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Let's Think Up an Opening Scene for Mass Effect 3!


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#51
Polka14

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skcih-deraj wrote...

A few months after the asault on the collectors you get a message from the illusive man or the human rep of the council that( if you kept the base or blew it up ) the council has deemed shepard a rouge spectre and has sent a spectre after you and while getting the message the normandy gets attacked by a normandy class stealth frigate that EDI didn't pick up on until it was to late.

Then a cruiser comes out of a near by relay and swarms the normandy with fighters. With the normandy disabled shepard orders every one to an escape pod and just as shepard gave the order a message from the cruiser is demanding that shepard to surrender and get ready to be boarded.
Alliance marines force their way into the ship they find its empty with only shepard in the CIC fully armored and guns blazen as he takes out each of the marines. Shepard looks up and finds he cant move and then suddenly thrown around bioticly until he/she is knocked out. (insert scene with custom character options like in the begining of ME2)

Shepard wakes up in a cell and told that he is getting sent to a his trial. (yeah I kind of like the whole rouge spectre shep on trial thing) While the trial is going on you see find out the biotic that attacked you was the spectre assigned to catch you (most likley an asari) who taunts you on how easy you were to catch and is very critical of your past choices you've made. The council brings up your choices (Rachni,Genophage,cerberus....) names them all treasonable offences.

Shepard tries to defend him self but the words go unheard and the last thing they cite are the reapers beleaving them to be nothing but a myth and the fact that shepard thinks their real shows to them proof of him being mentaly unstable and a danger to galactic peace. As they are about to pass a verdict your LI (or if you dont have one who ever didn't die on Virmire) and some loyal members of shepards crew from ME2 come to save shepard in this escape sequence that leads to the ship docks were you have your first boss fight with the spectre that was assigned to catch you.

But before you can finish the spectre off the normandy fully restored comes to pick you and your rescue squad up (if your renegade before you go you wound the spectre before you go) setting the game up giving you a new protagonist (new saren) for you to have to worry about as you try to build allies to fight the reapers.


I do not think the council wants to be the enemy of Shepard. First I would kill the new spectre and send his/her head to the council then I would have the normandy and my allies attack the citadel. After fighting my way to the presidium, I would kill c-sec and destroy the c-sec commander. Shepard and her allies will enter the council. The council will beg for mercy but I will mercilessly kill them all. Even my most paragon of Shepards will kill the traitorous council.

#52
ArcanistLibram

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I'd rather have a scene of Shepard going around the Normandy as the crew prepares to attack out a base of Husks or something. The idea that even another Spectre could pose a serious threat to Shepard and his team seriously irritates me.

#53
Sajuro

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It starts in the middle of a huge space battle surrounding the Citadel. The Normandy is dodging oncoming fire as the background is littered with wreckage of fallen ships much like the area around the collector base. Suddenly a beam strikes the Normandy's engine and blows the ship up. Shepard wakes up in the captain's quarters with his head throbbing as he can hear Harbinger's voice taunting him with his imminent destruction, that would set up Shepard's personal fight to not slip into insanity throughout the game (Since he has been fighting eldritch abominations for the past two games)

#54
Gyroscopic_Trout

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It starts with Admiral Hackett (be nice to finally see him) talking to a gathering of politicians and military brass (Alliance, Earth parliament, the Council, whatever) about Shepard, the Reapers and Cerberus (maybe throw in a bit about how they're trying to open diplomatic talks if Shep took the paragon option at the end of ME2, or how they've become more aggressive and well-armed if you went renegade).

Hackett finishes with a warning about the Reapers and asks them all to not dismiss Shepard's claims, then it cuts to an Alliance fleet in orbit around Eden Prime or Elysium. On the bridge of the lead cruiser, the sensors pick up incoming ships from the relay, which turn out to be a large Batarian armada. Just as the two fleets close to firing range, the crewman manning the scanners yells "Wait! I'm picking up another ship incoming. It's...oh my god!" Enter harbinger, flanked by a swarm of smaller ships (smaller fighter sized reapers maybe, or bigger versions of praetorians).

