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Best ammo power for Infiltrators?


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#26
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^Except for the AI Hacking of course. I know it is a highly situational power, but I really wonder why so many people never spend a point in it.



Wherever there are mechs, Improved AI Hacking makes them literally a fourth Squadmember:



12 seconds duration + 500 shield strenght + 6 seconds cooldown = Enemy pwnage



And don't get me started on Geth-Missions, ... once you have a Geth Destroyer's (or any other andvanced Geth foe like Hunter) stripped off its defences, the mission is done for you!

#27
swk3000

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I'll second the AI Hacking. I never would have been able to complete Tali's Loyalty Mission without it. And you don't have to use it on the big squishy enemies, either. If you've got a Geth Prime coming at you, strip the shields on a Geth Trooper, then hack it. That's extra damage, and the Geth Prime will turn away from you to attack the hacked enemy. With you providing constant Shield replenishment (by re-hacking it once it turns towards you), your former enemy will be a surprisingly tough ally. And it doesn't care if you shoot it in the back, either.



AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.

#28
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Neofelis you said it yourself, "it is a highly situational power"  I have nothing against AI hacking, I see its great use, but for me its a lot easier to just bring tali on "robot" missions and on the geth map I have redistrubed my points for just that level to have disruptor and AI hacking.  I just showed my general build of my infiltrator for 95 percent of the game.

Modifié par EA_BiowareAccount, 26 avril 2010 - 09:47 .


#29
Tlazolteotl

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Well, unless it's NG+ insanity, you won't have those powers for 95 percent of the game.

I'm of the opinion build order is more important than a level 30 snapshot.

Besides, there's no need to max AI hacking, it's awesome maxed but if you don't like constant retraining, a single point suffices until the endgame ... then you can retrain it into a power you want to max.

#30
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Redistribution feels like cheating to me. I totally accept it for changing some points if one found out that, for example, one doesn't find Cryo-Blast as useful as one thought it would be, but changing ones entire setup for specific missions!?



Kind of sounds like glueing some wings on the Mako to confront those Geth-Dropships ...



No offense there, ... I just don't feel like using that. And that was merely a general reference.





Btw, ... glueing wings to the Mako seems a pretty feasible way to deal with the Hammerhead problem, ... hmm ... maybe I should take a closer look into that redistribution thingy anyway ;)

#31
cruc1al

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I think of retraining much in the same way I think of re-equipping my squad. For example, tech powers are not to be thought of as somehow inherent to the character, but more like configurations of the omni tool or other equipment. Such tech changes should be achievable in a short time.

Same goes for retraining ammo powers and stuff like Concussive shot, or shield tech.

However, biotic abilities are inherent to the character, so I can't really think of a reason for retraining that wouldn't "break the immersion" (apart from a non-biotic bonus power). Except if that's explainable by some futuristic 'magic' like a routine brain implant surgery in the medical lab. At the very least I try to avoid retraining class passive and adrenaline rush.

Modifié par cruc1al, 26 avril 2010 - 10:03 .


#32
Tlazolteotl

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Redistribution is less of a cheat than the reload trick, IMO ... one is clearly intended by the developers, the other is probably an animation glitch.

Also, there is a bug with retraining + advanced training ... if you move the point off of your bonus power and put it elsewhere, then research advanced training, you get the free point in the bonus power back. That, I consider cheating.

#33
SmokeyNinjas

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swk3000 wrote...

AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.


It becomes a much easier battle when you can make those krogan tank for you while you headshot the boss b!tch:D
Incidentally my infiltrator setup is:
2 Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
3 Incinerate
1 AI Hacking
4 Passive
4 Dominate
Once you get the widow ammo power for damage isn't really that necessary.

Modifié par SmokeyNinjas, 26 avril 2010 - 11:01 .


#34
Pacifien

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My own setup:
Disruptor Ammo - 2
Squad Cryo Ammo - 4
Assassination Cloak - 4
Incinerate - 3
AI Hacking - 1
Assassin/Agent - 4
Area Energy Drain - 4

Cryo Ammo gets upgraded first, then Tactical Cloak, then Energy Drain, then Operative. It probably takes 20-25 points before I get squad cryo ammo.

