One, a secret "dev" weapon.
SFXGameContent_Inventory.SFXWeapon_MiniGun
Normally, to swLooks like the Revenant, but acts like a mini gun, has a 10,000 round clip
fNormally, when you go to switch out weapons in the Gibbed Save Editor, you plug in a code.
Plugging in this specific code, gives you a weapon, that in appearance, resembles the Revenant Machine Gun, but in action, is very different.
It functions as a highly accurate, incredibly high rate-of-fire gatling gun, yes that's right, a mini gun.
Holding down the right trigger (xbox here) and you hear the whining of a mini gun, and a second later, bullets fly out of the gun, at rapid speed, with an increase in recoil, and a massive muzzle flash. The clip holds 10,000 rounds. yup, that's right, 10k
(I would take a video but this is on the XBOX, perhaps a PC user could do this, and frap it for us)
My question is this:
Do you think weapons like this should only be available to people with access to modding?
If you are adept at finding out other secrets, are there more weapons?
More hidden developer weapons?
Next topic, Hidden Difficulties...?
When I go to edit my Shepard's save, that is on Insanity, which as we know is the 'hardest' difficulty setting, I notice in the Editor, it lists the current diffulty only as "Level 5", with yet another level above.

I'm away from home at the moment so I can't test to see if "Level 6" is in fact a harder difficulty (Tonight I'll select "Level 6" and see what happens) but once again, same question here:
"Do you think Even Harder difficulties should not be hidden, but be allowed to access, even if that difficulty might drive some gamers to the brink of frustration?





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