Harbinger and friends wipe out the Alliance fleet and move to the colony before fading to black and the ME3 logo.

Modifié par Gyroscopic_Trout, 28 avril 2010 - 03:09 .


#55
Fiery Phoenix

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Gyroscopic_Trout wrote...

It starts with Admiral Hackett (be nice to finally see him) talking to a gathering of politicians and military brass (Alliance, Earth parliament, the Council, whatever) about Shepard, the Reapers and Cerberus (maybe throw in a bit about how they're trying to open diplomatic talks if Shep took the paragon option at the end of ME2, or how they've become more aggressive and well-armed if you went renegade).

Hackett finishes with a warning about the Reapers and asks them all to not dismiss Shepard's claims, then it cuts to an Alliance fleet in orbit around Eden Prime or Elysium. On the bridge of the lead cruiser, the sensors pick up incoming ships from the relay, which turn out to be a large Batarian armada. Just as the two fleets close to firing range, the crewman manning the scanners yells "Wait! I'm picking up another ship incoming. It's...oh my god!" Enter harbinger, flanked by a swarm of smaller ships (smaller fighter sized reapers maybe, or bigger versions of praetorians).

Harbinger and friends wipe out the Alliance fleet and move to the colony before fading to black and the ME3 logo.

I'm actually quite certain that it will start in a similar way to that. And yes, Admiral Hackett must make an actual apppearance in ME3! 
Posted ImagePosted Image

Modifié par FieryPhoenix7, 28 avril 2010 - 03:39 .


#56
Gyroscopic_Trout

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And please, please model him after Lance Henriksen.

#57
Onyx Jaguar

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Yeah I'm kind of weirded out that Anderson does not look like Keith David. I'd hope that they would model him after Lance Henriksen

#58
Cypher0020

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I opt for the SR2 going through space... Shepard is looking over the data of Harbringer when suddenly Joker gets on the comm and says the Council requests an audience



dun dun dun....

#59
Brako Shepard

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Not sure if this should be an intro, or more of a teaser trailer for the fans...



The Normandy is waiting for a shuttle to board in space. As the shuttle lands and the doors open, the guest is welcomed by Kelly. As the guest walks through the Normandy, soldiers and crew members salute and show there grateful gestures that the guest has arrived.



Continuing through the Normandy the guest spots Joker who gives a cheeky wink and a wave. The guest enters the command room and see's Shepard along with Grunt and Garrus looking at a space chart. Shepard turns to see the guest and welcomes his friend ' Its about time you got here'.



With the only words that need to be said at this moment, a deep voice replies 'Shepard'.

#60
Images

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After a written introduction scrolls up the screen we tilt down to see the Normandy being chased by a reaper. Luckily just before its captured, Miranda uploads the secret schematics of the reaper to Legion and sends him away in an escape pod to the Horizon colony where Shepard is now a farmer working the land. There he recieves the news and enlists the help of a "strange old hermit" Mordin Solus who directs him towards scoundrel Zaeed Massani, owner of the ship "The Godamn Falcon". They then fly off to aid the Alliance and rescue Miranda from the evil Har Binger.



Over the course of the adventure Shepard will undertake many heavy risks, even learning the ways of the Jacob as he comes to understand the mystical power known as...the priiize.

#61
Gabey5

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spilling drinks on the citadel

#62
masterjedirobyn

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Polka14 wrote...

I think Mass Effect 3 is where some your most significant choices should impact the story.

Shepard
and the crew of the Normandy SR2 have returned from the Omega Relay.
They have saved or destroyed the collector base with an unknown number
of casulties.

I think that is a good opening sequence of
events. After Omega, Shepard must go to various places to gather
support against the Reaper fleet in order to fight back.



That's probably cooler than what we will get ../../../images/forum/emoticons/joyful.png   Nice idea.

