Skip the Character Creation with a premade character
#1
Posté 27 avril 2010 - 09:50
#2
Posté 27 avril 2010 - 04:22
#3
Posté 27 avril 2010 - 08:30
#4
Posté 27 avril 2010 - 08:33
#5
Posté 27 avril 2010 - 08:36
Helekanalaith wrote...
How would you disable the functionality of the gender, race, class and background buttons then, if I may ask?
I'm learning as I go so I'm probably wrong, but I'd assume you just create custome 2da files with the columns you don't want the player choosing removed?
#6
Posté 27 avril 2010 - 08:56
uberdowzen wrote...
Yeah, I'll see how I go. 2 things though, a) what is the script andare you able to edit a level once it has been assigned to an area? I'm just wondering if I have to get my levels perfect before I start working on them or if I can just vaguely sketch out the landscape and go back later to make it better.
that's possible. the level is just the layout of the area and at all times swappable.
#7
Posté 27 avril 2010 - 10:14
-Semper- wrote...
uberdowzen wrote...
Yeah, I'll see how I go. 2 things though, a) what is the script andare you able to edit a level once it has been assigned to an area? I'm just wondering if I have to get my levels perfect before I start working on them or if I can just vaguely sketch out the landscape and go back later to make it better.
that's possible. the level is just the layout of the area and at all times swappable.
Would you reccomend it or would it just be a pain?
#8
Posté 28 avril 2010 - 04:52
and yes you use .2da editing to allow disallow options in the chargen. gender and race is most important the other can allways be overriden afterwards without noticable effects.
#9
Posté 28 avril 2010 - 06:13
#10
Posté 28 avril 2010 - 07:38
the restricted chargen approach require you to override a few .2da and make minor changes in the chargen scripts for your module.
the first is easier then the second. But the easiest road isn't allways the best way to walk. unless the character face is important to the story you should allow the player to make it. Most player enjoy customization so you should give them what you can that doesn't interfear with your story. it's not that much work comparing to the load you must take on to make a module for DA.
a day or two extra isn't much when we are talking months for the actual module.
#11
Posté 28 avril 2010 - 09:33
#12
Posté 28 avril 2010 - 01:37
#13
Posté 28 avril 2010 - 06:19
Helekanalaith wrote...
How would you disable the functionality of the gender, race, class and background buttons then, if I may ask?
Returning to my question...
I can assume that, other than using a generic gender, race and class workaround (through GDA editing), no one has discovered a way to limit the character generation options to solely the backgrounds? This workaround would still display the aforementioned choices' buttons, so it isn't a viable solution for me. So until a different solution provides itself, my own preference goes out to a fixed character; in both appearance as starting abilities.
Oh well.
Modifié par Helekanalaith, 28 avril 2010 - 06:22 .
#14
Posté 28 avril 2010 - 06:38
the only limit I have encountered so far is that the chargen has it own variable memory when it comes to give out talents and attributes so it won't update on the fly if you code it diffrently under the hood.
#15
Posté 28 avril 2010 - 08:33
#16
Posté 28 avril 2010 - 08:49
#17
Posté 28 avril 2010 - 10:33





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