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Completed (insert here) without dying achievements


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40 réponses à ce sujet

#1
HengeKhan

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So I got the origin one and the ostagar one, and as of right now I'm kind of stuck at the forest trap camp with the shade, since I'm not sure if there are any more of these achivements and the trap seems to require everyone to die except morrigan(kind of odd).

obviously adds an injury to yourself and likely makes no death achievements impossible, does anyone know if there is even any more after ostagar?

#2
HengeKhan

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I'll take that as a 'No'



hello injury num. 1

#3
Hubb-

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It is possible that there are 2 more; I am unsure though. There are 2 blank spaces next to those achievements, but they could be for something else.

#4
ZGold

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There's definitely an achievement for getting through the whole campaign without the main character dying (I've seen it on someone else's profile); I'd love to know if there's another mid-point though, since getting from Ostagar to the end of the game seems a bit of a lengthy jump.

#5
bg2408

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There are four:
- Origin
- Ostagar
- Landsmeet
- Whole Campaign

I've got the "Whole Campaign" one (Arcane Warrior *cough*), and I don't recall that there's any trap that required my main char to fall unconciousness. (Hm, thinking about it, there was this scene in the forest - but my main character didn't "die" there. Could have been a willpower check - had a higher willpower than Morrigan.)

There's a lot of game time between the Ostagar and the Landsmeet one. Was kind of surprised as it appeared.

Modifié par bg2408, 20 novembre 2009 - 11:39 .


#6
Boeresmurf

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confired as above 2 more achievements for not dying untill andsmeet or not dying entire game.

the game part where u have problems, dont investigate the camp further and try to leave.. this will initiate the combat with all party members alive.



investigating the camp further will lure more team members to death (lucky me had wynne around first play .. so i revived whole party as first action :P )

#7
sylkwyrm1

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HengeKhan wrote...

So I got the origin one and the ostagar one, and as of right now I'm kind of stuck at the forest trap camp with the shade, since I'm not sure if there are any more of these achivements and the trap seems to require everyone to die except morrigan(kind of odd).

obviously adds an injury to yourself and likely makes no death achievements impossible, does anyone know if there is even any more after ostagar?


i think it defaults to whoever has the highest mental resistance is the one awake

BUT if you try to leave the camp and the convo doesn't let you choose the "lets see what happens" style answer and all your party will be awake

#8
Nekator

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bg2408 wrote...

There are four:
- Origin
- Ostagar
- Landsmeet
- Whole Campaign

I've got the "Whole Campaign" one (Arcane Warrior *cough*), and I don't recall that there's any trap that required my main char to fall unconciousness. (Hm, thinking about it, there was this scene in the forest - but my main character didn't "die" there. Could have been a willpower check - had a higher willpower than Morrigan.)

There's a lot of game time between the Ostagar and the Landsmeet one. Was kind of surprised as it appeared.


You´re sure the Landsmeet achievement is about not dying? Didn´t die there either, but did get an "Landsmeet completed" achievement.

#9
sylkwyrm1

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maybe you have to get to the landsmeet without dying, like through the entire game upto that point?

#10
bg2408

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You´re sure the Landsmeet achievement is about not dying? Didn´t die there either, but did get an "Landsmeet completed" achievement.

"Indestructible: Completed Landsmeet without the main character ever falling in battle."
That's in addition to rabble-rouser.

PS: Yes, now I remember the "trap" mentioned in the first post. I guess due to playing a mage myself (and going through the Circle -> stat boosts!) my main character had the highest mental res, therefore Morrigan "died" and not the main character.

#11
Boeresmurf

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there is a seperate achievement for reaching / completing the landsmeet , something as" rabble houser "something.. bla bla.



and there is a seperate achievement for reaching landsmeet without dying once... my only question is:

does losing from ser cauthrine count as a death in the house of arl how ?

#12
Boeresmurf

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bg2408 wrote...


You´re sure the Landsmeet achievement is about not dying? Didn´t die there either, but did get an "Landsmeet completed" achievement.

"Indestructible: Completed Landsmeet without the main character ever falling in battle."
That's in addition to rabble-rouser.

PS: Yes, now I remember the "trap" mentioned in the first post. I guess due to playing a mage myself (and going through the Circle -> stat boosts!) my main character had the highest mental res, therefore Morrigan "died" and not the main character.


random partymember is what coex etc said , but i dunno if the random % chance is affected by the ammount of mental resistance a character has :) 

#13
BringwinD

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If you fight her and lose, yes. If you surrender, no.

#14
Newti

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sylkwyrm1 wrote...

HengeKhan wrote...

So I got the origin one and the ostagar one, and as of right now I'm kind of stuck at the forest trap camp with the shade, since I'm not sure if there are any more of these achivements and the trap seems to require everyone to die except morrigan(kind of odd).

obviously adds an injury to yourself and likely makes no death achievements impossible, does anyone know if there is even any more after ostagar?


i think it defaults to whoever has the highest mental resistance is the one awake

BUT if you try to leave the camp and the convo doesn't let you choose the "lets see what happens" style answer and all your party will be awake


Only 1 mage will stay alive if you decide to sleep in the camp. When i played this with my solo rogue and tried to sleep in the tent i just got "jour journey ends here..." :P
But trying to leave the camp will indeed let all party members awake.

#15
Zenocrate

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I have finished the game and got the "I'm kind of a big deal" achievement for having my main character not die at all (gogo f5 and f9). I'm 99% sure my main character 'died' at the camp with the shade (had wynne, who stayed awake, kite the shade around with the stone knockdown spell, never remembered revival as I hardly used it ever in the game, just reloaded whenever someone died and perfected my strategies so it wouldn't happen again). I only say 99% because I may have simply reloaded to a point before entering the camp and just never went there again.

#16
ezek01

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I got the achievement for not dying and I "died" in the forest camp. I think that since the game forces it upon you that it doesnt count towards the achievement.

#17
Eliende

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You don't die in the forest camp, you go to sleep. ;)

#18
Varenus Luckmann

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Eliende wrote...

You don't die in the forest camp, you go to sleep. ;)

You go to sleep, and then you die.
Yes. You die.

#19
Timortis

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You don't have to die there, I don't remember how but one of the options makes you start the fight. And yes, there are achievements for completing landsmeet without dying and finishing the game without dying.

#20
welshphill82

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My main character died/went to sleep or whatever happens in that camp but i still got the achievement for not dieing through the entire game (mage), so i think that death/sleep there might not count towards getting the achievement.

#21
Haasth

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I just had to smile when I saw: "Unlocked: I Am Kind Of A Big Deal".

#22
Null

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My main character died too at the camp in Brecilian Forest with the Shade, that is the only time my character died and I still got the "I'm Kind of a Big Deal" at the end of the game. I was surprised too, I thought I screwed up my chances.

Modifié par Mueller86, 20 novembre 2009 - 09:26 .


#23
Zenthar Aseth

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bg2408 wrote...

I've got the "Whole Campaign" one (Arcane Warrior *cough*).


LOL! Same!!

#24
javierabegazo

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It's not so hard, just save a lot :P



The secret achievement that pisses me off to no end is called "Tactician"



"Kill 250 Enemies without being damaged"



That's just crazy

#25
Tlanilith

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The tactician achievement isn't that hard to get. I somehow stumbled upon it on my first playthrough on my duel-wield rogue / duellist build. Stun locks definately help this.