KotOREffecT wrote...
^ I like the way you presented and broke down the aspects of both games VA_FyreHeart. And I completelty agree with you.
ME 1&2 FTW!
Lies! You can't be a fan of BOTH of them.
KotOREffecT wrote...
^ I like the way you presented and broke down the aspects of both games VA_FyreHeart. And I completelty agree with you.
ME 1&2 FTW!
Ryllen Laerth Kriel wrote...
I prefer ME 1 still due to it's slightly greater emphasis on roleplay and the much greater ability to customize your characters skillsets and equipment.
ME 2 felt dumbed down, though hid that with more exciting combat and a faster paced story.
I like them both but I have to give it to ME 1.
Modifié par MassEffect762, 01 mai 2010 - 02:23 .
FluxDeluxe wrote...
uberdowzen wrote...
Hi and welcome to...
The Epic Mass Effect 2 vs Mass Effect 1 Debate
I've noticed that there are a lot of threads throughout the ME forums about whether the sequel or the original game is better and the one thing I've noticed about all of them is that eventually devolve into people throwing insults at one another. I'd like to address that.
My idea is to have a proper debate, not just open a thread and let everyone spout their ideas about what they thought was better. I don't want to get the argument going quite yet though (let's do this properly), I'd like some input on how this could be organised.
I was thinking that maybe each side could have a leader elected who anyone could PM their viewpoint to and then the leader could choose the best argument (or make up an amalgamation of the best). I think that this would avoid the problems all the other argument threads have where people with lots of different viewpoints just put their thoughts out there and it just becomes a confusing mess.
Any other ideas would be great (a slightly less convuluted way of holding the debate would be fantastic). It'd be cool (but unlikely) if we could get some of the Bioware guys involved too.
Also please take a look at this link:
http://www.wikihow.c...a-Good-Argument
Finally, it'd be awesome if someone arty made a banner for the first post of the thread and for signatures. Just sayin'...
Your probably bettor off starting a group if you want to moderate an argument of this kind.
Yes because garrus too has a real connection to the main plot, so does kaiden and ashley(seeing how insignificant their roles were). Liara and Tali felt like the only ones that truly had a connection to the plot with one interpreting your visions and the other giving you significant evidence.tonnactus wrote...
Because all characters have a real connection with the main plot.Except Wrex maybee.What is the motivation of aliens to work for cerberus to rescue human colonies?!!??
tonnactus wrote...
Kaidan: His story about
the training on Jump Zero isnt worser then that of jack.
tonnactus
wrote...
Liara:
Growing up as a pureblood,dont follow her mothers
path.
tonnactus wrote...
Ashley:Problem that
her
grandfather was the only human ever surrender to an alien army.
Actually, "worser" is an understatement, Muchtonnactus
wrote...
Non of this background stories are worser then the ones in the
sequel.Especially that of the stereotypical former lonely rich girl story.
Modifié par SithLordExarKun, 02 mai 2010 - 12:29 .
SithLordExarKun wrote...
Just what "exploration" is there in ME1? Other than driving around the same barren planet with a different texture, skybox and same identical generic base? At least in ME2 you had to fly to a star system and search for a place to land on(and each place having its unique look and feel) unlike the lazy copy and paste UNC planets in the first game.
Scale? What scale? The galaxy felt barren and almost lifeless in ME1 with the citadel being the most populated region avalible(and already so few people inside) and with noveria being populated with very little people. At least in the sequel you had more hub worlds filled with more people that actually made the place feel alive and not so lifeless.
Keyword : you. Not me. You may prefer vast barren open worlds that are completely lifeless with the same bland copy + paste bases but i clearly don't as i prefer the smaller but more populated and lively enviroment.Terror_K wrote...
I'd rather have a barren, open world than only a whole bunch of tiny, linear corridors with no sense of real scale and no proper set-up or decent integration that feel like they were just slapped on without any finesse like a lazy DLC job... except they were in the vanilla game.
Ok, so "scale" refers to the vast openness that is present in ME1?Terror_K wrote...
These places are supposed to feel empty and barren and massive, and the hub worlds are better illustrated and give a better sense of contrast between civilised worlds and the void of unexplored and uncolonised space when compared to the barren worlds. It feels so false to have almost every single place a cramped colonised and/or tamed area with structures and boundaries.