I'll use disruptor ammo, but I don't love it enough to invest more than I need. Squad cryo ammo is the coup de grace for all enemies. Assassination cloak because I don't need more time for cloaking, so I might as well take damage. Assassin/Agent seems to change according to my mood: odds are I'll stick to the damage bonuse of Assassin unless I need the morality bonus from Agent to get past difficult morality checks. Energy Drain is my preferred method of taking out shields, plus it'll boost my own. I've been close to death many times only to be saved by an Energy Drain. Incinerate is key against armour, but a lot of my squadmates have armour-killing abilities, which is why I don't bother maxing it out in favor of Energy Drain. I'm usually left with one point, so I put it into AI Hacking because even that one point can cause a mech to deal some nice damage. However, if I'm doing a particularly mech-intensive level, odds are I'll have Legion and/or Tali. The only time I won't have either is Tali's recruitment mission, and I don't know what it is about that mission, but my team and I manage to make smooth work of it all.

#35
Azint

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For the Widow; Tungsten Rounds

For the SMG's; Disruptor Rounds

Modifié par Azint, 27 avril 2010 - 12:50 .


#36
Atmosfear3

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Seems like I'm the only one who likes to max out incinerate as soon as possible. Usually I go:



cloak > incin > passive > disruptor



Pre-horizon of course. Afterwards I just retrain as it suits my needs. My reasoning for maxing incin is because its handy as a way to conserve ammo early on and the toughest enemies tend to be blood pack or krogan (grunt's recruitment). The panic effect is also useful if I don't have Jacob on my team for squad incendiary. If I need disruptor ammo, I just bring Zaeed along.

#37
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Tlazolteotl wrote...

Well, unless it's NG+ insanity, you won't have those powers for 95 percent of the game.
I'm of the opinion build order is more important than a level 30 snapshot.
Besides, there's no need to max AI hacking, it's awesome maxed but if you don't like constant retraining, a single point suffices until the endgame ... then you can retrain it into a power you want to max.


obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing.  I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc.  I figured OP could take what he likes and how to get there unless a specific question is asked. 

its like a one-man-up-ship around here sometimes.  Image IPB

#38
Tlazolteotl

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Atmosfear3 wrote...

Seems like I'm the only one who likes to max out incinerate as soon as possible.


I get incineration blast as early as I can.
Heck, I have video evidence to show how good it is (see sig).

#39
Tlazolteotl

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EA_BiowareAccount wrote...

obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing.  I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc.  I figured OP could take what he likes and how to get there unless a specific question is asked. 

its like a one-man-up-ship around here sometimes.  Image IPB


Sure I know what you mean, but the point is, after some time with the upgrades and new weapons and squadmates it really becomes irrelevant where you put your points.
I tried suicide mission with 0 points spent on shep (retrain and not spend anything), and it wasn't much harder.

The pre-horizon choices are the most important ones .. 'cos it's not what you can do, it's about what you can't do.

#40
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Tlazolteotl wrote...

EA_BiowareAccount wrote...

obviously not 95percent but the goal of....sigh I thought it would be inherent in what I meant, I shouldnt have to explain every little thing.  I showed a level 30 build but I didnt feel like I needed to give a route on what points to put in first, second, etc.  I figured OP could take what he likes and how to get there unless a specific question is asked. 

its like a one-man-up-ship around here sometimes.  Image IPB


Sure I know what you mean, but the point is, after some time with the upgrades and new weapons and squadmates it really becomes irrelevant where you put your points.
I tried suicide mission with 0 points spent on shep (retrain and not spend anything), and it wasn't much harder.

The pre-horizon choices are the most important ones .. 'cos it's not what you can do, it's about what you can't do.


this is true, well in that case I put points evenly through incinerate, cloak, and class spec.  cloak to get to 4 over the other two.

