Mass Effect General protection fault
#26
Posté 02 décembre 2010 - 02:32
#27
Posté 06 décembre 2010 - 01:16
Gefore 8800gt, latest drivers.
What a let down.
#28
Posté 06 décembre 2010 - 02:11
Modifié par Gorath Alpha, 05 mai 2011 - 03:26 .
#29
Posté 13 décembre 2010 - 03:27
#30
Posté 25 mars 2012 - 02:37
I'm new to Mass Effect, just started playing a couple of weeks ago (bought both ME1 and ME2 for less than ME3). I had heard about the game and thought it might be fun but the buzz about ME3 was what tipped the scales. I have to admit it is one of the best games I've ever played. Playing ME1 and then jumping right into ME2 was quite an experience and I've played through 5 times now with different profiles to see how the story changes.
I didn't run in to the GeneralProtection Fault GFLibFile error until the 5th play through and it really ticked me off. The game had played flawlessly the first 4 times and nothing on my system has changed. Then I remembered a posting I read from the good folks over at Campaign Creations a StarCraft modding community. They did an excellent series of campaigns about 8 years ago for StarCraft that were nearly as sophisticated as what was coming out of Blizzard. One caveat they offered was not to hit the Esc key during cut scenes or it would cause the game to hang (seems they didn't have access to some proprietary code Blizzard used).
Now I read on the Mass Effect website last week that you can hit the Spacebar during dialogues to jump through, so I figured on my fifth go round that would speed things up a bit - enter the GPF crash. I was terribly frustrated coming to the BioWare Social site because it quickly became appparent that EA has no interest in supporting its user community. I found dozens and dozens of queries concerning the GPF problem but no real solutions. I also found a number of rude and snotty replies from people who think they ar Oh So Superior, so I rapidly got a bad taste in my mouth about the community - but I digress.
After remembering the article from the Campaign Creations site I restarted my play through (number 5) and sat through all of the cut scenes without giving in to the temptation of Spacebar. The game played flawlessly - no blips, no faults, no errors. I work in IT and this behavior screams Programming Error. Sitting through the cut scenes can be tedious but it's better than having the game crash, and it's obvious from these many posts that EA doesn't give a tinker's damn about the problem.
So try this and respond back here. I'm pretty confident this will work and if it does it will make life easier for a lot of folks who are probably as frustrated as I was.
Modifié par Stryker1952, 25 mars 2012 - 02:41 .
#31
Posté 29 mars 2012 - 10:19
During my last full play through a couple of months ago, I would receive GPF errors throughout the game, and they were consistently during conversations, regardless of whether or not I was skipping ahead.
Checking the driver information, and as stated previously in this thread, it seems that GeForce drivers from 182.6 to 19xx are not experiencing GPF errors. These drivers are several years old, however. The most current GeForce driver is 296.1. I'm currently downloading this driver to replace my 266.71 driver. If it seems to fix the problem, I'll come back here and post.
If it doesn't fix the problem, then I sincerely hope BioWare and/or EA come up with a fix. Mass Effect is a great game, and it's aging well. It would be a shame for it to become so frustrating to play on account of GPF errors that it doesn't get played at all.
#32
Posté 29 mars 2012 - 12:09
Modifié par Gorath Alpha, 01 avril 2012 - 09:54 .
#33
Posté 01 avril 2012 - 07:28
Gorath Alpha wrote...
Since this problem is isolated to Intel and nVIDIA video, doesn't seem to show up at all often for Radeons of any vintage, I would blame nVIDIA for your difficulties. The Xbox game is over three years old. The conversion from console to PC was contracted out a few months later. No further patch is at all likely.
It's not just NVIDEA.
I'm getting the same issue with an ATI Radeon 5750 under Win7, never had a this problem with me1 before so I'm wondering if it's something to do with a Windows patch or introduced in the V12.* catalyst drivers (I'm running 12.1).
Modifié par Dyvim Slorm, 01 avril 2012 - 07:32 .
#34
Posté 01 avril 2012 - 09:35
#35
Posté 01 avril 2012 - 10:00
Gorath Alpha wrote...
Watch out for the 12.2 drivers, which messed up a couple of games. What is the time relationship with the 12.1? Immediate?
I've deleted the save files for my previous play thorugh which wasn't that long ago. I installed 12.1 on the 12th Feb but checking my me2 saves the last of which was 12th Jan I was definitely playing using the catalyst 11.12 drivers, so it looks like series 12 may be the problem for ati cards.
I see that 12.3 is out I'll try those and see if its any better. TBH it's not that much of a problem as I tend to save often but it is irksome when it happens.
Modifié par Dyvim Slorm, 01 avril 2012 - 10:02 .
#36
Posté 07 avril 2012 - 02:51
#37
Posté 08 avril 2012 - 02:23
#38
Posté 08 avril 2012 - 05:33
#39
Posté 08 avril 2012 - 09:29
ME1 runs very smoothly on my Radeon HD 6870 with 12.3.Dyvim Slorm wrote...
I found that using 12.3 catalyst started giving a BSOD, I've reverted back to 11.12 and not had any probelms since then. Looks like there are issues with the 12.x amd/ati drivers.
#40
Posté 12 avril 2012 - 12:19
If your running windows 7 64bit try this driver link. select custom install and check all option including 'Perform Clean Install'
http://www.nvidia.co...hql-driver.html
If you are running nVidia under a different OS then try to find the 270.61 for your OS or contact nVidia support and quote incident #120411-000187. Should help speed a solution up
#41
Posté 13 avril 2012 - 05:40
Kalearne wrote...
For those running an nVidia chipset I have some good news.
If your running windows 7 64bit try this driver link. select custom install and check all option including 'Perform Clean Install'
http://www.nvidia.co...hql-driver.html
If you are running nVidia under a different OS then try to find the 270.61 for your OS or contact nVidia support and quote incident #120411-000187. Should help speed a solution up
So I just downloaded this driver (270.61) and did a quick run through some cutscenes to see if it made a difference. So far my game has not crashed, but I need to do more aggressive testing to see if it actually fixed my problem.
I actually bought a new graphics card a month ago because my old one was barely functional, so I have an nVidia Geforce GT 430, but continued to have the game crash anytime I had a particularly long cutscene conversation with anyone. It was pretty inconsistent though, so I'm still not sure if this driver fixed the issue.
If anyone else want to try out Kalearne's idea, here is a link to the forum post that has this driver for all the available OS's. I used the Windows 7 32bit version.
http://forums.nvidia...howtopic=198377
Modifié par SuperBlender, 13 avril 2012 - 05:45 .
#42
Posté 14 avril 2012 - 08:42
So if you are having issues with the game and have an nVidia card that is compatible with this driver (http://forums.nvidia...howtopic=198377), give it a try, it may solve your problem.
Modifié par SuperBlender, 14 avril 2012 - 08:43 .





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