Anyway, for opening ideas, adapting my idea from another thread about endings: http://social.biowar...index/2311487/3


Shepard
is summoned to the Council.  The Mass Relay Networks appear to be
malfunctioning, even though the Council still has control of the
Citadel. They have lost touch with some sectors.  The situation, plus
Shepard's data have convinced most of the council that  Shepard was
right about the Reapers being on their way, after all. (The Turrian
concilor will still express doubts, and blame Cerberus if you didn't
save the original council).  Turns out,  the Normandy is the only ship
that can make it through the "malfunctioning" relays, since the
Normandy has a Reaper IFF, and reprogram the relays so alliance/council
ships can help defend.   The fate of the galaxy, once again, is in
Shepard's hands.   

Side missions would involve going down to
planets to save the governments on  major homeworlds, or get additional
aid from various groups with power (like Mercenary bands, various races
), which would allow for revisiting some of the unresolved plot points
in the previous 2 games. 

Somewhere in all this, Shepard  will
discover that the Alliance/Cerberus has been witholding information
they had from the time of their discovery of the original relay.  The
Protheans calculated that the only way to destroy the Reapers was to
use the Mass Relays against them, triggering a series of explosions
that would cripple their defenses.  TIM has been trying to find some
other way, because losing ME travel would send humanity, along with the
rest of the galaxy back so far in technology.  If you gave him the
base, he will say Cerberus is very close to discovering how to build
new relays. If you didn't, he will tell you that destroying the relays
will be like sending humanity back to the dark ages before
intergalactic travel but there's no longer any choice.  Shepard then
has to go destroy all the relays. "

^^

that makes so much sense given the theme of 'build your own future/invent your own technology' as opposed to being handed technology (like from Mordin's story about the Krogan not ready for advancement). So in order to be free from the reapers, galactic civilization will need to progress and learn to build their own relays. Awesome idea! Makes destroying the base seem kinda monumental.

Modifié par masterjedirobyn, 28 avril 2010 - 06:04 .


#63
skcih-deraj

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Polka14 wrote...


I do not think the council wants to be the enemy of Shepard. First I would kill the new spectre and send his/her head to the council then I would have the normandy and my allies attack the citadel. After fighting my way to the presidium, I would kill c-sec and destroy the c-sec commander. Shepard and her allies will enter the council. The council will beg for mercy but I will mercilessly kill them all. Even my most paragon of Shepards will kill the traitorous council.


Because you could kill saren on virmire right... no because that whole scene you hit saren shep stumbles you look up saren flies away on glider.

If you could kill saren on virimire and from there go to Ilos their wouldn't be much story. Besides its an escape not leave come and kill everything if this was Gears of War that is how I would have writen it.  

#64
tamperous

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Opening Shot:



Baking sun on a desert.



[Cut to a close up] A large stone is pulled up an incline with pulleys and ropes.



[Cut again] Cut to a holographic image of a reaper and and a huge data stream flickering on a holographic data display.



[Cut to a wider shot] Protheans are looking at the Reaper Schematics. A group of 6 is walking up the incline like the stone was going up but they are going up the opposite slope. They reach the top of the incline and step on to a level platform which begins descending.



[Cut wide] We see that its was ancient humans dragging a stone. THe incline they were ascending is the first of the Great Pyramids of Egypt. We see it is almost finished save for the hole that remains where the Protheans had gone down into the structure. The humans begin to finish the pyramid by putting the final rock in place.



[Cut] Protheans now in the darkness look at each other as we see the final light from the hole become eclipsed by the final stone coming into place. Mass Effect Theme plays... Text Crawl: In 2185....



Cut from Darkness to the holographic Reaper data the Prothean was looking at earlier.



[Cut to a wide shot] Shepard is speaking to Kasumi. "So the alliance had this data about the Reapers?...

#65
MajesticJazz

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FieryPhoenix7 wrote...

SomeKindaEnigma wrote...

The normandy gets destroyed and shepard gets rebuilt again

God, no!

Come on, guys! We need more "stories". Describe a cutscene of your own imgination that would fit as an opening scene in ME3. Simple enough.


Nice thread! Sort of reminds me of the days leading up to Star Wars: Episode III where we speculated how that would go. I'll do my theory when I get back from washing clothes.