Thats interesting that you tried suicide with no points.  Makes me think that research upgrades impact your character's "power" more than the actual points you put in.  Also you would have the near if not max health and shields without points through leveling and upgrades.

so what is the point of points if you got a gun?  haha dont answer that.

Modifié par EA_BiowareAccount, 27 avril 2010 - 02:01 .


#41
Tlazolteotl

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Well, it was somewhat tougher ... for instance with the endboss .. I had to actually fight 2 waves of collectors.

With a fully upgraded agent with assassination cloak and widow (samara's reave and mordin's incinerate contributing), I can take down the endboss before it starts attacking.

#42
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2 waves of collectors is still good in my book. haha



Im definitely not as quick to kill as you but I never felt the need to kill quickly. I know some people show timed trails of their kills. Maybe that urge started from the pinacle station dlc in me1.

#43
prizm123

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cryo plus the widow seems almost like cheating

#44
Tlazolteotl

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EA_BiowareAccount wrote...

2 waves of collectors is still good in my book. haha

Im definitely not as quick to kill as you but I never felt the need to kill quickly. I know some people show timed trails of their kills. Maybe that urge started from the pinacle station dlc in me1.


Actually, I try to win quickly during that fight 'cos the collectors can actually be dangerous.
I was playing an adept recently, and first the squadmates got knocked out of cover due to that huge area blast, then they got pwned by collectors.
Maybe I was being a little silly, but I decided not to medigel ... and was busy shooting with the carnifex when harbinger zapped me from the side. I thought I had a good position, too.

Infiltrator is my main class, and I'd be totally raging if I actually get beaten in that fight ... so I just win asap.

#45
Samurai_Wahoo

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SmokeyNinjas wrote...

swk3000 wrote...

AI Hacking may be situational, but in those situations, it's surprisingly useful. It also makes a case for Dominate. I wonder how the final fight on Korlus would go if you used Dominate on those 4 Krogan.


It becomes a much easier battle when you can make those krogan tank for you while you headshot the boss b!tch:D
Incidentally my infiltrator setup is:
2 Disruptor Ammo
4 Squad Cyro Ammo
4 Cloak
3 Incinerate
1 AI Hacking
4 Passive
4 Dominate
Once you get the widow ammo power for damage isn't really that necessary.


Nice, I have a very similar build, but...
Disrupter - 1
Cryo - 0
Cloak - 4
Incinerate - 4
AI Hack - 4
Passive - 4
Dominate - 4

Bring Miranda and Garrus/Tali/Thane/Samara and at times, I never had to fire a shot.

#46
Tlazolteotl

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Just wondering if engineer isn't better for that kind of build ...

#47
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its like a cloaked engineer. I think engineer would be better with overload and drone with AI hack and dominate. or you cold be fire and ice dominator of robots and humaniod.



Incinerate 4

Cyro Blast 4

Passive 4

AI Hack 4

Dominate 4



now you're a wizard

#48
gropax

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take flash grenades or inferno grenades and be a rebel and say no to AP ammo.

#49
Tlazolteotl

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EA_BiowareAccount wrote...

its like a cloaked engineer. I think engineer would be better with overload and drone with AI hack and dominate. or you cold be fire and ice dominator of robots and humaniod.

Incinerate 4
Cyro Blast 4
Passive 4
AI Hack 4
Dominate 4

now you're a wizard


I haven't played engineer in a while, but aren't overload and combat drone prerequisite powers?
As in you need 2 in them to unlock stuff.

#50
Samurai_Wahoo

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Tlazolteotl wrote...

Just wondering if engineer isn't better for that kind of build ...


I would imagine it would be, but Engineer was like my second playthru.  It was rather vanilla and with Infiltrator I kind of wanted to go a saboteur route.  It was kind of fun running around cloaked, stripping defenses then hitting them up with dominate or Hack and then watch the chaos.  I had fun

Modifié par Samurai_Wahoo, 27 avril 2010 - 06:16 .