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Skip the Character Creation with a premade character


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#1
uberdowzen

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So I've finally gotten around to starting work on my module. At this point I'm still in planning, deciding what areas and levels I need to make etc, and one of the ideas I tossed around was an almost "The Witcher" like adventure where you play as a monster hunter. I was thinking about maybe having the game start you off with a premade character with a custom class (something along the lines of a two-handed specialist with some magical powers). How hard would this be to do, remembering that this is my first module, although I have nothing else ambitious planned.

#2
CID-78

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it's one simple script, on the easiest approach but I would still allow the player to go through a restricted chargen, so he/she can atleast make the face of the character.

#3
Hel

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How would you disable the functionality of the gender, race, class and background buttons then, if I may ask?

#4
uberdowzen

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Yeah, I'll see how I go. 2 things though, a) what is the script and B) are you able to edit a level once it has been assigned to an area? I'm just wondering if I have to get my levels perfect before I start working on them or if I can just vaguely sketch out the landscape and go back later to make it better.

#5
uberdowzen

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Helekanalaith wrote...

How would you disable the functionality of the gender, race, class and background buttons then, if I may ask?


I'm learning as I go so I'm probably wrong, but I'd assume you just create custome 2da files with the columns you don't want the player choosing removed?

#6
-Semper-

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uberdowzen wrote...

Yeah, I'll see how I go. 2 things though, a) what is the script and B) are you able to edit a level once it has been assigned to an area? I'm just wondering if I have to get my levels perfect before I start working on them or if I can just vaguely sketch out the landscape and go back later to make it better.


that's possible. the level is just the layout of the area and at all times swappable.

#7
uberdowzen

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-Semper- wrote...

uberdowzen wrote...

Yeah, I'll see how I go. 2 things though, a) what is the script and B) are you able to edit a level once it has been assigned to an area? I'm just wondering if I have to get my levels perfect before I start working on them or if I can just vaguely sketch out the landscape and go back later to make it better.


that's possible. the level is just the layout of the area and at all times swappable.


Would you reccomend it or would it just be a pain?

#8
CID-78

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I would say that the area should have it's basic shape, you can allways go back and fix texturing and lightning, but you need the ground to be right or you will be wasting area building time. (ie your placed items, creature doors etc will need to rearranged aswell each time.



and yes you use .2da editing to allow disallow options in the chargen. gender and race is most important the other can allways be overriden afterwards without noticable effects.

#9
uberdowzen

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Ok thanks. I haven't decided yet whether the main character will be totally set or you'll be able to edit his face but a) which would be easier to do and B) if I choose the former, what's the script I need to use to make that happen. Thanks

#10
CID-78

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well the preset character will need a changed default player appearance and a startup event that set him up at the beginng to whatever you want him/her to have.



the restricted chargen approach require you to override a few .2da and make minor changes in the chargen scripts for your module.



the first is easier then the second. But the easiest road isn't allways the best way to walk. unless the character face is important to the story you should allow the player to make it. Most player enjoy customization so you should give them what you can that doesn't interfear with your story. it's not that much work comparing to the load you must take on to make a module for DA.

a day or two extra isn't much when we are talking months for the actual module.

#11
uberdowzen

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Ok, I'll go with customised face. I do need to be able to restrict gender though.

#12
CID-78

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That's not a problem, i haven't looked at that .2da but if it fails you can allways make both gender buttons do the same thing. That I am certain of.

#13
Hel

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Helekanalaith wrote...

How would you disable the functionality of the gender, race, class and background buttons then, if I may ask?


Returning to my question...

I can assume that, other than using a generic gender, race and class workaround (through GDA editing), no one has discovered a way to limit the character generation options to solely the backgrounds? This workaround would still display the aforementioned choices' buttons, so it isn't a viable solution for me. So until a different solution provides itself, my own preference goes out to a fixed character; in both appearance as starting abilities.

Oh well.

Modifié par Helekanalaith, 28 avril 2010 - 06:22 .


#14
CID-78

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No you can limit, extend and/or modify ALL choices in the chargen either by overiding them in code or by editing the .2da dictating the rule(s).



the only limit I have encountered so far is that the chargen has it own variable memory when it comes to give out talents and attributes so it won't update on the fly if you code it diffrently under the hood.

#15
uberdowzen

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Oh, wait I forgot that I wanted the NPCs to refer to the main character by first name. This isn't essential but are you able to restrict the first name as well as the last?

#16
CID-78

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are it for VO? otherwise use the tokens and let the player choose his name. if you still want it just override it afterwards by setting it to whatever you want. overriding it in the chargen might not be possible.

#17
uberdowzen

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Well, I'm aiming for VO at this point, I'm going to see how I go.