#66
Sajuro

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It starts with Shepard walking through a graveyard on Eden prime and he walks through a set apart section containing 20+ gravestones (The crew of the former normandy and headstones for those who were melted down after the normandy crew was abducted by collectors). He stops before an area with at least one gravestone (the person who died on Virmire) and a gravestone for every squad mate you have lost so far. It shows the side of Shepard's face as he thinks of all the sacrifices that had been made so far in total silence except for the light blowing of the wind (if your shep has hanging hair it would sway in the breeze). Your ME2 LI comes up behind you (or Captain Anderson if you didn't have an ME2 LI) and puts their hand on your shoulder. You look back to them and nod, before leaving with them to meet with the council. As Shepard is leaving the graveyard, it pans out to reveal a massive memorial to commemorate everyone who has died in the fight against the Reapers so far and as it pulls out further, the title appears on the screen.

In the end it would show the graveyard again with the surviving squad mates gathered around the grave stones for the squad mates who died (there will probably be more) and you'll have a chance to deliver a eulogy for all those who died in the fight against the reapers (unless you died than Joker would be standing in for you and say a few words)

#67
Kileyan

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No story ideas, other than I hope ME3 leads to Shep having no association with Cerebus other than bringing them down.

I assume all the skills and stuff will get revamped again. Likely we'll start over at level 1 again. I don't mind that. Do you think the story needs some hook to explain that? Do we really need another death, or brain damage, or a brain implant going bad or something to explain it? I for one, am fine with just realizing its part of the gameplay, that Shepard is reset. I don't really need some contrived reason. I didn't really find the whole death thing all that interesting and don't really want something similar shoved in for ME3.

Modifié par Kileyan, 28 avril 2010 - 11:19 .


#68
Dark_Caduceus

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I think the whole escaped convict thing might be the best idea, Shepard would have to assume a new identity to avoid capture and we'd have the chance to change our class and face again.

#69
Kileyan

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Dark_Caduceus wrote...

I think the whole escaped convict thing might be the best idea, Shepard would have to assume a new identity to avoid capture and we'd have the chance to change our class and face again.


Now that would be cool, if it was carried throughout the whole game and mattered.  Even better if our favorite Turian councilor led the charge to put us in prison.

I guess my problem with death and joining Cerebus was that at no time did it really matter much. . I pictured a large part of the game was the Cerebus storyline, whether you joined in their hatred of aliens as a willing true believer or worked to bring them down and the leaders to justice. Nothing every happened, the storyline pretty much ended before the game started. Every once in a while someone would say booo Cerebus, and thats about it:( ME2 wasn't a very satisfying ending, being a middle game, they should have made the Cerebus story the payoff. But I guess I went off topic.

If they contrive some story to reset Shep, I hope its a major storyline along side the main reaper story. Not just a beginning cinematic.

Modifié par Kileyan, 28 avril 2010 - 11:32 .


#70
Alyka

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Fat Headed Wolf wrote...

SomeKindaEnigma wrote...

The normandy gets destroyed and shepard gets rebuilt again


"We can rebuild him. We can make him better than he was after he was made better after being normal before!!!!"

LMAO! B-Bionic! Can we say 6 million credit man? :lol:

#71
Kileyan

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Alyka wrote...

Fat Headed Wolf wrote...

SomeKindaEnigma wrote...

The normandy gets destroyed and shepard gets rebuilt again


"We can rebuild him. We can make him better than he was after he was made better after being normal before!!!!"

LMAO! B-Bionic! Can we say 6 million credit man? :lol:


The new super improved improved 6 billion credit man.................by the way you are level one again:blush:

Modifié par Kileyan, 29 avril 2010 - 12:10 .


#72
Fiery Phoenix

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Dark_Caduceus wrote...

I think the whole escaped convict thing might be the best idea, Shepard would have to assume a new identity to avoid capture and we'd have the chance to change our class and face again.

I suppose that would be a very good idea -- only if it actually mattered, though. I'm guessing the whole Cerberus thing will have to go through something in ME3. I honestly don't see Shepard working for Cerberus anymore in ME3, which was, in fact, implied at the end of ME2 (but in a very subtle way).

Either way, ME3 has the potential to be the finest entertainment tool in existence. And only BioWare can make that reality.

