bonus power). Except if that's explainable by some futuristic 'magic' like a routine brain implant surgery in the medical lab. At the very least I try to avoid retraining class passive and adrenaline rush.
Modifié par cruc1al, 26 avril 2010 - 10:03 .
#32
Posté 26 avril 2010 - 10:01
Also, there is a bug with retraining + advanced training ... if you move the point off of your bonus power and put it elsewhere, then research advanced training, you get the free point in the bonus power back. That, I consider cheating.
#33
Posté 26 avril 2010 - 10:08
swk3000 wrote...
AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.
It becomes a much easier battle when you can make those krogan tank for you while you headshot the boss b!tch:D
Incidentally my infiltrator setup is:
2 Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
3 Incinerate
1 AI Hacking
4 Passive
4 Dominate
Once you get the widow ammo power for damage isn't really that necessary.
Modifié par SmokeyNinjas, 26 avril 2010 - 11:01 .
#34
Posté 27 avril 2010 - 12:01
Disruptor Ammo - 2
Squad Cryo Ammo - 4
Assassination Cloak - 4
Incinerate - 3
AI Hacking - 1
Assassin/Agent - 4
Area Energy Drain - 4
Cryo Ammo gets upgraded first, then Tactical Cloak, then Energy Drain, then Operative. It probably takes 20-25 points before I get squad cryo ammo.
I'll use disruptor ammo, but I don't love it enough to invest more than I need. Squad cryo ammo is the coup de grace for all enemies. Assassination cloak because I don't need more time for cloaking, so I might as well take damage. Assassin/Agent seems to change according to my mood: odds are I'll stick to the damage bonuse of Assassin unless I need the morality bonus from Agent to get past difficult morality checks. Energy Drain is my preferred method of taking out shields, plus it'll boost my own. I've been close to death many times only to be saved by an Energy Drain. Incinerate is key against armour, but a lot of my squadmates have armour-killing abilities, which is why I don't bother maxing it out in favor of Energy Drain. I'm usually left with one point, so I put it into AI Hacking because even that one point can cause a mech to deal some nice damage. However, if I'm doing a particularly mech-intensive level, odds are I'll have Legion and/or Tali. The only time I won't have either is Tali's recruitment mission, and I don't know what it is about that mission, but my team and I manage to make smooth work of it all.
#35
Posté 27 avril 2010 - 12:49
For the SMG's; Disruptor Rounds
Modifié par Azint, 27 avril 2010 - 12:50 .
#36
Posté 27 avril 2010 - 12:52
cloak > incin > passive > disruptor
Pre-horizon of course. Afterwards I just retrain as it suits my needs. My reasoning for maxing incin is because its handy as a way to conserve ammo early on and the toughest enemies tend to be blood pack or krogan (grunt's recruitment). The panic effect is also useful if I don't have Jacob on my team for squad incendiary. If I need disruptor ammo, I just bring Zaeed along.
#37
Posté 27 avril 2010 - 01:46
Tlazolteotl wrote...
Well, unless it's NG+ insanity, you won't have those powers for 95 percent of the game.
I'm of the opinion build order is more important than a level 30 snapshot.
Besides, there's no need to max AI hacking, it's awesome maxed but if you don't like constant retraining, a single point suffices until the endgame ... then you can retrain it into a power you want to max.
obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing. I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc. I figured OP could take what he likes and how to get there unless a specific question is asked.
its like a one-man-up-ship around here sometimes.
#38
Posté 27 avril 2010 - 01:47
Atmosfear3 wrote...
Seems like I'm the only one who likes to max out incinerate as soon as possible.
I get incineration blast as early as I can.
Heck, I have video evidence to show how good it is (see sig).
#39
Posté 27 avril 2010 - 01:51
EA_BiowareAccount wrote...
obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing. I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc. I figured OP could take what he likes and how to get there unless a specific question is asked.
its like a one-man-up-ship around here sometimes.
Sure I know what you mean, but the point is, after some time with the upgrades and new weapons and squadmates it really becomes irrelevant where you put your points.
I tried suicide mission with 0 points spent on shep (retrain and not spend anything), and it wasn't much harder.
The pre-horizon choices are the most important ones .. 'cos it's not what you can do, it's about what you can't do.