Its the same concept as an empty room compared to one filled with junk: the former feels far larger and more vast, despite really being the same size. ME2 feels cramped and manufactured, and has lost that epic sense of scale and loneliness that stretches on forever that the UNC worlds gave us in ME1.
Modifié par SithLordExarKun, 02 mai 2010 - 01:37 .
Terror_K wrote...
I'd rather have a barren, open world than only a whole bunch of tiny, linear corridors with no sense of real scale and no proper set-up or decent integration that feel like they were just slapped on without any finesse like a lazy DLC job... except they were in the vanilla game.
Modifié par bjdbwea, 02 mai 2010 - 02:06 .
Yeah i would agree it should be improved upon. A nice balance between UNC missions from ME1 and N7's from ME2 would be nice.bjdbwea wrote...
This. Of course it wasn't perfect in ME 1. But that's no reason to cut the feature out altogether, or replace it with some dumb mini "game" like planet scanning. It should've been improved upon.
Modifié par SithLordExarKun, 02 mai 2010 - 02:15 .
SithLordExarKun wrote...
The problem for me was far too much barren landscapes with different skyboxes in ME1 for such a large universe.
Yes but it should be balanced and not too much on one side, both ME1 and ME2 are guilty of this.bjdbwea wrote...
SithLordExarKun wrote...
The problem for me was far too much barren landscapes with different skyboxes in ME1 for such a large universe.
That's just how the universe looks like. Every RPG needs some stuff to do beyond going from story mission to story mission. A shooter doesn't though, is what the developers probably thought, eh?
Modifié par Terror_K, 02 mai 2010 - 02:35 .
Modifié par bjdbwea, 02 mai 2010 - 02:42 .
Terror_K wrote...
Well, the fact is that there's always going to be more barren, lifeless worlds out there than ones brimming and teeming with life. That just makes scientific sense, and it would be farcical to have too many places seem alive and a whole bunch of class M planets everywhere. Also keep in mind in ME1 we were mostly in the traverse, which is highly uncolonised for the most part.
In either case, I see no reason why we can't have a mix of both in the third game: give us some UNC style barren worlds with missions on, but just make sure the bases or wherever we have to go to aren't always the same cut'n'paste selection of four places to shoot in (ME1 could have simply been a lot better in this regard if the key places on these worlds were just a little more varied). On top of that also give us some smaller more inhabited and structured areas as well. And in both cases integrate them better so they don't feel slapped on.
The N7 missions were more varied and interesting, generally with a great visual design, but they were set up weakly, had barely any dialogue (if any), real choices or interesting NPC's and overall lacked polish and proper integration into the narrative making them feel more like levels. ME1's UNC missions were far better set-up and integrated, had some dialogue and neat stories and characters attached to them and blended in well, but unfortunately were fairly samey in design and pretty much involved landing on a world and fighting through one of four base types until you reached your objective. What we need is the more varied style and originality of the N7 missions with the integration and polish of the UNC ones, with a little of both styles of world for variation.
Modifié par mosor, 02 mai 2010 - 03:07 .
MassEffect762 wrote...
Also love VA_FyreHeart explanation on page 8. (with the exception of the overall tie, I disagree with that)
Investigation against saren.SithLordExarKun wrote...
Yes because garrus too has a real connection to the main plot,
The protean beacon has nothing to do with the plot,so ashleys guiding was irrelevant?so does kaiden and ashley(seeing how insignificant their roles were).
True for Garrus and Tali.No one else.Subject zero just want the datafiles.She dont care for humanity.Have you ever actually spoken to the characters in ME2 to find out why they wanted to follow you? They didn't "work" for cerberus, they worked for shepard
I was never forced into anything,so i dont know what you mean.Don't even get me started on how ME1 forces you onto a romance path if you talk to your LI's.
post is so stupid i don't even know where to start. All he did was
ramble
about some vyrnnus jackass and how he snapped his neck.
Modifié par tonnactus, 03 mai 2010 - 07:31 .
tonnactus wrote...
Go the doctoc and check if you have alzheimer or something similar.