#73
GodWood

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The game starts with the Reapers wiping out a council species homeplanet (I'm thinking asari)
That'd definitely be a "holy sheeet!?!?" moment.

Modifié par GodWood, 29 avril 2010 - 11:20 .


#74
Flamewielder

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tamperous wrote...

Opening Shot:

Baking sun on a desert.

[Cut to a close up] A large stone is pulled up an incline with pulleys and ropes.

[Cut again] Cut to a holographic image of a reaper and and a huge data stream flickering on a holographic data display.

[Cut to a wider shot] Protheans are looking at the Reaper Schematics. A group of 6 is walking up the incline like the stone was going up but they are going up the opposite slope. They reach the top of the incline and step on to a level platform which begins descending.

[Cut wide] We see that its was ancient humans dragging a stone. THe incline they were ascending is the first of the Great Pyramids of Egypt. We see it is almost finished save for the hole that remains where the Protheans had gone down into the structure. The humans begin to finish the pyramid by putting the final rock in place.

[Cut] Protheans now in the darkness look at each other as we see the final light from the hole become eclipsed by the final stone coming into place. Mass Effect Theme plays... Text Crawl: In 2185....

Cut from Darkness to the holographic Reaper data the Prothean was looking at earlier.

[Cut to a wide shot] Shepard is speaking to Kasumi. "So the alliance had this data about the Reapers?...

Nice idea, wrong timing: The last, non-indoctrinated Proteans died 50,000 years ago. Too old to have met ancient egyptians.

#75
Flamewielder

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masterjedirobyn wrote...
That's probably cooler than what we will get ../../../images/forum/emoticons/joyful.png   Nice idea.

Anyway, for opening ideas, adapting my idea from another thread about endings: http://social.biowar...index/2311487/3


Shepard
is summoned to the Council.  The Mass Relay Networks appear to be
malfunctioning, even though the Council still has control of the
Citadel. They have lost touch with some sectors.  The situation, plus
Shepard's data have convinced most of the council that  Shepard was
right about the Reapers being on their way, after all. (The Turrian
concilor will still express doubts, and blame Cerberus if you didn't
save the original council).  Turns out,  the Normandy is the only ship
that can make it through the "malfunctioning" relays, since the
Normandy has a Reaper IFF, and reprogram the relays so alliance/council
ships can help defend.   The fate of the galaxy, once again, is in
Shepard's hands.   

Side missions would involve going down to
planets to save the governments on  major homeworlds, or get additional
aid from various groups with power (like Mercenary bands, various races
), which would allow for revisiting some of the unresolved plot points
in the previous 2 games. 

Somewhere in all this, Shepard  will
discover that the Alliance/Cerberus has been witholding information
they had from the time of their discovery of the original relay.  The
Protheans calculated that the only way to destroy the Reapers was to
use the Mass Relays against them, triggering a series of explosions
that would cripple their defenses.  TIM has been trying to find some
other way, because losing ME travel would send humanity, along with the
rest of the galaxy back so far in technology.  If you gave him the
base, he will say Cerberus is very close to discovering how to build
new relays. If you didn't, he will tell you that destroying the relays
will be like sending humanity back to the dark ages before
intergalactic travel but there's no longer any choice.  Shepard then
has to go destroy all the relays. "

^^

that makes so much sense given the theme of 'build your own future/invent your own technology' as opposed to being handed technology (like from Mordin's story about the Krogan not ready for advancement). So in order to be free from the reapers, galactic civilization will need to progress and learn to build their own relays. Awesome idea! Makes destroying the base seem kinda monumental.

A variant:

As Shepard is pretty much alone by the end of ME2, he's got no real ally left, aside from his crew and squaddies. Since the return of the Reapers hinges on the mass relays, the only way to break the cycle is to destroy the network from its control hub: the Citadel itself. No one will want to let him to that, so ME3 would be Shepard against everyone else.

This sudden mention of dark energy suggest it will play a role in ME3. Perhaps an alternative to mass relays could come of it in time, but Shepard would be faced with strong opposition to his plan, from all sides. It'd be a nice reversal to have to destroy the Citadel after having worked so hard to save it in ME1.