#40
Posté 27 avril 2010 - 02:00
Tlazolteotl wrote...
EA_BiowareAccount wrote...
obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing. I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc. I figured OP could take what he likes and how to get there unless a specific question is asked.
its like a one-man-up-ship around here sometimes.
Sure I know what you mean, but the point is, after some time with the upgrades and new weapons and squadmates it really becomes irrelevant where you put your points.
I tried suicide mission with 0 points spent on shep (retrain and not spend anything), and it wasn't much harder.
The pre-horizon choices are the most important ones .. 'cos it's not what you can do, it's about what you can't do.
this is true, well in that case I put points evenly through incinerate, cloak, and class spec. cloak to get to 4 over the other two.
Thats interesting that you tried suicide with no points. Makes me think that research upgrades impact your character's "power" more than the actual points you put in. Also you would have the near if not max health and shields without points through leveling and upgrades.
so what is the point of points if you got a gun? haha dont answer that.
Modifié par EA_BiowareAccount, 27 avril 2010 - 02:01 .
#41
Posté 27 avril 2010 - 02:03
With a fully upgraded agent with assassination cloak and widow (samara's reave and mordin's incinerate contributing), I can take down the endboss before it starts attacking.
#42
Posté 27 avril 2010 - 02:12
Im definitely not as quick to kill as you but I never felt the need to kill quickly. I know some people show timed trails of their kills. Maybe that urge started from the pinacle station dlc in me1.
#43
Posté 27 avril 2010 - 02:46
#44
Posté 27 avril 2010 - 03:01
EA_BiowareAccount wrote...
2 waves of collectors is still good in my book. haha
Im definitely not as quick to kill as you but I never felt the need to kill quickly. I know some people show timed trails of their kills. Maybe that urge started from the pinacle station dlc in me1.
Actually, I try to win quickly during that fight 'cos the collectors can actually be dangerous.
I was playing an adept recently, and first the squadmates got knocked out of cover due to that huge area blast, then they got pwned by collectors.
Maybe I was being a little silly, but I decided not to medigel ... and was busy shooting with the carnifex when harbinger zapped me from the side. I thought I had a good position, too.
Infiltrator is my main class, and I'd be totally raging if I actually get beaten in that fight ... so I just win asap.
#45
Posté 27 avril 2010 - 04:23
SmokeyNinjas wrote...
swk3000 wrote...
AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.
It becomes a much easier battle when you can make those krogan tank for you while you headshot the boss b!tch:D
Incidentally my infiltrator setup is:
2 Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
3 Incinerate
1 AI Hacking
4 Passive
4 Dominate
Once you get the widow ammo power for damage isn't really that necessary.
Nice, I have a very similar build, but...
Disrupter - 1
Cryo - 0
Cloak - 4
Incinerate - 4
AI Hack - 4
Passive - 4
Dominate - 4
Bring Miranda and Garrus/Tali/Thane/Samara and at times, I never had to fire a shot.
#46
Posté 27 avril 2010 - 04:30
#47
Posté 27 avril 2010 - 05:27
Incinerate 4
Cyro Blast 4
Passive 4
AI Hack 4
Dominate 4
now you're a wizard
#48
Posté 27 avril 2010 - 05:29
#49
Posté 27 avril 2010 - 05:44
EA_BiowareAccount wrote...
its like a cloaked engineer. I think engineer would be better with overload and drone with AI hack and dominate. or you cold be fire and ice dominator of robots and humaniod.
Incinerate 4
Cyro Blast 4
Passive 4
AI Hack 4
Dominate 4
now you're a wizard
I haven't played engineer in a while, but aren't overload and combat drone prerequisite powers?
As in you need 2 in them to unlock stuff.
#50
Posté 27 avril 2010 - 06:16
Tlazolteotl wrote...
Just wondering if engineer isn't better for that kind of build ...
I would imagine it would be, but Engineer was like my second playthru. It was rather vanilla and with Infiltrator I kind of wanted to go a saboteur route. It was kind of fun running around cloaked, stripping defenses then hitting them up with dominate or Hack and then watch the chaos. I had fun
Modifié par Samurai_Wahoo, 27 avril 2010 - 06:16 .




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