STORY ELEMENTSWorld & ImmersionWinner - Mass Effect 1. ME1 has the edge here because of the experience of discovery. That always intensifies the feeling of immersion. Also, ME1's lack of loading screens and contiguous spaces provided a sense of expanse that ME2 lacked. I suspect if were to count up the amount of square footage available for exploration, we'd find ME2 is actually larger, but since ME2's spaces aren't contiguous it didn't FEEL larger. Example: ME1 we had the entire Citadel to explore. ME2 replaced that with Zakera Ward, Omega, Illium, and Tuchanka. More overall space in ME2, but since it's spread over four locations it felt smaller. Also, the ability to land on and explore planets was, IMHO, superior to scanning. The Mako was a great vehicle, but the Hammerhead is superior for exploring the terrain in many of the harsher environments.
PlotTie. Both games contained excellent story lines, with typical game-style short branches that let you explore some different options but bring you quickly back to the main plot.
CharacterizationWinner - Mass Effect 2. Both have outstanding, believable characters that you want to interact with, but ME2's loyalty missions give some additional depth to all characters, whereas ME1 only offered that type of insight into a few characters.
ChoicesTie. Both had challenging moral choices that impacted the plot.
STORY WINNER - Tie.SHOOTER ELEMENTSWeapon TypesTie. Though ME1 had a handful of base weapon types, the numerous variants and mods of the base weapons made it feel like there was more choice. However, the addition of heavy weapons and rapid firing sniper rifles and shotguns provided choices not available in ME1.
PowersWinner - Mass Effect 1. Powers, whether they are Biotics, magic, telekineses, etc. are the type of things that grow and change with a character. ME1 had more options for growth.
Ammo ManagementWinner - Mass Effect 2. The ability to quickly reload and continue the fight instead of taking cover while your weapon cooled made ME2's battles faster, more intense, and made it feel more like a shooter. I personally find it unrealistic to have a "thermal" clip that doesn't cool down over time. Ideally ME3 will combine the two - slower weapon cooldown, so you'd need to eject thermal clips in an intense firefight, but still have cooldown so there isn't the artificial ammo management.
GunplayWinner - Mass Effect 2. The heavy weapons, squad commands, easily accessible ammo powers, and button-controlled cover made ME2 much more accessible as a shooter. ME1's cover mechanic was hard to manage and I'd find myself popping out of cover unintentionally, or getting stuck in cover. ME2's button-controlled cover made that much more controllable. Also, ME2's implementation of ammo as a power instead of a mod made it much more useful. Being able to change ammo types in the middle of a firefight instead of waiting for a lull when you could mod your weapon, particularly if you're facing both synthetics and organics, was awesome.
SHOOTER WINNER - Mass Effect 2.RPG ELEMENTSLeveling UpWinner - Mass Effect 1. There's no question here. ME1 had far more options, far more levels per option, more dependencies between the options, and awarded more points per level to allocate. Character customization was much greater in ME1.
Outfit CustomizationWinner - Mass Effect 1. There weren't a huge number of outfit choices in ME1, but there were far more ways to customize them. Finding loot and customizing your armor for your play style and for your squad edges ME2 out here. ME2's upgrade system was workable, and applying the upgrades to all characters simplified the management, but I didn't feel ME1's armor system needed to be simplified.
Loot/EconomyWinner - Mass Effect 1. I didn't mind the mining so much, but not being rewarded for exploration with loot, and the inability to sell loot and buy better systems in ME2 was a disappointment. I end most RPGs obscenely wealthy, but in ME2 I negotiated every discount, finished every N7 mission, and still didn't have enough cash to purchase all the upgrades. ME1 gave me the option to sell stuff I didn't want, or reduce it to omni-gel, which was useful in its own right. In ME2, I was obscenely wealthy with minerals, but couldn't do anything with them. I guess I'll never get to see that space hamster in my quarters...
Item CustomizationWinner - Mass Effect 2. I found the weapon customization in ME1 onerous, though it certainly gave you more options. The upgrade system and ability to switch ammo types during combat worked far better for weapons than ME1's system. In contrast to outfit customization, where I enjoyed the depth, weapon customization was a confusing snarl. ME2's simplification helped in this case.
RPG WINNER - Mass Effect 1.OVERALL WINNER - TIE.
Modifié par VA_FyreHeart, 30 avril 2010 - 09:13 .