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Mass Effect General protection fault


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41 réponses à ce sujet

#26
Cody211282

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There is no chance that anyone from Bioware is ever going to look into this is there? Also why would it be happening to someone with an ATI card?

#27
unnamedplayer

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Bah started to play ME again. Stuck in the Citadel with this damn error.

Gefore 8800gt, latest drivers.



What a let down.


#28
Gorath Alpha

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Same problem, same answer as always for a Geforce. Driver failure.  "The newest" is very often not usable for various games when you use that company's older model video graphics cards.  You have to experiment to find what works, or upgrade.  If there is a 197.xx driver for the Windows OS involved, try that. 

Modifié par Gorath Alpha, 05 mai 2011 - 03:26 .


#29
Herethos

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Try deleting the bioengine.ini and have the game recreate it when you run it. (c:\\users\\username\\documents\\bioware\\mass effect\\config\\)

#30
Stryker1952

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I think I may have cracked this one, but stay with me this is a long one. THIS IS NOT A MACHINE ISSUE; IT IS A PROGRAMMING PROBLEM.

I'm new to Mass Effect, just started playing a couple of weeks ago (bought both ME1 and ME2 for less than ME3). I had heard about the game and thought it might be fun but the buzz about ME3 was what tipped the scales. I have to admit it is one of the best games I've ever played. Playing ME1 and then jumping right into ME2 was quite an experience and I've played through 5 times now with different profiles to see how the story changes.

I didn't run in to the GeneralProtection Fault GFLibFile error until the 5th play through and it really ticked me off. The game had played flawlessly the first 4 times and nothing on my system has changed. Then I remembered a posting I read from the good folks over at Campaign Creations a StarCraft modding community. They did an excellent series of campaigns about 8 years ago for StarCraft that were nearly as sophisticated as what was coming out of Blizzard. One caveat they offered was not to hit the Esc key during cut scenes or it would cause the game to hang (seems they didn't have access to some proprietary code Blizzard used).

Now I read on the Mass Effect website last week that you can hit the Spacebar during dialogues to jump through, so I figured on my fifth go round that would speed things up a bit - enter the GPF crash. I was terribly frustrated coming to the BioWare Social site because it quickly became appparent that EA has no interest in supporting its user community. I found dozens and dozens of queries concerning the GPF problem but no real solutions. I also found a number of rude and snotty replies from people who think they ar Oh So Superior, so I rapidly got a bad taste in my mouth about the community - but I digress.

After remembering the article from the Campaign Creations site I restarted my play through (number 5) and sat through all of the cut scenes without giving in to the temptation of Spacebar. The game played flawlessly - no blips, no faults, no errors. I work in IT and this behavior screams Programming Error. Sitting through the cut scenes can be tedious but it's better than having the game crash, and it's obvious from these many posts that EA doesn't give a tinker's damn about the problem.

So try this and respond back here. I'm pretty confident this will work and if it does it will make life easier for a lot of folks who are probably as frustrated as I was.

Modifié par Stryker1952, 25 mars 2012 - 02:41 .


#31
Doug M

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Stryker, I just now received a GPF error in ME1. It happened during a conversation, and I was not pressing the spacebar.

During my last full play through a couple of months ago, I would receive GPF errors throughout the game, and they were consistently during conversations, regardless of whether or not I was skipping ahead.

Checking the driver information, and as stated previously in this thread, it seems that GeForce drivers from 182.6 to 19xx are not experiencing GPF errors. These drivers are several years old, however. The most current GeForce driver is 296.1. I'm currently downloading this driver to replace my 266.71 driver. If it seems to fix the problem, I'll come back here and post.

If it doesn't fix the problem, then I sincerely hope BioWare and/or EA come up with a fix. Mass Effect is a great game, and it's aging well. It would be a shame for it to become so frustrating to play on account of GPF errors that it doesn't get played at all.

#32
Gorath Alpha

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Since this problem is 90% isolated to Intel and nVIDIA video, doesn't seem to show up at all often for Radeons of any vintage; I would blame nVIDIA for your difficulties. The Xbox game is over three years old now. The conversion from console to PC was contracted out a few months later (the company name "Ossian" flickers at the edge of memory). No further patch is at all likely.

Modifié par Gorath Alpha, 01 avril 2012 - 09:54 .


#33
Dyvim Slorm

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Gorath Alpha wrote...

Since this problem is isolated to Intel and nVIDIA video, doesn't seem to show up at all often for Radeons of any vintage, I would blame nVIDIA for your difficulties. The Xbox game is over three years old. The conversion from console to PC was contracted out a few months later. No further patch is at all likely.


It's not just NVIDEA.

I'm getting the same issue with an ATI Radeon 5750 under Win7, never had a this problem with me1 before so I'm wondering if it's something to do with a Windows patch or introduced in the V12.* catalyst drivers (I'm running 12.1).

Modifié par Dyvim Slorm, 01 avril 2012 - 07:32 .


#34
Gorath Alpha

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Watch out for the 12.2 drivers, which messed up a couple of games. What is the time relationship with the 12.1? Immediate?

#35
Dyvim Slorm

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Gorath Alpha wrote...

Watch out for the 12.2 drivers, which messed up a couple of games. What is the time relationship with the 12.1? Immediate?


I've deleted the save files for my previous play thorugh which wasn't that long ago. I installed 12.1 on the 12th Feb but checking my me2 saves the last of which was 12th Jan I was definitely playing using the catalyst 11.12 drivers, so it looks like series 12 may be the problem for ati cards.

I see that 12.3 is out I'll try those and see if its any better. TBH it's not that much of a problem as I tend to save often but it is irksome when it happens.

Modifié par Dyvim Slorm, 01 avril 2012 - 10:02 .


#36
Dyvim Slorm

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Since upgrading to Catalyst 12.3 I've not had this issue any more. I skipped 12.2 so cannot speak for that, but 12.1 seems to be the problem.

#37
Dyvim Slorm

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I found that using 12.3 catalyst started giving a BSOD, I've reverted back to 11.12 and not had any probelms since then. Looks like there are issues with the 12.x amd/ati drivers.

#38
Gorath Alpha

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It's an old game, three years worth. The Geforces have been having troubles in it with their drivers for at least a year or more now.

#39
Fredvdp

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Dyvim Slorm wrote...

I found that using 12.3 catalyst started giving a BSOD, I've reverted back to 11.12 and not had any probelms since then. Looks like there are issues with the 12.x amd/ati drivers.

ME1 runs very smoothly on my Radeon HD 6870 with 12.3.

#40
Kalearne

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For those running an nVidia chipset I have some good news.
If your running windows 7 64bit try this driver link. select custom install and check all option including 'Perform Clean Install'

http://www.nvidia.co...hql-driver.html

If you are running nVidia under a different OS then try to find the 270.61 for your OS or contact nVidia support and quote incident #120411-000187. Should help speed a solution up

#41
SuperBlender

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Kalearne wrote...

For those running an nVidia chipset I have some good news.
If your running windows 7 64bit try this driver link. select custom install and check all option including 'Perform Clean Install'

http://www.nvidia.co...hql-driver.html

If you are running nVidia under a different OS then try to find the 270.61 for your OS or contact nVidia support and quote incident #120411-000187. Should help speed a solution up


So I just downloaded this driver (270.61) and did a quick run through some cutscenes to see if it made a difference.  So far my game has not crashed, but I need to do more aggressive testing to see if it actually fixed my problem.

I actually bought a new graphics card a month ago because my old one was barely functional, so I have an nVidia Geforce GT 430, but continued to have the game crash anytime I had a particularly long cutscene conversation with anyone.  It was pretty inconsistent though, so I'm still not sure if this driver fixed the issue.

If anyone else want to try out Kalearne's idea, here is a link to the forum post that has this driver for all the available OS's.  I used the Windows 7 32bit version.

http://forums.nvidia...howtopic=198377

Modifié par SuperBlender, 13 avril 2012 - 05:45 .


#42
SuperBlender

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Thank you Kalearne!  The 270.61 nVidia driver has solved my crashing problems!  I have played the game for a good 5 hours straight with no crashing of any kind. In fact I was so excited with the results I turned all the graphics and textures up to ultra-high. Other than an occasional audio hiccup when going to menus, the game now runs like a dream.

So if you are having issues with the game and have an nVidia card that is compatible with this driver (http://forums.nvidia...howtopic=198377), give it a try, it may solve your problem.

Modifié par SuperBlender, 14 avril 2012 - 08:43 .